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  Discovery Gaming Community Rules & Requests Rules
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Nerf the Freelancer ID and Re-Introduce New Generic IDs

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Nerf the Freelancer ID and Re-Introduce New Generic IDs
Offline Reid
04-21-2016, 05:42 PM,
#21
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(04-21-2016, 05:34 PM)Lythrilux Wrote: I want to make my character a terrorist within a specific region. I look for boards that let me shoot the lawful targets I want. I can use pretty much any ships I want within the tech cells I have. And if I want I can define my own diplomacy to let me ally with the unlawfuls within that region, and engage lawfuls in ongoing fights without need for a bounty.

Why should I bother going through the SRP process, when the FL ID can already give me everything I want?

I want to make my character a terrorist within a specific region. I make a BHG ship and start killing every unlawful in sight, I do not need to do any prior roleplay because they are already signed up for lawful boards. I get to use military ships, BHG ships, and IMG ships.

Alternatively, I can log a Liberty Rogue and kill any ship at will

(04-21-2016, 05:29 PM)Vito Wrote: The FL ID basically allows anyone to shoot anything upon just registering on a bounty board. No RP, no rephacks, no nothing and that's why we see certain players and groups abuse it. This allows the FL ID'd ships to land on bases belonging to faction that they constantly shoot.

Protip: You need hostile rep to the people you're hunting. It's in the bounty rules and you'll get your stuff deleted if you don't
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Offline Sand-Viper
04-21-2016, 05:44 PM, (This post was last modified: 04-21-2016, 05:45 PM by Sand-Viper.)
#22
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I'm wondering if we couldn't just simply put in a line on the Freelancer ID that states "Can defend itself, or individuals considered close friends via the Sirian Interface (/si)"

Of course if you want to be nitpicky, abusive mindsets could probably find a way to abuse this. Still, it'd give people a reason to use the /setinfo command, which seems to be a bit underused.

My oldest character on Discovery is a Freelancer, and there are one or two people that he would defend no matter what, bar none. If I'd be allowed to define just who these one or two people are in-game via a set-in-stone system visible to everyone, I think that'd be awesome. Still, it makes me wonder if I should just fly actively for a couple of months for good measure and just shoot for an SRP with more lenient defensive engagement exceptions.

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Offline Kauket
04-21-2016, 05:45 PM,
#23
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(04-21-2016, 05:41 PM)Lythrilux Wrote:
(04-21-2016, 05:37 PM)Vendetta Wrote: Because the FL ID can't give you an open engagement without a bounty, and if you intend on being a terrorist in a specific region, there are terrorist factions that better fit that role. Developing a character is more than picking an ID and ship you want to fly, it's genuinely creating their life and reason for doing what they do. Playing out their story to justify their actions in-game. You can't define your own diplomacy without, you know, actually developing roleplay with the factions you intend on allying with. That's stupid and powergamey. Using the FL ID to develop such is way harder than everyone seems to think it is. Though, that might just be me, because I don't actively search for loopholes to abuse or plug.

FL ID can give me an open engagement without a bounty. I define my own diplomacy, meaning I can define my own allies and friendlies. I can hop into whatever fight I want, without needing a bounty. This isn't about how much I would develop my character or whatever, but as a player it's entirely within my capacity to operate how I want with the FL ID. That's just too much freedom, and it eclipses other non-generic IDs.

uhm.
Except you do need the same IFF to assist whoever is in combat? (I'm skeptical of the whole 'friendly' line myself) And the whole definition of Freelancer is literally someone for works for THEMSELF.

You do realise people can get fr5d if they poop up against a certain faction? Right?
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Offline Ichiru
04-21-2016, 05:46 PM,
#24
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(04-21-2016, 05:29 PM)Vito Wrote: The FL ID basically allows anyone to shoot anything upon just registering on a bounty board. No RP, no rephacks, no nothing and that's why we see certain players and groups abuse it. This allows the FL ID'd ships to land on bases belonging to faction that they constantly shoot.

Nope, you have to be hostile to something you are taking a forum bounty on. If you're not hostile then you are breaking the rules.

Bounty Rule Board 9: The character registered on a board must be at least neutral to their employer, and hostile to the faction they are targeting in a bounty.

