Samura is one of the major Kusari corporations, and focuses on heavy industries and shipbuilding. Samura competes with Kishiro in many markets. Samura often cooperates with the Hogosha and secretly supports the Farmers Alliance.
Pilot carrying this lawful ID is a member of Samura who:
Is allowed to do the following anywhere:
-Can trade
-Can defend itself, ships and bases of the same affiliation, and allied ships
-Can escort ships of the same affiliation and allied ships
-Can engage in piracy against Kishiro, GMG, and Synth Foods while outside of Kusari, Liberty, and Rheinland sovereign house space
Is allowed to do the following within their Zone of Influence:
-Can attack ships belonging to houses or organisations considered hostile by Kusari
-Can demand cargo and credits from corporations affiliated with houses at war with Kusari, then attack them if they refuse to comply
Is not allowed to do the following:
-Cannot ally with any unlawfuls except for Farmers Alliance.
-Cannot participate in unlawful actions except as described above
Samura is one of the major Kusari corporations, and focuses on heavy industries and shipbuilding. Samura competes with Kishiro in many markets. Samura often cooperates with the Hogosha and secretly supports the Farmers Alliance.
Pilot carrying this lawful ID is a member of Samura who:
Is allowed to do the following anywhere:
-Can trade
-Can defend itself, ships and bases of the same affiliation, and allied ships
-Can escort ships of the same affiliation and allied ships
-Can engage in piracy against Kishiro, GMG, and Synth Foods while outside of Kusari, Liberty and Rheinland sovereign house space
Is allowed to do the following within their Zone of Influence:
-Can attack ships belonging to houses or organisations considered hostile by Kusari
-Can demand cargo and credits from corporations affiliated with houses at war with Kusari, then attack them if they refuse to comply -Can demand contraband, levy fines and destroy ships that refuse to comply within Nagano
Is not allowed to do the following:
-Cannot ally with any unlawfuls except for Farmers Alliance and Kusari Imperial Navy
-Cannot participate in unlawful actions except as described above
For the Exile part. I have no idea how are they considered lawfully wise so I added them to the line next to Farmers.
About adding Rishiri to the ZOI line, it doesn't seem right that Samura doesn't have influence in the system where in RP lies the only base in the system, Misaki Station. As for the ''La Charite Space Port'', now I don't consider that base a base since inRP there is no explanation for it's introduction in Rishiri. It was just ninjaed in over night without anyone knowing.
As for ''can demand contraband'' line, it is my opinion that Nagano as completely Samura system with little Kusari house support has to pretty much fend for it self. That's why I added thhis lines. Unwanted ships such as indy miners stealing ores or Bretonian ships freely entering Samura owned system with Samura not being able to do a thing against them or anyone else who shouldn't be there.
It's my understanding that Kusari influence is supposed to be extremely limited Nagano but law enforcement by Samura up there simply is not possible under the current Samura ID.
I also think Samura should have free reign to pirate competitors in systems they own entirely, such as Nagano, as this would practically be no different than pirating out of house space.
Particularly with this (awesome) new Tomioka subsystem and battleground, I feel it's necessary that Samura's ID allows them to actually take proper control of the situation, as the whole lore background suggests the Republic would not be doing much except that help coming from Battleship Matsumoto to support them.
Special thanks to Karst for writing up most of the ID changes. All hail Karst.
Kishiro is one of the major Kusari corporations, and focuses on high-tech manufacturing such as Optronics. Kishiro competes with Samura in many markets. Kishiro has a strong partnership with the Gas Miners Guild.
