I would be willing to create a whole bunch of systems that can be added to the unknown system pool, from infocards to content. They would be visually interesting but generic enough that event solars, etc, can be added to them whenever. We could have a cycling system of which ones are available to access.
Thoughts?
THE SYNDIC LEAGUES
(A co-operative of Rheinland's Shipping Unions, retired from a life of piracy.)
I guess I should have made one of those "I'm not new" posts in the welcome section, but considering I wasn't terribly active on the forum to begin with it seemed rather pointless. For the few who did know me I was @Langolier . The only reason I'm even bothering to post here is that @Reeves post struck a nerve. When I first began playing here I started as an indie LSF agent named Cole Hauser. Since I had played a ton of vanilla before hand, I figured an LSF agent would be the easiest role to jump in to.One night, I meet up with an LN player named Reeves (sorry, the first name eludes me at the moment.) After flying around patrolling New York for a bit, I decided we needed an "adventure". Which led to me dragging Reeves off to the Virginia system which led me to the following...
(04-09-2019, 09:29 AM)Reeves Wrote: I'm a huge advocate for more content, especially the kind that gives me something to explore. Exploration, all on its own can get me to keep playing a game.
Literally anything that I can look at for the first time, with fresh eyes and just say "Wow."
I hope, as I always have, that I'll be made anxious by the mere prospect of wandering around to find something I'd never seen or heard of before.
Now, I don't know if he was just RP'ing really well or was honestly "wowed" by what we found, but the result was the same for me either way. IT WAS FUN. I was seeing things I'd never knew of for the first time.That's what I took the name "Discovery" to mean in the title. But then I "Discovered" there were these awesome tools available that would tell you everything you would ever need to know without spending a single minute "exploring" (FL Companion, online NavMap etc.) and my interest started to fade.
Eventually I ended up joining an unofficial (at the time) faction [FL-ER] after @Freeport 7 shanghai'd me one night for an escort. Had some good times with those guys but basically all I did was keep every ones POBs fed and made lots of credits. Wasn't much in the RP department other than the message dumps. Things stagnated for me. I also had a pretty close call in a car wreck on my way to work one night, so I played less and less. Eventually, I had been gone long enough for me to forget my damn password and have to make a new account. But, I digress...
I guess all I want to say after all this rambling is, we need that sense of discovery in "Discovery". I'm not saying get rid of the NavMap and block FL Companion (as Crossfire did) but there needs to be some mystery here. Also, space is dangerous. The current state of non-mission NPC's is nothing but an annoyance. There needs to be a real danger here. These minefields and explosive gas pockets that don't even drop 2 bars of your shield is ridiculous. We need some PVE here to go along with the PVP. I know, getting blown up by an NPC while you're trying to cyber with someone will upset some people, but things are just too stagnate in their current state. Take this as you will, I'm sure the "vocal minority" here already have their torches lit, but it is what it is. Stop focusing so much on forum RP and aspiring Sci-Fi writers and get back to the game. While you still can.
Not to be that guy, but Crossfire removed access to that for different reasons. They actually have their own version of the NavMap on their website. Lest I'm mistaken, they removed it so you couldn't look up their economy stats (since their economy is dynamic (it really isn't). FLC also reads stuff directly from FLs memory, so that raised a flag to them.
(04-09-2019, 11:08 AM)Prometheus Wrote: I guess all I want to say after all this rambling is, we need that sense of discovery in "Discovery". I'm not saying get rid of the NavMap and block FL Companion (as Crossfire did) but there needs to be some mystery here. Also, space is dangerous. The current state of non-mission NPC's is nothing but an annoyance. There needs to be a real danger here. These minefields and explosive gas pockets that don't even drop 2 bars of your shield is ridiculous.
I agree, the environmental dangers need to be ramped up. In vanilla space was in fact dangerous.However, soon enough the danger would doubtlessly become yet another stale, predictable element and we wouldn't feel lost in a vast, dangerous environement.
Maybe the radiation pockets, gas clouds and such could be randomized, so that one day you fly through the dangerous clouds of Texas without worrying, just as you did the last 100 times, and the next thing you know you stumble into a highly active pocket that starts to eat away at your ship at an alarming rate.
Of course, since I have no idea whether that's possible or not and I think that the devs really don't want to bother with such questionable ideas.
Not to be that guy, but Crossfire removed access to that for different reasons. They actually have their own version of the NavMap on their website. Lest I'm mistaken, they removed it so you couldn't look up their economy stats (since their economy is dynamic (it really isn't). FLC also reads stuff directly from FLs memory, so that raised a flag to them.
