The Unioners are actively searching for roleplayers to join us in collaboratively building the storyline of the Rheinland Underworld. If underworld roleplay, tech development roleplay, and elaborate intrigue and smuggling roleplays in a diversity of Sirian locations interests you, then we may be the faction for you.
We are a major unlawful faction with a sizable lineage within the server.
New players to the server are welcome. We have a long history of allowing new players to develop both their understanding of the game, along with finding players and activity centres to participate in and enjoy.
A summary of what the Unioners are:
TL-DR Wrote:The Unioners are a collective of unlawful cells descended from dispossessed shipyard workers. Unioners smuggle, salvage, fight for dominion over the black market, collaborate as middle-men for mutually hostile groups, all the while developing advanced ship designs for sale to foreign underworld organisations. Whilst outsiders often view the Unioners as chaotic and unprincipled pirates, the true nature of the Unioners is one of a technically sophisticated under-society, devoted to bringing a sense of self-reliance and common purpose to the ravages of the Rheinland underworld.
The Unioners occupy a middle ground between a pirate/smuggling faction, and anti-corporate, anti-federal terrorism. They are primarily based in Rheinland, but also operate in Liberty independent worlds and the lower Sigmas.
A longer explanation:
Summary Wrote:An ancient anarcho-syndicalist collective directly descended from the ancient shipyard workers advocacy organisations of pre-Republican Rhineland, once favoured by the empire, responsible for most of the black marketeering within the Rheinlandic core and northern systems. Whilst the Hessians represent the displaced Omega resource extraction civillians of Rheinland and the Bundschuh the Liberalists, the Unioners represent the blue collar populace of Rheinland's northern core. The movement is the fifth largest unlawful organisation in Sirius, after the Corsairs, Outcasts, Red Hessians and Blood Dragons, and the second largest in Rheinland itself. Like the above, the Unioners can produce and operate significant numbers of capital vessels. Unlike the above, the Unioners do not have a planetary resource base, instead depending upon salvaged components and their significant influence within the Liberty-Rheinland black market.
Unioners are known to be major producers of spaceships and technology within the Rheinlanidic underworld. Unioners seek to present an individualistic alternative to the militarised revolutionary revanchism of the Hessian/Coalition cabal. In the independent worlds, the Unioners covertly operate to prevent Rheinland's involvement in destructive inter-house wars by attacking civil and military attempts to bring order to the buffer systems. Some of the most unusual spacecraft designs in the sector have been constructed with Unioner input, often blending illicitly obtained DSE and Agiera civilian line technology, and stolen hardware from Libertonian/Rheinlandic war wrecks into modern Unioner spaceframes. This cross-border existence often brings the Unioners into contact, and occasional violence, within the Liberty Underworld, with Unioner spacecraft spotted as deep into the Liberty independent worlds as Kansas and Vespucci, and remain keen enemies of the Xenos. It is estimated as many as twenty percent of the Unioners are actually dispossessed Texans.
The Unioners have a passionate interest in the recovery of Imperial Rheinlandic relics and technology, both for black marketeering and personal incentive. This brings them into conflict with the BDM and the MND, who largely attempt to suppress Unioner incursions into Thuringia. Contrariwise, the Unioners view the BDM as an icon of government totalitarianism and an unacceptable, unaccountable unity of the military-governmental complex, and work to undermine domestic and counter-intelligence operations.
By contrast, the Unioners are relatively comfortable with pro-imperial elements within the Navy, in part due to the Military's status as a major employer of the Hamburg blue collar, provided it maintains a separation from the wider state. The Unioners are privately supplied by (and occasionally commit deniable operations for) Kruger Minerals, who the Unioners consider the last corporate entity in Rheinland that doesn't actively buy Bundestag seats.
The Unioners violently -to the point of extreme anti-corporate terrorism- oppose Republican Shipping, who are largely responsible for exiling the Shipyard Unions after the Eighty Years War and who generally treat their workers appallingly. Some of the most extremist Unioner elements have involved themselves in violent acts of attrition against RS, including a notorious hydrogen cyanide attack on Alster's life support system. Despite such attacks, the Unioners remain extremely popular with the lower classes of northern Rheinland - on Hamburg especially, the Unioners are considered a fact of life; funding charities, hostels, and social services in the absence of an adequate wealthfare state. The best and the worst of the Union can be found in Hamburg.
The Heartland of the Union is however in the independent worlds, or in the extreme border systems and nebulae of the Rheinland exterior. Carefully concealed shipyards, developed over centuries, pump out spacecraft for export to helpful outsiders. In these shipyards, the Unions hone their crafts as the greatest ship architects in the core systems, hoping to maintain the transferrable skills that could bring the average Unioner a prosperous life, should the Unions ever be pardoned. Not every Unioner seeks to restore the old ways, however, with some believing that the continued cycle of war, corruption, and a renewed alliance-Coalition divide is unstoppable whilst planets remain the battlegrounds of Sirius. Instead, these Unioners seek to construct massive habitat ships, through which the people of the Unions can escape the oversight, wars, and greed of the houses altogether in exchange for a man-made Utopia in inter-system space.
