The standards are just simply the mould that the story Devs define. Factions just need to fit into that, without carrying in anything ridiculous such as non-canon material.
And we can already fix some problems if we delete currently existing Guard Systems and prune all infocards of references to them, because they don't encourage factions to fit into that mould.
(03-30-2016, 01:14 PM)Lythrilux Wrote: The standards are just simply the mould that the story Devs define. Factions just need to fit into that, without carrying in anything ridiculous such as non-canon material.
(03-30-2016, 01:14 PM)Lythrilux Wrote: The standards are just simply the mould that the story Devs define. Factions just need to fit into that, without carrying in anything ridiculous such as non-canon material.
The first problem I see with that is, with all due, these "standards" tend to fluctuate quite a lot every time the dev team is undergoing "changes" or call it whatever you like. I remember the first when Igiss "left" his chair empty so to speak, that was when these so called standards went down south ... a bit.
Than I took a short break to come back and see that lore and "standards" were given by some faction leaders, while others could decide if they'd play by that or dissapeare with their faction/group/RP idea.
Lately, while the Dev team is different, and fortunately faction leaders part of the dev team aren't that much prone to scratching their own backs every time, lately it's community members who like to pose in the light of "setting standards". Unfortonately there will be some eager and happen to have a bit of all-mighty complex , wanting to get things to go as they want every time, doesn't matter who is a dev or an admin or whatever. But as long as those people are not allowed to be taken seriously, standards should be set by the general sense, not by 2 ppl.
In my point of view, as long as one can make a solid and senseable RP, able to find a route for it on the Discovery motorway, let it roll ... may it be aliens,robots, genetic mutatns ran away from a Cryer laboratory or whatever.
I admit there are things that shouldn't be, so flying rainbow colored fluffy tailed ponies wouldn't work ever, but so far I think ppl tend to have that much of common sense.
Quote:They can. This is a roleplaying server. As long as somebody is operating within the scope of the rules they can do anything they damn well please and it is none of your business whether you like it or not, because they aren't hurting anybody.
So Helfire Legion powergaming their way through with disassembling Jump Gates to reverse-engineer it for Docking Ring not only makes no sense lore-wise, because those are two different technologies, but is also against the rules as the other side, being Ageira and Liberty/Rheinland, was not even contacted about such inward and solo RP conducted by Hellfire Legion. Funny enough, HF leader is developer and suddenly it happens to be OK to do so and is silently implemented as system change 9 months later.
Quote:This would hold a bit more weight to it if if Gallia wasn't capable of developing their own rings, and Crete and Malta didn't have theirs.
Gallia found similar artifact to what Ageira found. That's lore. Legit.
Crete, Malta and Minor had not and still has not any lore behind Docking Rings. Digital Anvil putting them there because they didn't think of something else does not make it legit lore, because there is no lore about it.
Where is the lore behind other Docking Rings? There's lore behind Yuma's, which states that DSE built it. Which actually confirms all established lore hinting it being Ageira's technology.
What about Planet Gran Canaria? Planet Akabat? Pecos? Malta? Crete? Minor ( gone )? Tangier?
Quote:[3/15/2016 6:38:36 PM [REDACTED-1]: Join Ageira while keeping a distinct tag in your name because of your DM status. Complete independence, Ageira would only want to make sure you won't break rules or do things which Ageira inRP wouldn't make (because you will carrying their tag). No unreasonable demands from their part.
+
[12:50:19 AM] [REDACTED-2]: Of course you don't because you believe to be "independent"
[12:50:36 AM] [REDACTED-2]: And all these questions were irrelevant to begin with
[12:51:01 AM] [REDACTED-2]: If you want to be independent DM faction, then don't use Ageira ID
Apparently it is now OK to share private Skype conversations ( just like previous time you did so, although this time someone shared it to you, which now you share here ), especially removing major part of the context. When an "independent" faction uses non-generic ID it must abide to established lore and diplomacy, does it not? There's even Faction Right 2 based on that to promote a reasonable type of roleplay.
I am all for imaginative roleplay that does not go against established lore. Else factions are useless because everyone can do everything at anytime and at any location they want.
(03-30-2016, 01:14 PM)Lythrilux Wrote: The standards are just simply the mould that the story Devs define. Factions just need to fit into that, without carrying in anything ridiculous such as non-canon material.
The first problem I see with that is, with all due, these "standards" tend to fluctuate quite a lot every time the dev team is undergoing "changes" or call it whatever you like. I remember the first when Igiss "left" his chair empty so to speak, that was when these so called standards went down south ... a bit.
Than I took a short break to come back and see that lore and "standards" were given by some faction leaders, while others could decide if they'd play by that or dissapeare with their faction/group/RP idea.
Lately, while the Dev team is different, and fortunately faction leaders part of the dev team aren't that much prone to scratching their own backs every time, lately it's community members who like to pose in the light of "setting standards". Unfortonately there will be some eager and happen to have a bit of all-mighty complex , wanting to get things to go as they want every time, doesn't matter who is a dev or an admin or whatever. But as long as those people are not allowed to be taken seriously, standards should be set by the general sense, not by 2 ppl.