Ah, my mistake. All I know is it buggered up my Companion for Disco. Took a while to sort it.
(04-09-2019, 11:25 AM)Strichev Wrote: Maybe the radiation pockets, gas clouds and such could be randomized, so that one day you fly through the dangerous clouds of Texas without worrying, just as you did the last 100 times, and the next thing you know you stumble into a highly active pocket that starts to eat away at your ship at an alarming rate.
Of course, since I have no idea whether that's possible or not and I think that the devs really don't want to bother with such questionable ideas.
That would definitely make things unpredictable for sure, I like it! But considering how much flak the devs are receiving at the moment, I wouldn't hold my breath.
(04-09-2019, 11:08 AM)Prometheus Wrote: I guess I should have made one of those "I'm not new" posts in the welcome section, but considering I wasn't terribly active on the forum to begin with it seemed rather pointless. For the few who did know me I was @Langolier . The only reason I'm even bothering to post here is that @Reeves post struck a nerve. When I first began playing here I started as an indie LSF agent named Cole Hauser. Since I had played a ton of vanilla before hand, I figured an LSF agent would be the easiest role to jump in to.One night, I meet up with an LN player named Reeves (sorry, the first name eludes me at the moment.) After flying around patrolling New York for a bit, I decided we needed an "adventure". Which led to me dragging Reeves off to the Virginia system which led me to the following...
(04-09-2019, 09:29 AM)Reeves Wrote: I'm a huge advocate for more content, especially the kind that gives me something to explore. Exploration, all on its own can get me to keep playing a game.
Literally anything that I can look at for the first time, with fresh eyes and just say "Wow."
I hope, as I always have, that I'll be made anxious by the mere prospect of wandering around to find something I'd never seen or heard of before.
Now, I don't know if he was just RP'ing really well or was honestly "wowed" by what we found, but the result was the same for me either way. IT WAS FUN. I was seeing things I'd never knew of for the first time.That's what I took the name "Discovery" to mean in the title. But then I "Discovered" there were these awesome tools available that would tell you everything you would ever need to know without spending a single minute "exploring" (FL Companion, online NavMap etc.) and my interest started to fade.
Eventually I ended up joining an unofficial (at the time) faction [FL-ER] after @Freeport 7 shanghai'd me one night for an escort. Had some good times with those guys but basically all I did was keep every ones POBs fed and made lots of credits. Wasn't much in the RP department other than the message dumps. Things stagnated for me. I also had a pretty close call in a car wreck on my way to work one night, so I played less and less. Eventually, I had been gone long enough for me to forget my damn password and have to make a new account. But, I digress...
I guess all I want to say after all this rambling is, we need that sense of discovery in "Discovery". I'm not saying get rid of the NavMap and block FL Companion (as Crossfire did) but there needs to be some mystery here. Also, space is dangerous. The current state of non-mission NPC's is nothing but an annoyance. There needs to be a real danger here. These minefields and explosive gas pockets that don't even drop 2 bars of your shield is ridiculous. We need some PVE here to go along with the PVP. I know, getting blown up by an NPC while you're trying to cyber with someone will upset some people, but things are just too stagnate in their current state. Take this as you will, I'm sure the "vocal minority" here already have their torches lit, but it is what it is. Stop focusing so much on forum RP and aspiring Sci-Fi writers and get back to the game. While you still can.
Also: \o Hi Reeves!
Hi! Glad to see you around again. Nothing more nostalgic than the good old days of being new and completely oblivious to absolutely everything.
(04-09-2019, 11:45 AM)Reeves Wrote: Hi! Glad to see you around again. Nothing more nostalgic than the good old days of being new and completely oblivious to absolutely everything.
It was what kept me coming back for more. The good old days indeed.
Further "Discovery" are useless if they haven't any reward and any challenge level. This game is dead because of the lack of these 2 factors, by guys who wanted to introduce "innovative concepts" failing miserably. If you want to log to have REALLY fun in this game you have to:
Find a group of players
Find an event at your suitable timezone
Wait for an opponement
Sounds these phases are NOT so good for a new player in the mod; let's add the fact his choices won't lead to anything and despite that, the RP content seems too much forced to do something in this mod; otherwise you will be taken like a "lolwut" and laughed by 3/4 of this community. Do you know what happened when you log in a vanilla multiplayer? You risked to die without waiting for a player opponement. Did you manage to defeat the threat? Wow, Good stuff to sell at the best offerer! When this happened? Almost every single second, and nobody had to stay the entire day to create those threats (and I'm not talking about only NPCs). An average player wants to find the gameplay immediately after started the game, not in a hour or so because that's the time period where many players log. An average player wants to play, not get boring.