sure, i can send you the cmp / mat file once i got it hardpointed ( had no time to do it that weekend, cause there are many more important things going on in summer like friends, alcoholic beverages, bbq, university, hanging out [ not in that order ] )
while its neat to fly custom ships in OpenSP - its nothing really exciting really. - its only singleplayer in the end.... .
[3:18:34 AM] XA-Cobra (Zavier) says: I have question..
[3:18:41 AM] XA-Cobra (Zavier) says: Why is the Order gettign a Carrier bigger than the Osiris
[3:18:47 AM] XA-Cobra (Zavier) says: That will be less than half as useful?
[3:19:06 AM] XA-Cobra (Zavier) says: ITS THE REPAIR SHIP ALL OVER AGAIN.
[3:19:14 AM] XA-Bushmaster (Ugur) says: :O
[3:22:28 AM] XA-Cobra (Zavier) says: Sure.
[3:22:30 AM] XA-Cobra (Zavier) says: It looks nice.
[3:22:33 AM] XA-Cobra (Zavier) says: But its half again as long.
[3:22:43 AM] XA-Cobra (Zavier) says: 300k armor
[3:22:46 AM] XA-Cobra (Zavier) says: CRUISER SHIELDS
[3:22:48 AM] Sungi says: what's wrong with the repairs ship?
[3:22:50 AM] XA-Cobra (Zavier) says: BATTLECRUISER POWERPLANT
[3:23:03 AM] XA-Cobra (Zavier) says: I'm talking about the Order Carrier-Cruiser-thats-bigger-than-the-Osiris
[3:23:28 AM] XA-Cobra (Zavier) says: 300k Armor, 16 Cruiser guns of which only SIX fire forward, Cruiser shields, Battlecruiser powerplant.
[3:23:33 AM] Sungi says: lol
[3:23:37 AM] XA-Cobra (Zavier) says: I'm not joking.
[3:23:50 AM] XA-Sidewinder (JihadJoe) says: thats a freaking joke
[3:23:56 AM] XA-Sidewinder (JihadJoe) says: it'll be the least used ship ever
[3:24:14 AM] Sungi says: who knows
[3:24:17 AM] XA-Cobra (Zavier) says: - 300.000 hitpoints base
- battlecruiser powersource
- cruiser shields
- 16 cruiser turrets with extremely limited firearcs ( its not meant to charge a target with all 16 guns blazing - so i d rather make the turrets have very distinct arcs - the advantage is, you can track and follow hostile fighters more easily, cause turrets on the other side of the ship don t need to fully turn in order to get the fighter into their line of sight ) so i m aiming for something like 6 turrets to the front, 4 turrets to the back, 8 turrets to the sides [ thats the fire arcs, not the number of actual turrets of course ]
- it could have a generous cargobay - cause its supposed to be bigger than the osiris.
[3:24:20 AM] Sungi says: there are plenty of idiots out there
[3:24:51 AM | Edited 3:25:10 AM] Sungi says: if the cargobay is huge
[3:24:56 AM] XA-Sidewinder (JihadJoe) says: yeh...
[3:24:57 AM] Sungi says: maybe ppl will use it to trade..
[3:25:08 AM] XA-Sidewinder (JihadJoe) says: an ORDER ship
[3:25:12 AM] XA-Sidewinder (JihadJoe) says: if they do....
[3:25:15 AM] Sungi says: lol
[3:25:17 AM] Sungi says: yea..
Jinx, if you want this ship used by someone other than someone who chose it for looks only, then please, CHANGE THE damn stats!
"Freelancer Alpha dash niner, this is Freeport 7 control, You are cleared for departure. Good luck out there."
Soldato Zavier Benitez, Benitez flight instructor.
The stats are probly not getting changed , because they resemble what the ship is made to do. And that is , to provide fighter wings a base to land and re-stock , a very agile base. The ship is indeed not a "chess mate"type , but it's idea is to encourage RP in the server.
It is not yet desided if the stats are not going to be changed.But it's a fairly strong ship for BC class.
i can hardpoint it with more flexible turrets, so it has a better firearc. - a problem i find with the current capital ships is that they very often have very universal turrets. its a commen thing that turrets fire right through the ships hull - and we are used to it.
now, the problem we have with capships is - that they are fighters. we do not have unique warship weapons ( like homeworld 1/2 - where capships do not have more turrets than other ships, but they have specialized turrets, - sometimes even less ( ion frigate has only one single weapon ) ) - disco went the other way and made capships stronger by "simply" adding more and more turrets. - that way, we don t get rapid fire turrets, cause we fear people mounting 16 rapid turrets and lagging the server down for example.
the osiris body is long and thin. its not very logical that it has a great firepower to the front, cause there is no room for guns unless they shoot through the hull or one another. - it has quite some room on the side though - so a capital ship that fires .... well, there is a reason why a salvo with the most weapons is called "broadside" .... is something that i d love to see.
this is a vision though, and i m aware of it. - since carriers are only fighters, too - they don t get any unique feature, but rather more RP limitations, cause people will scream up when players fly them "without fighter cover".
* * *
ok, but to be a bit more "realistic".... yes, i can give it 16 universal turrets. - but do not underestimate 16 cruiser turrets and a BC powercore. - such a ship can dish out as much damage as a battleship with 16 turrets for a longer time while being ( in theory ) smaller.
it also has a wider choice of weapons - light mortars to start with are highly efficient, compared to mortars / heavy mortars.
the reasons i would aim for a battlecruiser basis that is actually larger than a battleship is that:
- the order does not need another battleship and the chances igiss gives them one is small i think. - besides, i agree with the people that say that a real dreadnaught is not what the order would build up.
