Other than being able to fly cap ships, what is the difference between specific pirate ID's (corsair, outcast, etc) and the generic "Pirate ID'. Im not talking about server rules, in talking more RP rules and such, if that makes sense to you people?
I know the specific ID will limit your ZOI in most cases, but how rp is it for an indie to buy the generic one so he can go a lot more places?
If he was the type that only wants to shoot lawfuls and traders, not other pirates, would he be allowed to dock on Malta AND Crete?
I'm new to the pirating scene, and waht to make sure i keep it in RP. If there is something else i need to know, please let me know.
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If a Maltese character or Cretan character sees you dock on the opposing faction's base they will do what they do to capital ship owners that do not satisfy the ego of faction leaders.
That is, claim that you are a spy of the other side and employ several capships (or maybe just one battleship) to dispatch your outclassed craft.
Generally speaking, if you want to be a truly generic pilot, you could ensure you do not end up with any kind of tag, and only use civilian ships or ships that are considered totally 100% neutral by everyone (like the pirate transport). If you use Corsair ships, the Outcasts will hate you. If you use Outcast ships (or their allies ships), the Corsairs will hate you. If you use lawful ships, you'll be sanctioned for improper ship usage, most likely.
So if you truly want to be a generic pirate, use the above ships I mentioned, the Pirate ID and no tag. Oh and don't shoot any fellow pirates. You might still get engaged if you wander into areas you're not wanted however (such as Chugoku, Guard systems, Alaska etc), so you need to be careful and bear that in mind as well. Life is hard for an independent, unaligned pirate, as it should be. You have no friends to rely on (because if you start treating anyone favourably, their enemies will start hating you) and quite a lot of enemies.
I would only use Zoner bases, Junker bases and IMG bases such as Freeport 4 to land at. You shouldn't land at any other pirate bases unless you have a specifically signed agreement with the appropriate controlling player faction (otherwise they might just decide to shoot you). And you should always be aware that even making such an agreement will leave you open to being engaged by the enemies of that faction. So best to be aware of any consequences.
' Wrote:Other than being able to fly cap ships, what is the difference between specific pirate ID's (corsair, outcast, etc) and the generic "Pirate ID'. Im not talking about server rules, in talking more RP rules and such, if that makes sense to you people?
I know the specific ID will limit your ZOI in most cases, but how rp is it for an indie to buy the generic one so he can go a lot more places?
If he was the type that only wants to shoot lawfuls and traders, not other pirates, would he be allowed to dock on Malta AND Crete?
I'm new to the pirating scene, and waht to make sure i keep it in RP. If there is something else i need to know, please let me know.
Its really quite simple. The Pirate ID means that person is a pirate and ONLY a pirate. He has NO other politics attached. He's simply out to get the loot (money and/or cargo). Its all about the treasures.
Now ... the "specific" ID's come with all the political baggage. For example. Corsairs and Outcasts really are not pirates. Combined, they would make the Hispania house. But for some reason ... its a family feud going on between them. While their ID "permits" them to pirate, that is not their "primary" purpose in life.
Mollys are disgruntled gold miners in Bretonia. They're not really pirates. They are simply upset with the politics of Bretonia ... and while yes ... their ID "permits" them to pirate ... that's not their entire life.
Basically ... if you take the time to read up on the info cards for each of the so called "specific" pirates, you'll find that they are not really pirates at all. Just because an ID "permits" them to pirate ... it does not mean they are in fact "strictly" pirates. Read the story lines (rumors in the bars and info cards) to gather more detail about each of these NPC factions and you'll find that there's much more to them than piracy.
Here's another example. The Blood Dragons are actually a terrorist organization in Kusari. They challenge the heir to the Kusari throne.
So ... to sum it all up ... pirates have no politics.
These other "specific" ... as you say ... pirates are nothing more than unlawful factions within the houses. And they're really not "unlawful". While some are made up of criminals, others are freedom fighters ... the "underdogs" of the houses you might say. And there are some that are simply rebellious entities that challenge the status quo. Oh yes ... then there are the Gaians ... our eco friendly environmental terrorists.
Hopefully this helps ... but a pirate is simply that ... a pirate. He goes where the treasures are ... and that means the well traveled routes.
' Wrote:Generally speaking, if you want to be a truly generic pilot, you could ensure you do not end up with any kind of tag, and only use civilian ships or ships that are considered totally 100% neutral by everyone (like the pirate transport). If you use Corsair ships, the Outcasts will hate you. If you use Outcast ships (or their allies ships), the Corsairs will hate you. If you use lawful ships, you'll be sanctioned for improper ship usage, most likely.
