Posts: 811
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Joined: Oct 2011
Staff roles: Coding Dev
(01-15-2017, 10:45 PM)Corile Wrote:
Quote:I can't speak for Unity, but Unreal Engine gives you full source and lets you pick the version you are working with, all the way back to 4.0, so situation you are describing is impossible.
but muh libREEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
((
+1
(also I'm really really bad with C/C++, so I wouldn't get anywhere with Unreal.)
Posts: 811
Threads: 80
Joined: Oct 2011
Staff roles: Coding Dev
So.. here is Thn! Or at least a buggy implementation of it. (As usual, click image to make it bigger).
This is yet to be committed due to how buggy it is, but this has allowed me to go through and remove practically all the bugs in my lighting implementation!
There's still bugs with IllumDetailMapMaterial, and FxRectAppearance in the Ale, but progress is progress.
I'm going to attempt to create a collection of modding tutorials and documents under the Tutorials section in the name of preservation.
There's also a screenshot showcase, and soon there'll be links to downloads of the latest release.
The website is completely editable through the Git web interface: https://github.com/CallumDev/Librelancer/tree/gh-pages
So if you have something you wish to add, or something you wish to change, submit a pull request!
I once made a New York system with fully functioning spaceship in Unity (minus weapons). It wasn't particularly graphical but I did it in about 2 days so it wouldn't be and I found that it was very easy to do. I've never tried implementing Freelancer's original assets into Unity but I might give that a go, then I can share the results with you Ichiru.