(07-18-2018, 10:58 AM)TheShooter36 Wrote: I have a theory for it. What if infinijumps occur because of people docking with a carrier and carrier jumps while people docked inside.
I doubt this is couse . Last time docking modules (few months ago) were enabled by mistake for few hours ,i did lots of testing with jumping around with docking modules/jump4 bustard with snubs ships with me , and there were no any bugs .
Only thing we dint try is entering jump gate with snub inside , becouse it was belived thar coused infinite jump.
Posts: 3,700
Threads: 144
Joined: Aug 2009
Staff roles: Server Manager Coding Dev Moderator
(07-18-2018, 11:50 AM)Laz Wrote:
(07-18-2018, 10:54 AM)Karlotta Wrote: From what I understand, the infinite jumphole bug is hard or impossible to reproduce on a private server. MAybe you could do some tests on the official server at times of low activity, to track the bug? It's a really cool and fun feature, and it would be a shame to have it removed again.
It is impossible as it's caused by conflict with the anti-cheat iirc, something that isn't present on private servers. If they wanted to test this on the official server, they'd need to setup a second testing server alongside the official one
I have no evidence pointing towards the anticheat, and if the anticheat was not able to be installed on private servers we never would have been crazy enough to install it on the live server.
I don't suppose there are any updates regarding this subject? Is another re-write of the plugin required, or just some tweaks?
I'd simply be happy with ships being able to hide/repair within a "mother ship" within the same system, if docking module ships were suddenly made incapable of utilizing jump holes/gates while having others docked with them. From what I understand, the primary bug seems to be the "infinite jump bug" from before - is that correct, or false?
(08-02-2018, 06:01 PM)Sand_Spider Wrote: I'd simply be happy with ships being able to hide/repair within a "mother ship" within the same system, if docking module ships were suddenly made incapable of utilizing jump holes/gates while having others docked with them.
This in my opinion would be the best possible solution, since jumping a load of fighters is not only very doable, since the amount of ships doesn't hinder the fuel consumption of a JD4, but after jumping, the fighters would simply be allowed to dock on their respective carriers and be allowed to carry on with their business as if nothing happened. It's slightly more legwork, but it's completely understandable if we get this instead of a bug that basically screws everything up.
My primary concern is simply wanting to give "friendly" unlawfuls a chance to dock with our ship so that they can RP at my wife and I without having to worry about a lawful coming along and disrupting a non-hostile chat. xD
Edit: Especially considering most folks dock/moor their ships with ours to eat a meal, so smaller ships shouldn't be viewable on radar, anyways.
The problem for this (from my perspective, it should be noted I haven't look into the code that much) is that we cannot actually tell what causes this bug. Going from what I read in one of the chats, the likely culprit seems to be something to do with when someone undocks from a docked ship, but even that wouldn't explain why it causes these jump loops. That being said, there are likely other things contributing to the problem.