The Unioners thread a difficult course between the Red Hessians, the Corsairs, and the Outcasts, attempting to profiteer from their respective black markets without becoming puppets of any of the above. This is extremely challenging. Simultaneously, the Unioners wish to contain the influence of the Big Three Unlawful organisations outside of Rheinland and the Rheinland/Liberty borderworlds.
Unioners differ in personality, background, and levels of education, however, they predominantly fall into one of two roles:
Pragmatic engineers and underworld orchestrators, or punkish gangsters, often a fusion of both. Unioners tend towards a cyberpunk asthetic compared to the more formal Bundschuh or the militarised Hessians. Some Unioners are ex-soldiers, often grizzled vets who distrust their old commanders.
Your typical Unioner may have the following character traits:
Blunt, sometimes rude, but prone to intrigue. Thinks about the bigger picture. Disrespectful to authority, sometimes within their own organisation. Rough around the edges. Distrustful of corporatism. Likes independent worlders and other unlawfuls. Dislikes being pushed around. Suspicious of any Military that operates without civilians to protect. Sympathetic to freelancers and Zoners. Likes machines, alcohol. Distrusts arrogance or anyone who wears a dress suit.
Types of activity:
- Unlawful smuggling
- Unlawful Mining.
- Group roleplay.
- PVP of all tiers, from fighters to capital ships.
- Consistent group activity.
- We commit to a variety of activity formats in a diversity of star systems.
What we guarantee upon joining:
- Free ships. We will provide shared ships for use if you cannot buy them yourself.
- Free use of transports and mining equipment in multiple systems.
- Combat training from experienced PVP’ers.
- Roleplay story development. Your character will not be prohibited from engaging in particular roleplays due to their newness in the faction. All members are equally valued.
- Roleplay training, should you need a hand understanding the universe.
- Perks for advancement; including more advanced ship access, diversified activity modes, the ability to create RP events with physical impact to the universe. Endgame advancement includes Unique ships that cannot be found or played elsewhere in the game.
We guarantee the following:
- No limits. Your characters are allowed to progress in any direction you desire.
- Assistance in roleplay development. If you have a storyline you want to create with others, we’ll help you with that.
- An active, moderated, community chat. The Unioners remains committed to providing a social environment for its members.
- An involved, easy-to-contact, leadership team.
We expect the following:
- You will not attempt to sell, or take equipment, from any ships given to you by the faction as a shared or loaner asset. They remain the property of the Unioners, for everyone to have fun with.
- You will accept the consequences of encounters.
- You will not shout at, harass, or behave badly, towards other players, Unioners or not.
867 words or 5,132 characters This is very long for a "TLDR" I'd suggest making a short summary no longer than paragraph to try and hook attention before supplying the beefy wall of text
Unioners could use some people who would be willing to work in roleplay-directive capacities. We're not unrecoverably dead, but all of our HQ except me has other obligations, and I personally perform better as a player when I've got someone bouncing ideas off me. I'd love to get back to large-scale RP production, but I'll need a hand assembling a new team of roleplayers.
Therefore I'm making Unioner assets available to anybody who wants to put the elbow grease in and have fun crafting RP with us.
A TL-DR of what the Unioners are:
Summary Wrote:An ancient anarcho-syndicalist collective directly descended from the ancient shipyard workers advocacy organisations of pre-Republican Rhineland, once favoured by the empire, responsible for most of the black marketeering within the Rheinlandic core and northern systems. Whilst the Hessians represent the displaced Omega resource extraction civillians of Rheinland and the Bundschuh the Liberalists, the Unioners represent the blue collar populace of Rheinland's northern core.
The movement is the fifth largest unlawful organisation in Sirius, after the Corsairs, Outcasts, Red Hessians and Blood Dragons, and the second largest in Rheinland itself. Like the above, the Unioners can produce and operate significant numbers of capital vessels. Unlike the above, the Unioners do not have a planetary resource base, instead depending upon salvaged components and their significant influence within the Liberty-Rheinland black market.
Unioners are known to be major producers of spaceships and technology within the Rheinlanidic underworld. Unioners seek to present an individualistic alternative to the militarised revolutionary revanchism of the Hessian/Coalition cabal. In the independent worlds, the Unioners covertly operate to prevent Rheinland's involvement in destructive inter-house wars by attacking civil and military attempts to bring order to the buffer systems.