It's seriously more restricted than many faction IDs which say they can engage any ship in their ZOI.
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Offline sindroms
04-21-2016, 05:46 PM, (This post was last modified: 04-21-2016, 05:50 PM by sindroms.)
#25
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Note, I mean that the people abusing IDs and finding loopholes are doing so not necessarily because they want to be tards and abuse them, but rather for the challenge to find a way to abuse it. You know, just to show that it can be done.

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Offline Thyrzul
04-21-2016, 05:48 PM, (This post was last modified: 04-21-2016, 05:49 PM by Thyrzul.)
#26
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Can't we have something like "Can attack any ship in self-defense or to protect a ship of matching, allied or friendly affiliation."? Then the chosen IFF can already define individual diplomacy.

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Offline Jeremy Hunter
04-21-2016, 05:49 PM,
#27
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How about we stop nerd in every goddamn thing and start sanctioning every goddamn person who abuses ID allowances?

Not everyone has the money for an SRP lying around and not everyone wants to pay 250 mill when they can get it for 75% and roleplay?

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Offline Vito
04-21-2016, 05:51 PM, (This post was last modified: 04-21-2016, 05:53 PM by Vito.)
#28
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(04-21-2016, 05:42 PM)Reid Wrote:
(04-21-2016, 05:29 PM)Vito Wrote: The FL ID basically allows anyone to shoot anything upon just registering on a bounty board. No RP, no rephacks, no nothing and that's why we see certain players and groups abuse it. This allows the FL ID'd ships to land on bases belonging to faction that they constantly shoot.

Protip: You need hostile rep to the people you're hunting. It's in the bounty rules and you'll get your stuff deleted if you don't

Protip: That only applies to the ones registering on a Bounty Board.

Even if that would also apply to on-the-spot jobs, I assure you 99% of the FL's that claim bounties in-game do not comply to that rule and starting to fill sanction reports is not a solution
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Offline Hannibal
04-21-2016, 05:57 PM,
#29
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terrorist and unlawful aint the same thing.. there are rules to prevent someone doing that... you should know better as a leader of a faction that deals with bounties

speaking of removing a bounty hunting line from an ID why not remove it from core as well since you only have that line because you were part of bhg?


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Online Lythrilux
04-21-2016, 06:05 PM,
#30
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(04-21-2016, 05:42 PM)Reid Wrote: I want to make my character a terrorist within a specific region. I make a BHG ship and start killing every unlawful in sight, I do not need to do any prior roleplay because they are already signed up for lawful boards. I get to use military ships, BHG ships, and IMG ships.

A lawful ID isn't a basis for a terrorist ID. The BHG ID also has much more restrictions, such as only being able to hunt on lawful boards, having much less tech than the FL ID, having a set number of rephacks and a set affiiliation too.

(04-21-2016, 05:42 PM)Reid Wrote: Alternatively, I can log a Liberty Rogue and kill any ship at will

You can't shoot transports. FL ID can. LR ID also has more restrictions such as a ZoI, tech restrictions, engagement resrtictions, rephack and affiliation restrictions too.

(04-21-2016, 05:45 PM)Auzari Wrote: uhm.
Except you do need the same IFF to assist whoever is in combat? (I'm skeptical of the whole 'friendly' line myself) And the whole definition of Freelancer is literally someone for works for THEMSELF.

You do realise people can get fr5d if they poop up against a certain faction? Right?

You don't need the same IFF. And when groups use the FL ID it's all defined by their own diplomacy. And if the definition of the FL ID is someone who works for themselves, why are groups such as Auxesia using it then?

And being FR5'd is just part of the self-defined diplomacy process. In reality however, you shouldn't wait for someone to FR5 you. If you want to be hostile to someone, it is up to you to fix your rep around that.



(04-21-2016, 05:57 PM)Hannibal Wrote: terrorist and unlawful aint the same thing.. there are rules to prevent someone doing that... you should know better as a leader of a faction that deals with bounties

speaking of removing a bounty hunting line from an ID why not remove it from core as well since you only have that line because you were part of bhg?

I removed that line from The Core ID a year ago for the reasons you describe. You must be looking at an old ID writeup.

Most terrorist IDs are unlawful IDs. FL ID can already engage transports.

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