- the idea of a carrier fits in... the order has very little space they call their own, but a huge zone of interest ( literally ) - they haven t got too many friends that and must rely on the zoners if they want to use a base. - now in RP terms, the BHG, sworn enemies and at war ( yes, its the same thing like kusari and bretonia - people often think its "just a dislike...but its an official and open war" ) has allmost all freeports occupied. its not the best idea in some places when an order expedition group wants to use a freeport as a base.
in terms of gamerules or whats possible, - there is peace on the stations, alright - but when we think of it, order and BHG wouldn t be too peaceful when they were located on the same station. - so there is the reason for a carrier....
- but a carrier has to have a certain size - and the osiris does not really provide that size. - so the idea of the carrier is to be a modified osiris that trades off the cloaking device and the reactor for mobility and room for fighters.
so where are the pros and cons:
- i look upon such a concept as a ship that is primarily a second line ship. - it should be toast when it goes head on into a fight with another capital ship. - it should be able to dish out a LOT of damage, but will not be able to take it. - but in terms of RP, it has a lot of fighters to cover it - and possibly bombers.
- it should be one of the battlecruisers with a thruster, giving it the edge over battleships that have none. with a thruster it can keep the distance to those big ships.
- the agility, turn rate and the strafing should be above average for a battlecruiser - and considered exceptional for a ship of that size. - defensive comes as the ability to keep the distance and dodge.
- it should have twice the bats / bots that other battlecruisers have ( don t know - would be something like 1200 or maybe even 2000 )
- it should really be around 50% longer than the osiris - its not logical to make a carrier that is smaller. - but i don t like to suggest a ship that makes the osiris obsolete either. - the osiris is supposed to stay the "checkmate move" of the order.
- the cargo capacity will be the same like any other battlecruiser - but for a ship of that size, it will still be easy to navigate through asteroids, cause the front profile of the ship is very small. - so it wont be harder than flying a liner.
* * *
what can i do to make it more attractive:
- i could add 4 lvl7 gunmounts with a narrow front arc ( additionally to the turrets ) - the effect is that this ship could then mount 4 gunboat foreward guns - and with a BC core... pretty much chainfire them... as long as it faces the enemy directly. - now thats a hell lot of damage this ship could dish out then. ( but still less than the liberty cruiser with its 100k damage gun ) - i do not think this would be unbalancing, but then again, its "just a feature" ... something that is fun to have, but it won t make the ship very much stronger.
- i can as i said give it a greater arc, - so that at least 10 turrets can allways fire into any direction. ( like most other battlecruisers )
- since 16 turrets is not the limit, and since we don t really have rapid fire turrets anymore, i could aswell give it 20 cruiser turrets - but i think that d be too powerful. ( besides - other factions will scream unfair and will want more turrets, too )
- i am very much against something like that - but i could aswell give it a single foreward mounted torpedo slot for actual torpedos. - that way it would fire a supernova straight forward. thats 140k damage like the liberty cruiser gun. - what you get is an identical ship with a lot more regular turrets that is 3 times as big as the liberty cruiser. - such a ship would have a terrible foreward damage potential - but would be fairly vulnerable to smaller ships. - i am doubious about the balancing of such an idea.
right, i think i wrote enough of my thoughts now, - so i m glad for other opinions.... to be honest, i have made the model. but i haven t thought much about the stats. - i have only shrewed ideas about what may work, but i am not thinking like "would i buy it then myself?" - cause i will most certainly.... not buy it:)
Wait, hold on now, cruiser eqquipment on a bigger-than-battleship ship?
When I think of carriers, there shouldn't be many of them less than a handfull, but darn good ships. They should have those "escort" commodities and have battleship guns and shields. Maybe not 12 guns, a few less with a little limit on their firing arc, but why make it so bad?
Ok, so howbout not much offensive force, only a few guns, maybe 6, 8, battleship, not battlecruiser or destroyer. Limit the energy, for RP sakes, the thing needs so house many fighters and bombers. But yes, give it alot more bots and bats and allow them to have good shields.
Carriers should be like little cities...
' Wrote:Wait, hold on now, cruiser eqquipment on a bigger-than-battleship ship?
When I think of carriers, there shouldn't be many of them less than a handfull, but darn good ships. They should have those "escort" commodities and have battleship guns and shields. Maybe not 12 guns, a few less with a little limit on their firing arc, but why make it so bad?
Ok, so howbout not much offensive force, only a few guns, maybe 6, 8, battleship, not battlecruiser or destroyer. Limit the energy, for RP sakes, the thing needs so house many fighters and bombers. But yes, give it alot more bots and bats and allow them to have good shields.
Carriers should be like little cities...
I like Jinx's take on it better, actually. Four gunboat cannons on the front might be a bit much, though.
Thats what people should base there ship purchases on, RP.. not stats, Its not supposed to be just another battleship, Correct me if im wrong, but do carriers today have massive firepower? Don't think so.
Maybe the people that buy this ship will only be buying it for RP, thats not a bad thing, That means more people will have RP for their capital ship, and it won't be over used by people looking at the stats instead of the RP opportunities it holds.