When you've been accepted as part of the Saboteur squadron you may use a restart within Liberty and get 2,000,000cr from the Squad budget.
With this you may buy anything the group has access to. At the very start that would be only civilian technology.
Coordinate with other Saboteur members to gain more funds since starting like this can be difficult for pvp inexperienced members.
Working on the missions is the intended way to make money for Saboteurs. You are allowed to send money away from a Saboteur to other characters. You're just not allowed to send yourself any.
- - Combat guidelines
Vessels without an armor upgrade do not need to follow the following rules.
- Balanced fights.
Unless a specific faction or individual has proven to utterly ignore our own fair fight policy fights are supposed to be balanced like this:
- If you have more numbers than the enemy throw in as many ships as the enemy has. Feel free to swap them out if one goes low.
- Should a vessel die, replace it right away. The duels are stretching immersion, don't let the enemy run away for no reason in addition.
- If the enemy is having superior numbers or vessels you cannot counter, feel free to run and deny combat.
- If an enemy ceases combat and runs away but still is a valid target, all ships should attack.
- Transports
- If our own transports are under attack, all ships may be thrown onto the aggressor.
- The same goes for attacking a transport when that is necessary. Considering the groups weak firepower at the start, letting one run would be fatal.
- Capital Vessels
With capital support, fights can take a fairly big turn.
- Should you have no capital support, feel free to throw as many vessels as possible onto an attacking cap.
- In case you do have capital support, let the caps figure out the balance and listen to suggestion or orders.
- - Technology
Ships:
Civilian snubcraft
Weaponry:
Civilian Weaponry
Codename Weaponry(If you can afford it)