Pilot carrying this lawful ID is a member of Kishiro who:
Is allowed to do the following anywhere:
-Can trade
-Can defend itself, ships and bases of the same affiliation, and allied ships
-Can escort ships of the same affiliation and allied ships
-Can engage in piracy against Samura while outside of Kusari sovereign space
Is allowed to do the following within their Zone of Influence:
-Can attack ships belonging to houses or organisations considered hostile by Kusari
-Can demand cargo and credits from corporations affiliated with houses at war with Kusari, then attack them if they refuse to comply
Is not allowed to do the following:
-Cannot ally with unlawfuls or participate in unlawful actions, except as described above
Kishiro is one of the major Kusari corporations, and focuses on high-tech manufacturing such as Optronics. Kishiro competes with Samura in many markets. Kishiro has a strong partnership with the Gas Miners Guild.
Pilot carrying this lawful ID is a member of Kishiro who:
Is allowed to do the following anywhere:
-Can trade
-Can defend itself, ships and bases of the same affiliation, and allied ships
-Can escort ships of the same affiliation and allied ships
-Can engage in piracy against Samura while outside of Kusari sovereign space
Is allowed to do the following within their Zone of Influence:
-Can attack ships belonging to houses or organisations considered hostile by Kusari
-Can demand cargo and credits from corporations affiliated with houses at war with Kusari, then attack them if they refuse to comply
Is not allowed to do the following:
-Cannot ally with unlawfuls or participate in unlawful actions, except as described above
Kishiro has a 3.0 platinum multiplier, and Nagano is the sole source of the ore, which is connected to Kusari by Rishiri. It would thus seem appropriate to add these systems to the ID's ZoI.
The Order is an organisation which has its roots in Liberty. Founded to counter the threat posed by subversion of human bodies by the aliens known as ""Nomads"", the Order operates Siriuswide to counteract Nomad activity. They are considered a terrorist faction by all major Houses however, and are in conflict with the Core. Their allies include the Bundschuh and the Blood Dragons.
Pilot carrying this unlawful ID is a member of The Order, who:
Is allowed to do the following anywhere:
-Can trade
-Can escort neutral and allied ships
-Can attack lawfuls, unlawfuls and quasi-lawfuls in self-defense, to protect an allied or neutral lawful ship, or in defense of bases of the same affiliation -Can attack unlawfuls, quasi-lawfuls and ships which belong to a house or organisation considered hostile by the Order, except transports
-Can attack Wild, Nomad, Outcasts, BHG, Core, LSF, MND, Kempeitai, and BIS ships, and any ships equipped with Nomad equipment
-Can demand Artifacts, Nomad equipment, and Nomad Remains, then attack ships if they refuse to comply -Can attack any ship considered hostile by the Order, except Freighters and Transports
-Can fulfill bounties against targets considered hostile by the Order
Is not allowed to do the following:
-Cannot bring cruiser or bigger to systems containing a Human Jump Gate, except Sigma 17 and Sigma 19
-Cannot participate in unlawful actions except as described above
The Core is a Private Military Company operating within Edgeworlds and some Borderworlds. They're relentless and willing to do whatever it takes in order to crush their enemies and obtain alien technology within the Edgeworlds and Borderworlds. Any who oppose the Core, namely factions such as the Order and the Corsairs, are attacked without mercy. The Core is maintained by AP Manufacturing, and has strong relations with Rheinland.
The pilot carrying this lawful ID is a member of the the Core, who:
Is allowed to do the following anywhere:
-Can trade
-Can defend itself, ships and bases of the same affiliation
-Can attack Wild, Nomad, Order ships, and any ships equipped with Nomad or Order equipment
-Can fulfil lawful bounty and escorts contracts and treat transports as combat targets when executing a bounty or escort contract against them
Is allowed to do the following within their Zone of Influence:
-Can attack lawfuls, unlawfuls, quasi-lawfuls, and ships which belong to a house or organisation considered hostile by the the Core
-Can demand Alien Artifacts, Nomad equipment, Nomad remains, and Order equipment, then attack ships if they refuse to comply
-Can enforce the laws of the Core within systems containing a Core base. Can thus demand contraband and levy fines against ships in violation of the laws of the Core, then attack ships if they refuse to comply
Is not allowed to do the following:
-Cannot bring Cruisers or Battleships into any system containing a Jump Gate, with the exception of Sigma-19, Sigma-17 and the Omicrons.
