(04-18-2017, 05:09 PM)Thunderer Wrote: If cerberuses have a greater range and efficiency than primaries, while retaining a comparable refire and speed, then what is the point of primaries?
increase power cost slightly, but not too much?
Possibly
That doesn't solve anything, though. If they are more efficient than prims, then prims still don't make sense. If they are less efficient than prims, then cerbs make no sense, them currently being in use exactly because they are the most efficient BS guns.
(04-18-2017, 07:57 PM)Thunderer Wrote: That doesn't solve anything, though. If they are more efficient than prims, then prims still don't make sense. If they are less efficient than prims, then cerbs make no sense, them currently being in use exactly because they are the most efficient BS guns.
I would rather nerf their range from 3.5K to 2.5.
This could be a good step to see which direction capital ships need to go.
Instead of trying to make a big fix, we can try baby steps such as this to see if this will work...
(04-18-2017, 05:09 PM)Thunderer Wrote: If cerberuses have a greater range and efficiency than primaries, while retaining a comparable refire and speed, then what is the point of primaries?
increase power cost slightly, but not too much?
Possibly
That doesn't solve anything, though. If they are more efficient than prims, then prims still don't make sense. If they are less efficient than prims, then cerbs make no sense, them currently being in use exactly because they are the most efficient BS guns.
I would rather nerf their range from 3.5K to 2.5.
This wont make it better for heavy battleships. The reason why cerbs were better for balance is still the same: They can fire them and deal damage while they are on a range (3 - 3.5k) where they are able to dodge aswell. With a turtle I was able to compete with togos and ossis on a pure Cerb basis when I kept this range. Now light/med bs are better in everything except in the so much hated buttcruising/cloaking.
Oh hell 11 pages and Wesker didn't write anything but in the first page.
(04-18-2017, 05:09 PM)Thunderer Wrote: If cerberuses have a greater range and efficiency than primaries, while retaining a comparable refire and speed, then what is the point of primaries?
increase power cost slightly, but not too much?
Possibly
That doesn't solve anything, though. If they are more efficient than prims, then prims still don't make sense. If they are less efficient than prims, then cerbs make no sense, them currently being in use exactly because they are the most efficient BS guns.
I would rather nerf their range from 3.5K to 2.5.
I'd rather have them at 2.5 too. They shouldn't be out-ranging primaries in any situation.
(04-18-2017, 05:09 PM)Thunderer Wrote: If cerberuses have a greater range and efficiency than primaries, while retaining a comparable refire and speed, then what is the point of primaries?
increase power cost slightly, but not too much?
Possibly
That doesn't solve anything, though. If they are more efficient than prims, then prims still don't make sense. If they are less efficient than prims, then cerbs make no sense, them currently being in use exactly because they are the most efficient BS guns.
I would rather nerf their range from 3.5K to 2.5.
This wont make it better for heavy battleships. The reason why cerbs were better for balance is still the same: They can fire them and deal damage while they are on a range (3 - 3.5k) where they are able to dodge aswell. With a turtle I was able to compete with togos and ossis on a pure Cerb basis when I kept this range. Now light/med bs are better in everything except in the so much hated buttcruising/cloaking.
Oh hell 11 pages and Wesker didn't write anything but in the first page.
Remove buttcloaking and give heavy battleships a special shield/turret mount?
Yea why not give heavy battleships their own primarys that make them able to compete with other class battleships. Wouldn't have to care about buffing cerbs then. Titan and me thought about something like broadside siege weapons for heavy battleships, though that would require rebalance for all battleships from all sides.
(04-18-2017, 08:44 PM)Chills Wrote: Yea why not give heavy battleships their own primarys that make them able to compete with other class battleships. Wouldn't have to care about buffing cerbs then. Titan and me thought about something like broadside siege weapons for heavy battleships, though that would require rebalance for all battleships from all sides.
I disagreed with Titan at the time because those special primaries would have been a horrible and unneeded buff to the Valor, which was the best battleship in the game at the time, and whose FG still had the range of 4.5K and the speed of 900m/s. The FG has been changed and the Valor now has something very similar to what Titan spoke about, albeit with a slightly shorter range. Valor/Marduk primaries with the range of 3.5K, only mountable on heavy battleships, dreadnoughts (excluding Liberty, ofc), juggernauts and heavy carriers, would be alright for me.
Speaking of broadside balancing, however, I don't think it is possible. It would make battleships too easy targets for cruisers, as anti-cruiser combat is frontal and requires strafing and reversing instead.
(04-18-2017, 08:51 PM)Thunderer Wrote: Speaking of broadside balancing, however, I don't think it is possible. It would make battleships too easy targets for cruisers, as anti-cruiser combat is frontal and requires strafing and reversing instead.
Yea it is very difficult to find a good solution. I didn't have an only-broadside setup for dreads in mind, only the heavy siege cannons to be. While the dread carries as well guns that can fire to all sides and damage cruiser like the way they actually do.
A dreadnought itself is pretty harmless to cruisers, unless we're talking about the Valor/Redemption/Tokugawa. It can have all the guns it wants, it won't hit with any and it just won't dodge a light mortar. I think that the dreadnought-cruiser problem is more urgent to address than the dreadnought-light/medium battleship problem.
Concerning broadsides and cruisers, I was rather speaking about battleships that can already defeat cruisers using the frontal technique I described.