So if you truly want to be a generic pirate, use the above ships I mentioned, the Pirate ID and no tag. Oh and don't shoot any fellow pirates. You might still get engaged if you wander into areas you're not wanted however (such as Chugoku, Guard systems, Alaska etc), so you need to be careful and bear that in mind as well. Life is hard for an independent, unaligned pirate, as it should be. You have no friends to rely on (because if you start treating anyone favourably, their enemies will start hating you) and quite a lot of enemies.
I would only use Zoner bases, Junker bases and IMG bases such as Freeport 4 to land at. You shouldn't land at any other pirate bases unless you have a specifically signed agreement with the appropriate controlling player faction (otherwise they might just decide to shoot you). And you should always be aware that even making such an agreement will leave you open to being engaged by the enemies of that faction. So best to be aware of any consequences.
Hope this helps.
A truly 100% role play pirate would take whatever vessel he could get his hands on. Most pirates (historically) started out as privateers working for a government for its keep. When the government abandoned them ... they began to work for themselves. Since they do not have their own facilities to build their own vessels, they would "capture" whatever ship they pirated and convert it to one of their pirate vessels. So you'd see freighters become gunboats ... then ... if they were lucky enough ... they'd be able to capture a destroyer or cruiser. But for the most part ... they basically scrapped and pieced together what they had on hand.
As to the Outcasts / Corsairs ... that's a civil war. If an Outcast attacks a pirate flying a Corsair gunboat, he'd also better attack a Trader with artifacts aboard. While you can't be a pirate in a cruiser or destroyer (server rules) ... role play would make it correct for the Outcast Destroyer to take on a trader with "contraband" aboard while flying through its domain. Artifacts are contraband to Outcasts and Cardamine is contraband to Corsairs. I await the sanction reports now for the Traders who are attacked by Outcast and Corsair destroyers because they have contraband.
' Wrote:Its really quite simple. The Pirate ID means that person is a pirate and ONLY a pirate. He has NO other politics attached. He's simply out to get the loot (money and/or cargo). Its all about the treasures.
Now ... the "specific" ID's come with all the political baggage. For example. Corsairs and Outcasts really are not pirates. Combined, they would make the Hispania house. But for some reason ... its a family feud going on between them. While their ID "permits" them to pirate, that is not their "primary" purpose in life.
Mollys are disgruntled gold miners in Bretonia. They're not really pirates. They are simply upset with the politics of Bretonia ... and while yes ... their ID "permits" them to pirate ... that's not their entire life.
Basically ... if you take the time to read up on the info cards for each of the so called "specific" pirates, you'll find that they are not really pirates at all. Just because an ID "permits" them to pirate ... it does not mean they are in fact "strictly" pirates. Read the story lines (rumors in the bars and info cards) to gather more detail about each of these NPC factions and you'll find that there's much more to them than piracy.
Here's another example. The Blood Dragons are actually a terrorist organization in Kusari. They challenge the heir to the Kusari throne.
So ... to sum it all up ... pirates have no politics.
These other "specific" ... as you say ... pirates are nothing more than unlawful factions within the houses. And they're really not "unlawful". While some are made up of criminals, others are freedom fighters ... the "underdogs" of the houses you might say. And there are some that are simply rebellious entities that challenge the status quo. Oh yes ... then there are the Gaians ... our eco friendly environmental terrorists.
Hopefully this helps ... but a pirate is simply that ... a pirate. He goes where the treasures are ... and that means the well traveled routes.
Expanding on this, most pirates don't really want to pirate. Pirates like the LWB, Hessians, Unioners, in a perfect universe, would never pirate. The LWB would attack Synth Foods and ALG transports only, the Hessians would only attack Daumann/Kruger, and the Unioners would only attack Republican, but since it isn't a perfect world, and those organizations need money. What do you do when you really need money and are already on the wrong side of the law? Oh yeah, steal it. So they resorted to pirating as a source of money, not because it fits into their ideals. I'm sure it's the same for other factions across the spectrum.
For other factions, like the Corsairs, Liberty Rogues, and Lane Hackers, pirating is a way of life. Lane Hackers are a faction fully devoted to just pirating and just getting rich (Don't quote me on that). They have no other purpose. They just want to get rich. It's almost the same with the Rogues. They feel they have no other way to succeed in life, and they resort or return to crime. With the Corsairs, though, they have no choice. Unlike the Outcasts, they were not blessed with a fertile planet or a coalition to help them. They are forced to pirate to survive and wage war against the Outcasts, and it has become a way of life for them. Without piracy, the Corsairs are nothing.
A generic pirate, just wants to pirate. If you compare it to, say, a Rogue, there isn't much of a difference. If you compare it to a Hessian or a Farmer, there is a large difference...
Hope that helps a little bit on the difference between a generic pirate and an organized pirate.
[8:32:45 PM] Dusty Lens: Oh no, let me get that. Hello? Oh it's my grandma. She says to be roleplay.
[12:49:19 AM] Elgatodiablo: You know its nice that you have all that proof and all, Bacon... but I just don't believe you.
