Was just currious to know. Is it allowed to purchase, and fly the nomad fighter sold in Kappa?
I know the GB/cruiser/BS was removed, but the Light fighter is still for sale. So can other's beside the keeper's purchase it, and fly it? Yes i know it will be a target just about anywhere, but even the readout on the ship say's it is a refitted design that can be flown by a human. Although the pilot may be influenced by the nomad tech still on it to make it function.
No flame's PLS. Just want people's oppinion's, since my PM's to admin's have gone unanswered on this subject.
yes - anyone can. its not directly linked to the faction anymore - but is modified for human use - if you wish to RP that. ( just like the weapons )
however, your PR should reflect that - AND you should still be aware that no matter what, a nomad ship will not dock at freeports ( at least ) - and will have a hard time with allmost every other faction, - including nomads, i daresay - unless you re a trial char.
Without a Nomad ID, you're not technically a Nomad, but I know a lot of people in the Nomad LF with pirate IDs, who roleplay as nomads quite succesfully.
If this isn't what you're interested, yea I guess you can RP it as a retrofitted ship for a human pilot.
personally, i am not really fond of "you need more RP to do this or that" . you need an equally good roleplay to roleplay ANYTHING. a battleship does not need better RP than a starflier. - thats just the *idea* of putting higher standards on people with more powerful ships - which is totally unreasonable.
a rheinland BB must be roleplayed appropriately, so must a libety rhino. - no difference there. - a nomad lf must be roleplayed - period. - good / bad roleplay is allways subjective - but being roleplayed is the keyword.
its just - people get offended more by more powerful ships. - i don t know why ppl think its fine when a rhino freighter is ooRP, but then they get upset when a rheinland cruiser is ooRP. - is it cause they feel that the cruiser has to have more responsibilities cause it has more firepower? - that would be focussing on a pvp aspect. - it requires a different roleplay though.
when you apply that logic ( that better ships need better roleplay ) it also says that.... weaker ships' roleplay doesn t matter that much. - but i think that a freighters roleplay is worth as much as a battleships roleplay. a bad freighter RP can mess up the RP enviroment just as much as a bad battleship. - wish ppl would apply the same standards on every ship to create a more homogenous RP enviroment instead of a multistandard RP enviroment.
Personally I think that responsibility to play behavior and roleplay are proportional to gameplay impact your ship may do. And yes, with bigger ship and bigger firepower it's easier to do more impact than by piloting rhino. For example compare two situations: for you in a small ship either battleship or rhino means a lot if either one would try to intimidate you, but unlike the first one rhino wouldn't make bigger impact if it opens fire. It's not about fairness or discrimination. It's merely stating a fact that ships can make impact on someone's else play in different ways and have different magnitude, so ship firepower and toughness do play an important factor here as well, this isn't PvE after all. Had all were flying one ship - yes, indeed, all would require everything equal, but even there would be different weapons too. And what next? Different locations, everything is different. Abusing starfliers sound comical, but abusing capital ships sound serious. Just as ships are different, roleplay is as well. Responsibility and roleplay go hand in hand along, one balances the other and vice versa. Having no gun and having armed gun does have different responsibility too. Sure, you can deal damage unarmed as well, but easiness and probability of dealing lethal damage in shortest time are so much different in most cases, hence various levels of responsibility. There are licenses to weld firearms, although that requirement varies from countries and regions but I presume majority have that in place. And that's just my opinion.
Back to topic: yes, technically anyone can fly them, although it's tricky but fun.
two different things there - the roleplay stays the same for each class, - the resonsibility grows with the power of the vessel though. the role of the character is tied to the character, not to his ship. - his responsibility to affect his surroundings and the people around him is down to hit matureness and reason.
so, - yes, a battleship captain must show more responsibility than a rhino captain, due to the fact that he affects the enviroment more easily, - but he does not need to show more or less roleplay. - a rhino captain must be as convincing in his role as a battleship captain, - but he can act a little more careless.
so, yes, a rhino captain with justice mk1 turrets can fire a broadside of his weapons for fun at someone. - the battleship captain with 16 cerberus turrets should not really do that. - however, the act of firing "for fun" is equally considered for the battleshipcaptain as it is for the rhinocaptain.
anything else would mean that we accept small ships to be ooRP, while we show less tolerance for bigger ships. what we can do is show less tolerance towards a less responsible handling of the ship. - but we should not apply a lower standard of roleplay for smaller ships.
Yes it is avialable to anyone, and I don't mind how you roleplay it, provided that you don't fly around omicron alpha going "beep ba beep ba beep ba".
If you're going to roleplay a nomad then try to do some research and slot into the story and information that has already been layed out. There is lots of very specific stuff about how Nomads behave that has been established in this game by Yuri (treewyrm) and others.
Personally I don't see how those 'ships' could be modified for human use, as Nomad ships arn't ships as such, but are infact actualy nomads themselves. I don't see how you could convert a sentient being into a spaceship pilotable by a human, doesn't do it for me.