-Cannot use transports with more than 4,300 cargo
-Cannot participate in unlawful actions except as described above
Zone of Influence: Omicrons, systems directly bordering the Omicrons
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships"
The Core is a Private Military Company operating within Edgeworlds and some Borderworlds. They're relentless and willing to do whatever it takes in order to crush their enemies and obtain alien technology within the Edgeworlds and Borderworlds. Any who oppose the Core, namely factions such as the Order and the Corsairs, are attacked without mercy. The Core is maintained by AP Manufacturing, and has strong relations with Rheinland.
The pilot carrying this lawful ID is a member of the the Core, who:
Is allowed to do the following anywhere:
-Can trade
-Can defend itself, ships and bases of the same affiliation
-Can attack Wild, Nomad, Order ships, and any ships equipped with Nomad or Order equipment -Can fulfil lawful bounty and escorts contracts and treat transports as combat targets when executing a bounty or escort contract against them < - delete
Is allowed to do the following within their Zone of Influence:
-Can attack lawfuls, unlawfuls, quasi-lawfuls, and ships which belong to a house or organisation considered hostile by the the Core < - delete
-Can demand Alien Artifacts, Nomad equipment, Nomad remains, and Order equipment, then attack ships if they refuse to comply
-Can enforce the laws of the Core within systems containing a Core base. Can thus demand contraband and levy fines against ships in violation of the laws of the Core, then attack ships if they refuse to comply < - delete
Is not allowed to do the following:
-Cannot bring Cruisers or Battleships into any system containing a Jump Gate, with the exception of Sigma-19, Sigma-17 and the Omicrons.
-Cannot use transports with more than 4,300 cargo
-Cannot participate in unlawful actions except as described above
Zone of Influence: Omicrons, systems directly bordering the Omicrons
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships"
After deleting all of the yellow text listed here I believe the ID should be ready for use. ZOI is fine since Core only has bases in the Omicrons and for situations where they might need to go and shoot at wild in other houses they have a line specifying they can do so anywhere. The attack quasi/unlawfuls thing is silly because it's basically attack ANYTHING in zoi. If someone is breaking laws in their space or has broken them that isn't part of a group that is specifically hostile they can be fined. Core also doesn't really do bounties anymore so they dont need that line.
The Unioners are a criminal faction who frequently attack Republican ships. They focus mainly on piracy and smuggling. They cooperate with both Corsairs and Red Hessians.
Pilot carrying this unlawful ID is a member of the Unioners, who:
Can attack any ships within their Zone of Influence, except transports.
Can demand cargo and credits from any ship within their Zone of Influence, and attack them if they do not comply.
Cannot ally with any lawfuls.
Cannot use any transports with more than 4,300 cargo.
Zone of Influence: Rheinland, Bering, Hudson, Texas, Sigma-13
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers
The Unioners are a criminal faction who frequently attack Republican ships. They focus mainly on piracy and smuggling. They cooperate with both Corsairs and Red Hessians.
Pilot carrying this unlawful ID is a member of the Unioners, who:
Can attack any ships within their Zone of Influence, except transports.
Can demand cargo and credits from any ship within their Zone of Influence, and attack them if they do not comply.
Cannot ally with any lawfuls. Can treat Republican shipping transports and freighters as combat targets.
Cannot use any transports with more than 4,300 cargo.
Zone of Influence: Rheinland, Bering, Hudson, Texas, Sigma-13
The Lane Hackers are a criminal group in Liberty who focus on piracy of high-value targets. They prefer to attack Ageira, Universal, Interspace and DSE ships, or shipments of high-tech equipment, especially Trade Lane and Jump Gate components.
Pilot carrying this unlawful ID is a member of the Lane Hackers, who:
- Can attack any ships within their Zone of Influence, except transports.
