Firstly, I'm passing up all the stuff about Zelot's sanction. Some people know my views on that, so I don't think it should become public knowledge.
Secondly, about the Roleplay. I remember my first Titan. Clip-on wings, two Nomads and two Diamondbacks, plus Tizzies, which is nowhere near what it is today, but times change. I never won a fight in that thing, and died numerous times. I still die numerous times but that's not the point. The point is that I had a loadout that should have killed people but didn't because I was a sucky pilot. (and still am) People play certain characters to win, but it doesn't always turn out that way. You can't escape the rat-race. I tried and it followed me, but I'm digressing.
I've always strive for better roleplay than the other guy because I believe that when you work within certain restrictions you think of new ways of using old ideas and machinery. (Look at the LH and their use of the Dagger.)
That's not to say I don't like thinking outside of the box, but come on. You shouldn't think outside of the box just to think outside of the box.
Some of the best RP comes from outside of the box thinking inside the box. :crazy:
"The thirteen saloons that had lined the one street of Seney had not left a trace. The foundations of the Mansion House hotel stuck up above the ground. The stone was chipped and split by the fire. It was all that was left of the town of Seney. Even the surface had been burned off the ground.
Nick looked at the burned-over stretch of hillside, where he had expected to find the scattered houses of the town and then walked down the railroad track to the bridge over the river. The river was there."
Quote:@Tenacity, I must disagree with you. It's easy to stand there and decry that some factions will have better stuff than others, like it or lump it, when it's _your_ faction that has the uber weapons. That mentality might be ligit in SP, where the player is encouraged to go further out and make friends with/battle with tougher factions to get better weps as a reward. But that doesn't cut it in MP, when you want balance and equality between factions.
The outcasts have those weapons, I play two characters at the moment:
1. A junker/trader in a firefly - no access to those weapons even if i wanted them.
2. A generic pirate ID'd / rogue tag'd LR gunboat. Even though I'm partially allied to the outcasts, I still choose not to use inferno guns or razors. the only 'oorp' weapon i've considered getting, other than the corsair turrets (which, again, i'd be sanctioned for using) are solaris gunboat turrets for their faster refire rate - and I'm not sure they're legal for a rogue to use anyways.
I'm not voicing that opinion for myself, it's for the good of RP on the server. I've never used those weapons on this server, and I dont intend to unless I create an outcast / corsair / order character for it.
Quote:There's quite a difference between an indenpendent character that participates, and the one that doesn't.
Agreed. Honestly, I cant stand player factions, no matter what faction they represent in the game. They only exist for some players to force their ego on others. Every 'indie' character I play goes along with whatever his faction is generally expected to do. When I played an indie LSF - I patrolled new york and the surrounding systems, I stopped smugglers and pirates, I kept people out of zone 21 - and I was constantly reprimanded by the =LSF= and [SA] because I hadnt joined their faction.
Quote:- Pirate/Terrorist factions should not have the best weapons (except nomads - they are freaks) -
With the exception of outcasts and corsairs, you're right. But, as i've ranted about before in other threads - the houses are very well sheltered. Outcasts and corsairs both live on the fringes of civilization, with constant threats from each other, the nomads, the phantoms, and who knows what else. They are ALWAYS fighting, and thus a large portion of their development is aimed towards improving their ability to survive and kill.
That's why those two factions carry some of the best available weapons. The average liberty cop or navy pilot does not need (or should not need) supernovas, infernos, razors, etc. You dont have unimaginably powerful threats to deal with - you spend your days stopping smugglers and petty criminals.
Quote:if anyone disagrees then let's have <unlawful> displace <lawful> at <x> home system and be done with it.
They have the best weapons and armament - why can't they take over the house completely, what's
stopping them, RP ?
Because neither of those listed factions (corsairs/outcasts) gives a damn about liberty, or the other houses. Corsairs and outcasts use their artifact / cardamine trade into the house systems to fund their war against one another. They dont care about taking over your space - they have their own problems to deal with. Also, neither has sufficient numbers of pilots or ships to make a full out assault on the houses, even if their technology happens to be better.
Quote:- Independents in house military are a bad idea - no control of ship type and rank
That's why they're independent. They dont want to deal with your heirarchial bullcrap. Nobody wants to log in to a GAME (which is supposed to be a release where people can have FUN) only to be bossed around by some idiot on an ego trip.
Face it, your faction allows you to keep a group of players together that have common goals / personalities / etc. - but outside of that you really dont, or shouldnt, have any power. You have no right whatsoever to boss around other players that are here to have fun.
Quote: Tinkerbell's post
Tink got everything wrong here right. Honestly, I respect him more than any other player I've seen on this server, not only does he have great RP in game and out, but he works his ass off so other people can have fun instead of bicker all the time.
Unfortunately, I've been one of the people adding to all these arguments, and it's time I stopped. Trying to correct other people's poor attitudes or excuses is more frustration and stress than it's worth.