In my point of view, as long as one can make a solid and senseable RP, able to find a route for it on the Discovery motorway, let it roll ... may it be aliens,robots, genetic mutatns ran away from a Cryer laboratory or whatever.
I admit there are things that shouldn't be, so flying rainbow colored fluffy tailed ponies wouldn't work ever, but so far I think ppl tend to have that much of common sense.
I think Rohj is a pretty headstrong guy who knows how to keep things consistent. The story team did a thing a few months ago where they went around to each faction and consulted them on the integrity of their lore, and helped them iron out any bugs and prepare them for future updates. From that alone, it gives me personally some faith.
Like I said though, Guard Systems are definitely not in those standards at all. And they encourage factions to powergame as they're not part of the main lore. This can then create further problems and inconsistencies that sidetrack these 'standards'. But in that regard it's good that the staff have dictated them as not being canon, and that they or most of them are scheduled for the chopping block.
(03-30-2016, 12:44 PM)Durandal Wrote: This is the clarion call of every big name on Discovery since at least 2012 when something does something different than they've envisioned.
"Your faction can't do that."
"You can't build that there."
"Nobody [the writer of the complaint and his clique] will take you seriously."
They can. This is a roleplaying server. As long as somebody is operating within the scope of the rules they can do anything they damn well please and it is none of your business whether you like it or not, because they aren't hurting anybody.
So I should feel bad for having different opinions and/or expressing them? And is it bad these days to have opinion that the atittude "if it does not violate rules, it is fine no matter what it is and how much unreasonable/silly it is and you have no right to criticize it" is not good one?
Sure, I can switch to "if it does not concern me, I will not care about it at all" attitude, but if everyone will do that, wouldn´t it bring more negatives than positives in the end?
(03-30-2016, 12:51 PM)sindroms Wrote: So...I can make that Furry faction now, right?
can i join?
*if i'm not mistaken is this the nowadays accepted standard we adhere to?i think there should be discussed some of boundaries we should have and then written in in rule section to prevent further threads such as this(and less civilized ones.. )
People want to believe that God has a plan for them.
They don't wanna believe that anyone else does..
(03-30-2016, 12:44 PM)Durandal Wrote: This is the clarion call of every big name on Discovery since at least 2012 when something does something different than they've envisioned.
"Your faction can't do that."
"You can't build that there."
"Nobody [the writer of the complaint and his clique] will take you seriously."
They can. This is a roleplaying server. As long as somebody is operating within the scope of the rules they can do anything they damn well please and it is none of your business whether you like it or not, because they aren't hurting anybody.
So I should feel bad for having different opinions and/or expressing them? And is it bad these days to have opinion that the atittude "if it does not violate rules, it is fine no matter what it is and how much unreasonable/silly it is and you have no right to criticize it" is not good one?
Sure, I can switch to "if it does not concern me, I will not care about it at all" attitude, but if everyone will do that, wouldn´t it bring more negatives than positives in the end?
No, his point is "Just because you don't like it doesn't mean it shouldn't be allowed to exist". Have your different opinion and express it, that's not a problem. It becomes a problem when somebody tries to shut another down just because they don't like what they're doing
(03-30-2016, 12:44 PM)Durandal Wrote: This is the clarion call of every big name on Discovery since at least 2012 when something does something different than they've envisioned.
"Your faction can't do that."
"You can't build that there."
"Nobody [the writer of the complaint and his clique] will take you seriously."
They can. This is a roleplaying server. As long as somebody is operating within the scope of the rules they can do anything they damn well please and it is none of your business whether you like it or not, because they aren't hurting anybody.
So I should feel bad for having different opinions and/or expressing them? And is it bad these days to have opinion that the atittude "if it does not violate rules, it is fine no matter what it is and how much unreasonable/silly it is and you have no right to criticize it" is not good one?
Sure, I can switch to "if it does not concern me, I will not care about it at all" attitude, but if everyone will do that, wouldn´t it bring more negatives than positives in the end?
No, his point is "Just because you don't like it doesn't mean it shouldn't be allowed to exist". Have your different opinion and express it, that's not a problem. It becomes a problem when somebody tries to shut another down just because they don't like what they're doing
I think there are only two ways how someone/something can be shut down effectively. Either by decision of admins, what happens only when rules are violated or the actions done are detrimental, or in quite rare cases by official faction leaders. Though the latter have way around by simply choosing different ID (or alternatively bringing the matter to adminteam which can decide official faction can not interfere for some reason).
If you look around, lot of people disagree with some factions having caps, yet they still have them because only staff has the power to change it. There are people who disagree with existence of some factions (even some official ones), yet they still are here. And I could go on. Some people shout loud against, but in fact they are just expressing their opinions because they don´t have power to change anything.
Only in very few cases one player can really dictate another´s roleplay, so what is the point of this thread (as it seems I´m missing it)?