- Can demand cargo and credits from any ship within their Zone of Influence and attack them if they do not comply.
- Can attack Ageira, Interspace and IND anywhere.
- Can treat transports carrying Jump Gate Parts, Trade Lane Parts and Gate/Lane parts as combat targets.
- Cannot ally with any lawfuls.
- Cannot use any transports with more than 4,300 cargo.
Zone of Influence: Liberty, systems directly bordering Liberty, Manchester, Leeds, Shikoku, Coronado
Allowed ships: Fighters, Freighters, Transports, Gunboats
* This Primary ID is only available for use on ships belonging to LH~ official faction.
The inner circle of the Lane Hackers is a very small but greatly influential group specializing in high-profile extortions, industrial sabotage and intelligence gathering. They oversee large portion of Cardamine market in Liberty and are well known for their deeply rooted animosity towards Liberty corporations and government.
Pilot carrying this unlawful ID is member of the Lane Hackers who:
- Can attack any ships within their Zone of Influence, except transports.
- Can demand cargo and credits from any ship within their Zone of Influence and attack them if they do not comply.
- Can attack Ageira, Interspace and IND anywhere.
- Can pirate vessels carrying Jump Gate Parts, Trade Lane Parts and Gate/Lane parts anywhere.
- Cannot ally with any lawfuls.
- Cannot use any transports with more than 4,300 cargo.
Zone of Influence: Liberty, systems directly bordering Liberty, Manchester, Leeds, Shikoku, Coronado
Allowed ships: Fighters, Freighters, Transports, Gunboats
The Lane Hackers are a criminal group in Liberty who focus on piracy of high-value targets. They prefer to attack Ageira, Universal, Interspace and DSE ships, or shipments of high-tech equipment, especially Trade Lane and Jump Gate components.
Pilot carrying this unlawful ID is a member of the Lane Hackers, who:
Is allowed to do the following anywhere:
- Can trade.
- Can defend itself and ships of the same affiliation.
- Can attack Ageira, Interspace and IND.
Is allowed to do the following within their Zone of Influence:
- Can attack any ships, except transports.
- Can demand cargo and credits from any ship and attack them if they do not comply.
- Can treat transports carrying Jump Gate and Trade Lane parts, Docking Ring parts and Gallic Gate/Lane parts as combat targets.
Is not allowed to do the following:
- Cannot ally with any lawfuls.
- Cannot use any transports with more than 4,300 cargo.
Zone of Influence: Liberty, systems directly bordering Liberty, Manchester, Leeds, Shikoku, Coronado
Allowed ships: Fighters, Freighters, Transports, Gunboats
* This Primary ID is only available for use on ships belonging to LH~ official faction.
The inner circle of the Lane Hackers is a very small but greatly influential group specializing in high-profile extortions, industrial sabotage and intelligence gathering. They oversee a large portion of the Cardamine market in Liberty and are well known for their deeply rooted animosity towards Liberty's corporations and government.
Pilot carrying this unlawful ID is a member of the Lane Hackers who:
Is allowed to do the following anywhere:
- Can trade.
- Can defend itself and ships of the same affiliation.
- Can attack Ageira, Interspace and IND.
- Can pirate vessels carrying Jump Gate and Trade Lane parts, Docking Ring parts and Gallic Gate/Lane parts.
Is allowed to do the following within their Zone of Influence:
- Can attack any ships, except transports.
- Can demand cargo and credits from any ship and attack them if they do not comply.
Is not allowed to do the following:
- Cannot ally with any lawfuls.
- Cannot use any transports with more than 4,300 cargo.
Zone of Influence: Liberty, systems directly bordering Liberty, Manchester, Leeds, Shikoku, Coronado
Allowed ships: Fighters, Freighters, Transports, Gunboats
Updated overall layout.
- Minor wording fixes on the official ID description.
- The two Ageira products (Jump Gate Parts / Trade Lane Parts) have been merged into a single commodity so we updated the IDs with the new name.
