Repairs over time would be cool for Gunboats/Cruisers/Battle-cruisers/Battleships, with a "the bigger the ship, the slower the repair rate" thing. You would have to think ahead and decide to start the repairs before you take too much damage, taking the risk to waste repair equipment if you take too little damage compared to what you invested for repairs....
Or something.
Anyway thanks for finally doing something for Kusari Gunboat and Hatchet. Those ships are so useless right now we can barely do anything with them.
Well i have my concerns about the anti shield BS missiles as well the removal of the regens but i guess we will have to see how it turns out. I'm also a bit satisfied that the scylla FINALLY gets a nerf and of course the fact that i will never see a double razor scylla or anykind of razor cruiser ever again. Still i have my concerns, but i guess we'll have to see how it ends up in reality
* is pleased with the rogue destroyer bug being fixed.
It's nice to see some of the changed, but it's going to be unusual without nanobots. and i might be able to use this to my advantage to add a few more keybinds to my keyboard in place of it.
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A couple of updates:
-Liberty Gunboat's turn rate reverted to live version
-Liberty Gunboat's armor up from 85k to 95k
-Rogue Gunboat's armor reverted to live version
(10-23-2016, 07:45 PM)Hannibal Wrote: i like the change made to battleships, maybe if the "tests" succeeds extend it to all caps and transports ?
Caps definitely, although I doubt it'll be happening for transports.
(10-23-2016, 09:53 PM)Yber Wrote: Cap missions will need some rework then. They were already borderline impossible to do alone, and if you increase the HP of the NPCs so much they'll be impossible for lone players.
Forgot to mention it in the patch notes, all NPC capital ships are losing their x1.7 armor upgrades. They'll be around 20% harder to kill overall, which is not that big of a deal.
(10-23-2016, 10:00 PM)thisDerius Wrote: So...When is this coming out?
In the next hotfix.
(10-23-2016, 10:12 PM)Yaoquizque Wrote: Repairs over time would be cool for Gunboats/Cruisers/Battle-cruisers/Battleships, with a "the bigger the ship, the slower the repair rate" thing. You would have to think ahead and decide to start the repairs before you take too much damage, taking the risk to waste repair equipment if you take too little damage compared to what you invested for repairs....
Or something.
We could be considering something like that in the future. For now, we're not doing any reworks.
(10-24-2016, 04:06 AM)Unlucky_Soul Wrote:
(10-23-2016, 07:43 PM)Antonio Wrote:
(10-23-2016, 06:32 PM)Unlucky_Soul Wrote: What about bret gb??
What about it?
The Bret GB is the easiest GB to hit. Its big and slow. surely it will need a buff to its agility or hull/armament
The hull and firepower is high enough already, and although it is pretty big the only thing that we could buff is the turn rate, which won't help the survivability that much. It's a unique gunboat that excells at taking down other gunboats, and does the job against snubs.
(10-23-2016, 04:45 PM)King Epo Wrote: Well, some of the changes are interesting. Thanks for the effort!
+1 here
I hope these changes can be a subject for editing once implemented because i am sure that players will have more comments after using these changes practically.