The dev chat is pretty much quiet of late, RL stuff for everyone to take care of it seems. If you are interested in learning the basics of hardpointing and/or modelling, we need more people who WANT to get their hands dirty with models that are pending to be fixed, optimized and exported. Its a truly difficult job that can make you pull your hair out sometimes (remember the Anzu, COA Battlecruiser and others who crashed the game?). Haste is semi-back, but the semi-status applies to many things that need doing in the model department.
Like Justin said (and I completely agree): the fixing of other people's models takes a lot of the joy out of this job in the 3d department. It leaves us exhausted, pissed off (because of weird geometry, buggy and unoptimized meshes with holes, plus non-intersected z-tearing parts stacked on top of eachother).
It basically leaves us with little desire and spare time left to do our own models, which is actually fun. Fixing other people's stuff is both ungrateful work (we dont get credit for it) and NOT fun to do.
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Aside from your assumed ignorance of my self which is rather incorrect get off your "i am better because i am a listed dev" horse.
Now then. Thunderer has made the point in a better fashion then i have, but i must point out the flaws in peoples emotional posts.
if you're going to try to make me look like a fool, how about doing it on something that i've actually messed up on in the past instead of just assuming the extent of my knowledge and ability, i've pretty much quit this game apart from the once a month activity log or discord E tag.
But seeing that i still post on the forums, i still care.
My issue is that the prioritise are out right disorganised (or organised illogically). Maybe if you get the hard unrewarding boring stuff done first you could get to the new fun stuff.
This community is not as large as it once was, but it seems as the player base has shrivelled up so has any voluntary responsibility, voluntary being the part where you accepted the role of dev for free by your own accord. and us left are still expecting the same amount of care this mod once got.
(03-25-2018, 12:59 PM)eigos Wrote: The dev chat is pretty much quiet of late, RL stuff for everyone to take care of it seems. If you are interested in learning the basics of hardpointing and/or modelling, we need more people who WANT to get their hands dirty with models that are pending to be fixed, optimized and exported. Its a truly difficult job that can make you pull your hair out sometimes (remember the Anzu, COA Battlecruiser and others who crashed the game?). Haste is semi-back, but the semi-status applies to many things that need doing in the model department.
Like Justin said (and I completely agree): the fixing of other people's models takes a lot of the joy out of this job in the 3d department. It leaves us exhausted, pissed off (because of weird geometry, buggy and unoptimized meshes with holes, plus non-intersected z-tearing parts stacked on top of eachother).
It basically leaves us with little desire and spare time left to do our own models, which is actually fun. Fixing other people's stuff is both ungrateful work (we dont get credit for it) and NOT fun to do.
Hi, I'm bad in modelling in other words: I can only model something when I have blueprints, but I have no problem with doing some of the dirty work. Are there some tutorials that I could watch or written tutorials? If so, can you link me then and maybe also add me on Skype when I have problems or questions?
@eigos: Right, checking other people's models for mistakes. That's about as interesting as checking the rules for grammar mistakes, and I know how that feels like
I'm glad that two volunteers have applied already, though.
(03-27-2018, 11:29 AM)hubjump Wrote: assuming the extent of my knowledge and ability
I think I assumed your gender a few times, too. Please forgive