- Along with the merge of those two commodities, the Docking Ring Parts were introduced which is another white box commodity produced by our archenemy, Ageira. While not as valuable as the other Parts, they are still a priority target for any Lane Hacker.
- Gate/Lane Parts are going to be renamed into "Gallic Gate/Lane Parts" in order to avoid confusion with their Sirian counterparts. Subsequently we renamed that commodity in order to be consistent with its upcoming name change.
Other comment
It seems some proposals contain the -Can trade line while some others do not. We believe that the Administration should decide whether this line is reduntant or useful and apply their decision to all eligible IDs for consistency reasons.
Can attack lawful and unlawful targets in self-defense, to protect another trader, or in defense of Zoner bases.
Can demand contraband, levy fines and destroy ships if they refuse to cooperate, or violate the Pentabarf, within Baffin only.
Cannot dock cruisers, battleships, or transports with more then 3,600 cargo within House Space. except Aomori Station, the Hood and Zoner bases
"Pilot carrying this quasi-lawful ID is a Discordian Zoner, who:
- Can demand contraband, levy fines and destroy ships if they refuse to cooperate, or violate the Pentabarf within Baffin.
- Can attack any ship in self-defense, to protect an allied ship or in defense of an allied base.
- Can attack factions declared hostile, excluding transports, within ZOI
- Can Ally with Enemies of Gallia against Gallic Lawfuls
- Can Ally with Enemies of The Order against Order ships
- Can fulfill any allied bounty or escort contracts, and can treat transports only as combat targets when executing allied bounty/escort contracts against them
- Can mine Scrubbies (Alien Orgs) in Baffin only
- Cannot dock cruisers, battleships, or transports with more then 3,600 cargo within House Space. except Aomori Station, the Hood and Zoner bases
- Recently we've been having a lookover of our entire ID and we've been pondering on what changes we can make that will be able to expand ourselves enough to entice possible new players into the folds of our insane commune. We're willing to discuss anything that may be required by the admins in order to get the ID changes proposed.
- The justification for the proposed combat and bounty related lines is several-fold. Firstly, in respect to our long-standing relationships with factions like the SCRA, CR and the Council. Having combat lines will allow us to further grow these relationships, along with furthering relationships with factions that share mutual enemies.
- Secondly, the proposed combat and bounty lines will be a step to help disperse the stagnancy, lack of action and lack of interest from prospective new faction recruits that has been plaguing the TAZ for quite some time. By broadening our scope of allowed actions, we can reassert our presence, both in-game and inRP, in the regions that we either reside or operate in with allies. Therefore we'd like to be able to expand upon that as well with the changes going on in the Taus, Upper and Northern Bretonia and Liberty.
- The Order-specific and Gallia-specific lines are in respect of the 'at war' level of hostilities that are mutually maintained with the respective factions, and allows for us to ally with factions that we might not deal with regularly.
- The scrubbies is in fact part of actual TAZ lore and is supported with the very low drop areas in Baffin. I'd like to keep the current drop rate as it is (1-5 units) while having a modest modifier of 2 or 3 in order for us to fullfill TAZ lore while at the same time keeping balance to the current trade areas in which would/could be affected by our ability to mine and sell such.
Reposting this as new faction leader. it includes a few minor changes
- Can freely engage any ship in the Omicrons, Ellesmere and Alaska except for Nomad and Wilde ships.
- Can treat transports as combat targets.
- Cannot engage ships in Omicron Alpha and Omicron Gamma.
- Cannot leave the Omicrons, Ellesmere and Alaska.
- Cannot ally with anyone except Nomads and Wild.
- Cannot demand credits or cargo.
- Cannot dock anywhere except on Nomad and Wild bases.