Meet me in Omicron-96 where roleplay lives on....even if it is usually spoken to dead space. Felix.Rodriguez waits for you there.....well...umm...if i ever get on the server:P
' Wrote:Unfortunately, I've been one of the people adding to all these arguments, and it's time I stopped. Trying to correct other people's poor attitudes or excuses is more frustration and stress than it's worth.
I disagree with more or less everything up until here. (The bit about respecting Tinkerbell is still true). Then I agree wholeheartedly, especially that last sentence.
The fact that people join factions for the fun of it disproves your main point there- yes, there are bad apples who will try to restrict you for being unaligned, just screenie and PM the faction leader. In all my experience they have been more than willing to deal with the problems. As far as the Rheinland Military, they got whored badly by ooRP indies that they HAD to do something. It was a response to reality, not idealism.
I don't join factions to be bossed around- you're damn right, nobody does that. I don't join them for the privileges, either. I join them because I want to be part of a group, a group that incites fun interaction. If you don't swing that way, its totally fine. Jinx, one of the most respected people on this server, has a whopping one character in a faction, last I checked. And that faction is the LPI. We are most certainly not about hierarchy, hell, most of the fun is being insubordinate.
On the weapons, for fighter weapons you have a point. For bombers/capships, not so much. They NEED to use those weapons. Run the numbers. How many bombers does it take to have the ability to kill a battleship, assuming they never get hit and always land their shots? With supernovas, two really good shots or three average people. Without them, its something like twelve. Now, I understand that battleships are supposed to behemoths that have a commanding presence, but TWELVE? Most factions aren't nearly that big. One battleship some random person buys because it looks cool could outgun an entire faction. Right.
And on capital ship weapons, put one Outcast Dreadnought against one anything, and give the OC Infernos and the other guy basics/cerbs/faction weapons. Guess who wins? Hands down? Without hope, unless the OC is an astoundingly horrible pilot, or the other guy cheats, the OC wins. Not fair at all. When playing a certain faction becomes equivalent to PvP-whoring, there is a problem. So we make necessary equipment universal, so that things are balanced enough that one can maintain decent combat. You mention faction perks, and yes, guess what, the Outcasts still have better fighters, and the Corsairs still have better shield-busters and capital ships. I consider those perks. Being able to win without trying is not so much of a perk as a whore-ish attitude, however.
' Wrote:And on capital ship weapons, put one Outcast Dreadnought against one anything, and give the OC Infernos and the other guy basics/cerbs/faction weapons. Guess who wins? Hands down? Without hope, unless the OC is an astoundingly horrible pilot, or the other guy cheats, the OC wins.
Not true.
My Osiris doesn't use Infernos at all and has beaten Inferno armed battleships commanded by pilots with similar skill.
There should be very few people on the server with battleships to begin with. personally I dont think anyone but admin-approved players should have them.
battleships are reserved for the highest ranked, the best - they should be treated like terrorist and nuetral ID's - given to people that deserve them.
A single bomber can rather easily take down a cruiser right now, and even gunboats if they're decent. A pair of fighters can take out a gunboat more easily than a bomber though, which fits - gunboats have the manuverability to dodge bomber shots, but they lack the shielding or firepower of cruisers+ to take out swarms of fighters.
Regardless... as to your comment on the OC dread with infernos... you do realize that every inferno cannon someone mounts reduces their potential hull damage per shot by thousands? Most ships have far greater hull strength than shields anyways, because of the armor upgrades available. Even my gunboat, which is poorly equipped, has almost three times as much hull strength as it has shields.
My Osiris doesn't use Infernos at all and has beaten Inferno armed battleships commanded by pilots with similar skill.
That's news. Do you use Battle Razors or Mortars? If so, my point still stands- they're as faction aligned as the Supernova. Plus, the Osiris is pretty agile for a battleship, and if you keep your opponent near max range, then you have an advantage as well.
EDIT: Bomber take on Cruiser one on one? Doable, yes, but easy, not so much... they're powerful, but if anything their anti fighter abilities need to be nerfed.
I'm not for a full and obliged RP. Those who can't do something, or don't like to do it don't have to do it, until they use correct equipment...:rtfm:
About civilian weps : militaries aren't civilians, corsairs and Outcasts are unlawful, but militaries too.
About the one who cried for Junker weps : junkers aren't supposed to fight every day.
About LF for corsairs, they have 2 MkII LF already, if it don't please them, you can use the one you want to the next version (If I understood well, a solution will be in this one).
About guard and main system : this is the only place where you can rule anything, KOS ! (after warning)
OK for gentle RP, OK for gentle PvP too. What do you prefer ?
Hurk hurk hurk...
[\JG/]Pim (mercenary, ex-IMG)(Raven's talon, New London and New Berlin mainly)
John Smith(independant trader, ex-contract killer on Manhattan)(Heavy Tanker)