(04-19-2016, 08:22 PM)Swifty Wrote: I myself wouldn't mind to see Bretonia get crushed on two fronts.
Rheinland can´t attack Bretonia because they are allies with Liberty, thus result would be Rheinland in war with Bretonia and also back in war with Liberty again. Also last time when Rheinland made war with Bretonia on its own, staff punished it immediately by turning battleship Westfallen into LN conquered NPC base. What created funny situation for RFP because it was the only Mjolnir purchase place ingame at that moment for some reason.
(04-19-2016, 07:08 PM)Croft Wrote: Bretonia has been at war with Gallia for almost 2 years and the place is practically dead with only short bursts of activity when a scheduled fight takes place. War can be a good creator of activity but as Char suggests its not the only way of doing so, good storylines and decent people are generally more consistant.
And despite this, Bretonia is hardly any worse off than the other Houses bar Liberty, which has always been an exception. Kusari and Rheinland are not exactly bustling hubs of activity and interactiveness, either - but at least Bretonians have the option of logging for the conflict just next door.
Furthermore, I don't really consider the Gallia-Bretonia/Liberty war as indicative of 'a good war'. It's dragged on for far too long without much of a change of scenery, and has managed to burn out all three of the major sides involved several times already. I expect the California ZoI change to give a change of pace to things, at least, but I do not expect it to be a long term solution.
Border conflicts and/or speeding up the speed at which these wars are instigated, launched, and concluded would be ideal.
I think the main problem with trying to speed wars up and the like is the generally slow speed at which the Disco universe would actually move at. If I remember correctly it took weeks(a week?) simply for Trent to get from Sigma 17 to New York. Meanwhile the building of ships, lanes, gates, terraforming can all take weeks, if not months or years to complete.
While it's fine to not take things at quite so slow of a scale, it does make it hard when it comes to lore development to actually create a realistic-ish scale of in how much time certain things happen.
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(04-19-2016, 08:44 PM)Omicega Wrote:
(04-19-2016, 07:08 PM)Croft Wrote: Bretonia has been at war with Gallia for almost 2 years and the place is practically dead with only short bursts of activity when a scheduled fight takes place. War can be a good creator of activity but as Char suggests its not the only way of doing so, good storylines and decent people are generally more consistant.
And despite this, Bretonia is hardly any worse off than the other Houses bar Liberty, which has always been an exception. Kusari and Rheinland are not exactly bustling hubs of activity and interactiveness, either - but at least Bretonians have the option of logging for the conflict just next door.
Furthermore, I don't really consider the Gallia-Bretonia/Liberty war as indicative of 'a good war'. It's dragged on for far too long without much of a change of scenery, and has managed to burn out all three of the major sides involved several times already. I expect the California ZoI change to give a change of pace to things, at least, but I do not expect it to be a long term solution.
Border conflicts and/or speeding up the speed at which these wars are instigated, launched, and concluded would be ideal.
Logging for the conflict just next door usually consists of the same GRN and BAF players fighting each-other, or people getting killed by the capital NPCs in both Leeds and New London. Besides that, activity in Bretonia is pretty much dead. Bowex and BMM are both scraping along barely getting enough activity to stay alive.
California ZoI for GRN is just going to end up with a bunch of new people in their transports getting blown up by GRN, or GRN and LN burning out because they've already been fighting each-other for ages.
Discovery needs some major story movements like the 4.85 days, things have been incredibly stagnant over the past year.
(04-19-2016, 08:58 PM)Ichiru Wrote: Discovery needs some major story movements like the 4.85 days, things have been incredibly stagnant over the past year.
.85 was stagnant for almost 3 years, it wasn't until .86 dropped that major changes happened
(04-19-2016, 08:58 PM)Ichiru Wrote: Logging for the conflict just next door usually consists of the same GRN and BAF players fighting each-other, or people getting killed by the capital NPCs in both Leeds and New London. Besides that, activity in Bretonia is pretty much dead. Bowex and BMM are both scraping along barely getting enough activity to stay alive.
I already addressed this:
(04-19-2016, 08:44 PM)Omicega Wrote: And despite this, Bretonia is hardly any worse off than the other Houses bar Liberty, which has always been an exception. Kusari and Rheinland are not exactly bustling hubs of activity and interactiveness, either - but at least Bretonians have the option of logging for the conflict just next door.
That said, a storyline that might go faster than continental drift would help. The last story arc is the Kusari Civil War, which is a spectacular waste of effort given the ratio of time invested to activity generated. The reasons for this are too numerous (IMO) to mention here, but it largely boils down to Kusari being the worst House in terms of gameplay thanks to the Chimaera and its clones.
(04-19-2016, 08:58 PM)Ichiru Wrote: Logging for the conflict just next door usually consists of the same GRN and BAF players fighting each-other, or people getting killed by the capital NPCs in both Leeds and New London. Besides that, activity in Bretonia is pretty much dead. Bowex and BMM are both scraping along barely getting enough activity to stay alive.
I already addressed this:
(04-19-2016, 08:44 PM)Omicega Wrote: And despite this, Bretonia is hardly any worse off than the other Houses bar Liberty, which has always been an exception. Kusari and Rheinland are not exactly bustling hubs of activity and interactiveness, either - but at least Bretonians have the option of logging for the conflict just next door.
That said, a storyline that might go faster than continental drift would help. The last story arc is the Kusari Civil War, which is a spectacular waste of effort given the ratio of time invested to activity generated. The reasons for this are too numerous (IMO) to mention here, but it largely boils down to Kusari being the worst House in terms of gameplay thanks to the Chimaera and its clones.
The "chimaera and its clones" solution is underway, at least it's supposed to. Raijin would get a new model (already completed, but not implemented), Dragons and Hogosha would get remodels for their chimmy counterparts, and the Exiles got a gold plated version of Naval Forces shipline, which I guess can now be independently tweaked (still missing a vhf, if they are ever going to build one).
As for the "spetacular waste of effort", it's because it's the spetacular effort that the Kusari players have put in collaboration with the devs to push our story into a certain direction, rather than staying in 4.86 or something, waiting for some Exiles to come, or wait for Liberty to decide to wardec us, because we're weak/lazy/inactive/friendofourenemy/etc.
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(04-19-2016, 09:17 PM)WPeregrine Wrote: The "chimaera and its clones" solution is underway, at least it's supposed to. Raijin would get a new model (already completed, but not implemented), Dragons and Hogosha would get remodels for their chimmy counterparts, and the Exiles got a gold plated version of Naval Forces shipline, which I guess can now be independently tweaked (still missing a vhf, if they are ever going to build one).
I think what he meant was that the Chimaera and clones aren't fun ships to fly. Their only redeeming quality is that they're small, all of their other statistics are abysmal. They're slow, made of paper and have terrible power cores.