The Nomads are sentient biological machines left over from a highly advanced alien race known as the ""Daam K'vosh"". The Daam K'vosh had intended to let the Nomads develop and colonise Sirius, but the human arrival disrupted this. The humans have taken many secrets which were left behind for the Nomads: Trade lanes, Jump gates, Cruise engines, Cardamine longevity. The Nomads can subvert humans by infesting their bodies.
This ship is a Nomad, who:
Is allowed to do the following within their Zone of Influence: -Can engage any ship including transports. Ships belonging to the Nomads, Wild and Outcasts are exempted from this.
-Can engage Outcasts within Omicron Major, Omicron Iota, Omicron-92, Omicron-99, and Omicron Lost.
Is not allowed to do the following:
-Cannot trade.
-Cannot leave their Zone of Influence.
-Cannot demand credits or cargo.
-Cannot ally with anyone except Nomads and Wild.
-Cannot dock anywhere except on Nomad and Wild bases.
-Can engage any ship including transports. Ships belonging to the Nomads, Wild and Outcasts are exempted from this.
-Can engage Outcasts within Omicron Major, Omicron Iota, Omicron-92, Omicron-99, and Omicron Lost.
I tweaked the line that was in the google doc. I don't think any ID should be allowed to engage without RP. It's bad for gamplay and roleplay. Not only did we have K'Hara abusing the crap out of their engagement privlleges by silently uncloaking and blowing up transports, but also last year a certain individual was using his Nomad indie Bomber to disrupt roleplay at Freeport 11 via uncloaking and double nova-ing ships present, and then using the rules to his advantage to ask ships - that just wanted to be there to RP - to leave the system as they were PvP dead.
Zone of Influence: Omicrons, Omegas, Tohoku.
Omegas were added to Nomad ZoI last year but the changes were undone in the rollback I believe? It might still be on the current ID as the one I've posted is from an old thread made by Dimon, however in a new ID it should definitely be there. I removed Sigma-19 and Sigma-13 as that feels a bit too far for Nomads and is generally untouched by their presence. If they wish to go to Alpha they can head there via Iota > 99 > 90 anyway. I don't really know if it makes much sense right now for Nomads to be in Alaska either, as the system is about 3 or 4 systems away from the Omicrons (RIP Alaska > Minor connection).
Universal Shipping is a Liberty shipping company. It is partnered with Deep Space Engineering and Ageira Technologies.
Pilot carrying this lawful ID is an employee of Universal Shipping, who:
Can attack any ship in self-defense, to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation, both within and outside of their Zone of Influence.
Can attack ships belonging to houses or organizations considered hostile by Liberty within their Zone of Influence.
Can engage in piracy against corporations affiliated with houses at war with Liberty anywhere.
Cannot ally with any unlawfuls.
Cannot participate in unlawful actions except as described above.
Independent Pirates are people who want to make money by extorting it from others or through other unlawful means. An independent pirate acts only for his own benefit, and has no allegiance to anyone.
Pilot carrying this unlawful ID is a Pirate, who:
Can attack any ship in self-defense or to protect a ship of the same affiliation.
Can demand cargo and credits from fighters, freighters and transports within house space and attack them if they do not comply.
Can demand cargo and credits from any ship outside of house space (Bold and Italic) and attack them if they do not comply.
Cannot use any transports with more than 3,600 cargo, except for the Pirate Train.
Allowed ships: Fighters, Freighters, Transports, Gunboats
Independent Pirates are people who want to make money by extorting it from others or through other unlawful means. An independent pirate acts only for his own benefit, and has no allegiance to anyone.
Pilot carrying this unlawful ID is a Pirate, who:
Can attack any ship in self-defense or to protect a ship of the same affiliation. Can demand cargo and credits from any ship, and attack them if they do not comply.
Cannot use any transports with more than 3,600 cargo, except for the Pirate Train.
Allowed ships: Fighters, Freighters, Transports, Gunboats
In my mind i see no reason for a pirate to treat house space and non house space differently in terms of what they can request. Like what is the point of this rule?
~Tell me if there is a reason I am unaware of