I still haven't heard any really convincing arguments for this yet.
Still on the fence.
I do like the idea of it (assuming it went into effect) only effecting transports moored in space at lawful bases, but I still don't like the idea of any random lawful player having the right to seize cargo. If it works as described (only lawfuls within targeting range at a lawful base) and only on smuggler from lawful IDs, it -might- work.
My question is, from a realistic perspective, does the -navy- care about drugs? Isn't that more of a police thing? Semantics I suppose.
I just still really don't like the idea of any lawful being able to steal any smuggler's cargo if they land somewhere. I suppose it would make more sense to divert to Rochester or wherever if you're a transport.
' Wrote:Anyway, I really don't like how effortless this proposal would make taking millions of credits away from a smuggler, not to mention it completely bypasses the "Stop right there criminal scum!" part of being a lawful, since you just type the /command and leave them to rage.. oh there's a point, imagine the amount of swearing/flaming sanctions this'd cause, jeez.
Well, I dont think it would make it terribly effortless, I mean you would have to catch someone when they were more than 5 seconds away, this number could go up as well. Also when you use the command it could say "Stop right there criminal scum!". I mean the smugglers would be aware the command had been used.
' Wrote:IMO definitely not - could be way too easily abused - but it is a nice thought. It's just deciding how to judge players (work out who should get it).
I would love to hear how it could be abused, that way it could be revised and made better. At this point it seems pretty un-abusable.
' Wrote:It doesn't hack their account without them knowing about it. If the command is used it will inform the person it used on so they can choose to take their cargo elsewhere or come back later. And I think it is pretty in RP that if a cop is sitting at a planet and see someone dock while smuggling he will radio down to the surface and the authorities will be standing by when he lands. Additionally, the smuggler can choose to stay outside the planet and RP is way out of it and land on the planet when the time expires.
But it DOES hack their account. And lawfuls laying in wait above the planet is not RP ... they need to actually patrol. We've got way too many lazy lawfuls just hangin out waiting for smugglers to show up. And then they get into their lulwhuting because their board waiting for a smuggler to show up. I'd much rather have an actual encounter with an LPI character role play with me to drop my cargo than to land and find its gone ... and the only thing I get is some "computer" message telling me who took it. You typing some command requires no "human" interaction is hardly role play.
Yeah, perhaps i didnt fully explain it. The command reads the player ID. Only the ID's that are chosen (let's say lawful navy and police ID's) can use it. Also It would not seize any cargo, this would be incredibly easy to abuse, it will only seize unlawful cargo. So far, yes, still seems like a good idea.
Ah ... so its discriminatory in nature. ONLY for the good guys eh? To heck with pirates having the SAME freaking problem with traders eh? Listen ... you want this thing ... its gotta be for both sides. My pirate gets sick of seeing "lawful" traders docking on unlawful bases to avoid piracy. Its really no different than a lawful trader docking with Manhattan with "unlawful" cargo. So ... quit being one sided.
As I said, it only works when someone lands on a lawful base, and they know when it has been used so they can choose not to land.
So he doesn't land and instead gets destroyed by the overzealous lawful. Cause you know darn well the lawful will NOT let him go anywhere without dropping the cargo. So ... the smuggler has two choices ... dock and lose his cargo ... or don't dock and get destroyed by the lawful and lose his cargo. Yeah ... great choices.
Oh, and to prevent people using it right before someone docks and surprising them, how about the command does not take effect until, say, 5 seconds after it is used.
Its gonna be abused ... like it or not ... its gonna be abused. Noobs in a starflee buys a Police ID and executes the command ... poof ... guy that's been here for years working his role play gets screwed.
Any more concerns?
Bottom line ... this command is gonna do one thing ... make the community more tense than it already is.
' Wrote:If anything something like this would create more RP...
How? Please explain ... cause all I see happening is someone losing his cargo while the lawful lulwhuts all day long while he sits stationary next to the docking ring eating cheetoes.
I have yet to see a single police officer in any house "lulwhut" as you say. By design, police factions have it very hard, especially in this current server environment. You think police players go log in for the purposes of earning massive amount of cash, whoring blue kill messages, or similar? No, police players log on to go RP.
This proposal as I see it is trying to address the problem of a smuggler docking on a planet after being identified by a police player as being a smuggler. And this doesn't have to happen at a planet either: smugglers can get away with nothing more than a 5-second lead on the police. If I chase a smuggler from the California jump gate at the edge of New York all the way to Planet Manhattan, it is quite plausible, and almost certain, that I would have notified all relevant port authorities to deny docking rights to the smuggler, and seize the cargo.
Someone tell me how a smuggeler docking, or mooring if he's in a transport, A.K.A. sitting is space waiting for Heavy Lifters to come and pick up the cargo pods and move them to off the ship and ready them for transport to the surface or into a stations loading docks, while the police are breathing down the neck of the guy in RP?
Further more how could it hurt RP?
EDIT: The one above me, as long as it can only be used under the same conditions as the original one, could work too, same effect if an NPC catches you with the stuff.
' Wrote:Because it FORCES the smuggler to RP and not quick dock.
How does a lawful typing a command that requires no interaction with the smuggler FORCE the smuggler to role play? I mean ... doesn't the lawful have to role play as well? Or is this secondary?
EDIT: Still haven't addressed the problem of traders doing this very thing to pirates.