Some of the most unusual spacecraft designs in the sector have been constructed with Unioner input, often blending illicitly obtained DSE and Agiera civilian line technology, and stolen hardware from Libertonian/Rheinlandic war wrecks into modern Unioner spaceframes. This cross-border existence often brings the Unioners into contact, and occasional violence, within the Liberty Underworld, with Unioner spacecraft spotted as deep into the Liberty independent worlds as Kansas and Vespucci, and remain keen enemies of the Xenos. It is estimated as many as twenty percent of the Unioners are actually dispossessed Texans.
The Unioners have a passionate interest in the recovery of Imperial Rheinlandic relics and technology, both for black marketeering and personal incentive. This brings them into conflict with the BDM and the MND, who largely attempt to suppress Unioner incursions into Thuringia. Contrariwise, the Unioners view the BDM as an icon of government totalitarianism and an unacceptable, unaccountable unity of the military-governmental complex, and work to undermine domestic and counter-intelligence operations.
By contrast, the Unioners are relatively comfortable with pro-imperial elements within the Navy, in part due to the Military's status as a major employer of the Hamburg blue collar, provided it maintains a separation from the wider state. The Unioners are privately supplied by (and occasionally commit deniable operations for) Kruger Minerals, who the Unioners consider the last corporate entity in Rheinland that doesn't actively buy Bundestag seats.
The Unioners violently -to the point of extreme anti-corporate terrorism- oppose Republican Shipping, who are largely responsible for exiling the Shipyard Unions after the Eighty Years War and who generally treat their workers appallingly. Some of the most extremist Unioner elements have involved themselves in violent acts of attrition against RS, including a notorious hydrogen cyanide attack on Alster's life support system.
Despite such attacks, the Unioners remain extremely popular with the lower classes of northern Rheinland - on Hamburg especially, the Unioners are considered a fact of life; funding charities, hostels, and social services in the absence of an adequate wealthfare state. The best and the worst of the Union can be found in Hamburg.
The Heartland of the Union is however in the independent worlds, or in the extreme border systems and nebulae of the Rheinland exterior. Carefully concealed shipyards, developed over centuries, pump out spacecraft for export to helpful outsiders. In these shipyards, the Unions hone their crafts as the greatest ship architects in the core systems, hoping to maintain the transferrable skills that could bring the average Unioner a prosperous life, should the Unions ever be pardoned.
Not every Unioner seeks to restore the old ways, however, with some believing that the continued cycle of war, corruption, and a renewed alliance-Coalition divide is unstoppable whilst planets remain the battlegrounds of Sirius. Instead, these Unioners seek to construct massive habitat ships, through which the people of the Unions can escape the oversight, wars, and greed of the houses altogether in exchange for a man-made Utopia in inter-system space.
The Unioners thread a difficult course between the Red Hessians, the Corsairs, and the Outcasts, attempting to profiteer from their respective black markets without becoming puppets of any of the above. This is extremely challenging. Simultaneously, the Unioners wish to contain the influence of the Big Three Unlawful organisations outside of Rheinland and the Rheinland/Liberty borderworlds.
Unioners differ in personality, background, and levels of education, however, they predominantly fall into one of two roles:
Pragmatic engineers and underworld orchestrators, or punkish gangsters, often a fusion of both. Unioners tend towards a cyberpunk asthetic compared to the more formal Bundschuh or the militarised Hessians. Some Unioners are ex-soldiers, often grizzled vets who distrust their old commanders.
Your typical Unioner may have the following character traits:
Blunt, sometimes rude, but prone to intrigue. Thinks about the bigger picture. Disrespectful to authority, sometimes within their own organisation. Rough around the edges. Distrustful of corporatism. Likes independent worlders and other unlawfuls. Dislikes being pushed around. Suspicious of any Military that operates without civilians to protect. Sympathetic to freelancers and Zoners. Likes machines, alcohol. Distrusts arrogance or anyone who wears a dress suit.
I will also point out that there is a dedicated subforum for this, and you should probably get this post move there. https://discoverygc.com/forums/forumdisplay.php?fid=400
The ability for these threads to be locked to replies was an intentional decision.
And I'm not even going to mention how your tl;dr is bigger than a good amount of faction pages. If you wanna get people's attention, reading huge horribly formatted texts wont get you it. It wont get you any more RP'ers. What you need is a neatly structured list of what you are offering / able to offer people for joining. Whether that be opportunities or monetary incentives or whatever.
(10-23-2018, 04:09 PM)Laz Wrote: And I'm not even going to mention how your tl;dr is bigger than a good amount of faction pages. If you wanna get people's attention, reading huge horribly formatted texts wont get you it. It wont get you any more RP'ers. What you need is a neatly structured list of what you are offering / able to offer people for joining. Whether that be opportunities or monetary incentives or whatever.
All really good advice. I'll do that.
Consider this thread somewhere where you can give pointers to make this post better for when it goes up in the dedicated subforum.
THE SYNDIC LEAGUES
(A co-operative of Rheinland's Shipping Unions, retired from a life of piracy.)