To be honest, I think the generic pirate ID should be removed along with the military one.
I don't remember having any good RP encounters with generic pirates. Now the factionized pirates... they usually have good RP. The politics make a character.
To me, generic is just a way to go anywhere you want, with no RP behind it.. but thats just me..
Iâll carry this flag
To the grave if I must
Because itâs flag that I love
And a flag that I trust
' Wrote:To be honest, I think the generic pirate ID should be removed along with the military one.
I don't remember having any good RP encounters with generic pirates. Now the factionized pirates... they usually have good RP. The politics make a character.
To me, generic is just a way to go anywhere you want, with no RP behind it.. but thats just me..
Yes ... its just you.
Like I've said many times ... if you get rid of the generic Pirate ID ... you MUST get rid of the generic Trader ID. Force traders to actually pick a trading faction to align with. There are many to choose from. The Trader ID lets these people trade with whoever they want without restrictions. I doubt Republic Shipping would trade with Red Hessians. And for a trader to truly role play ... he'd have to carry ONLY cargo that his faction would carry. But alas ... so much for role play when it comes to trading. Its like role play is on hold until they get the cash they need to buy their uberships. Go lecture somewhere else please.
As for the non-generic "pirates" ... they're not really pirates by the way ... proper role play would require them to follow their info cards and read up on their faction rumors. Like Baconsoda and I have mentioned ... each of these non-generic "pirates" are not necessarily all pirates. But that's ALL the lawfuls treat them as. Lawfuls would have to interact with them properly and stop calling them pirates. But to a lawful ... all unlawfuls are either pirates or terrorists.
You cannot call Blood Dragons pirates ... they're not. They are fighting for the rightful heir to the Kusari throne. Mollys are not pirates ... they are fighting against Bretonia for the gold.
So please spare me the garbage about generic pirates not role playing like the non-generics ... cause the non-generics are not truly role playing.
I have a pirate ... and he role plays just fine ... he's a flipping pirate ... duh ... he actually pirates where traders are. Incidentally ... he pirates where traders are OORP trading anyway ... so before you go trying to pluck the splinter out of my eye ... pull the plank out of yours.
Like I've said many times ... if you get rid of the generic Pirate ID ... you MUST get rid of the generic Trader ID. Force traders to actually pick a trading faction to align with. There are many to choose from. The Trader ID lets these people trade with whoever they want without restrictions. I doubt Republic Shipping would trade with Red Hessians. And for a trader to truly role play ... he'd have to carry ONLY cargo that his faction would carry. But alas ... so much for role play when it comes to trading. Its like role play is on hold until they get the cash they need to buy their uberships. Go lecture somewhere else please.
As for the non-generic "pirates" ... they're not really pirates by the way ... proper role play would require them to follow their info cards and read up on their faction rumors. Like Baconsoda and I have mentioned ... each of these non-generic "pirates" are not necessarily all pirates. But that's ALL the lawfuls treat them as. Lawfuls would have to interact with them properly and stop calling them pirates. But to a lawful ... all unlawfuls are either pirates or terrorists.
You cannot call Blood Dragons pirates ... they're not. They are fighting for the rightful heir to the Kusari throne. Mollys are not pirates ... they are fighting against Bretonia for the gold.
So please spare me the garbage about generic pirates not role playing like the non-generics ... cause the non-generics are not truly role playing.
I have a pirate ... and he role plays just fine ... he's a flipping pirate ... duh ... he actually pirates where traders are. Incidentally ... he pirates where traders are OORP trading anyway ... so before you go trying to pluck the splinter out of my eye ... pull the plank out of yours.
Ah thanks for reminding me, I forgot that the generic trader needs to go too.
You are mighty touchy about pirates aren't you? Every little discussion you blow a fuse over it. I never said you had bad RP, but those I seen have. To date my good pirate encounters have all be pirates in factions, generic ones? not so much. Most just float around wherever the most prey is, and say "2mil or die!" (Like alot of other "unlawfuls" mind you).
No matter how you put it, about how the dragons/mollies, etc aren't pirates, we are talking about pirating. Something they do.
Iâll carry this flag
To the grave if I must
Because itâs flag that I love
And a flag that I trust
' Wrote:Ah thanks for reminding me, I forgot that the generic trader needs to go too.
You are mighty touchy about pirates aren't you? Every little discussion you blow a fuse over it. I never said you had bad RP, but those I seen have. To date my good pirate encounters have all be pirates in factions, generic ones? not so much. Most just float around wherever the most prey is, and say "2mil or die!" (Like alot of other "unlawfuls" mind you).
No matter how you put it, about how the dragons/mollies, etc aren't pirates, we are talking about pirating. Something they do.
come on guys....that "2 mil or die" line is quite useful you know? WHY? because you don't have the time to chat more, traders never stop and chat, IF they stop they only ask "how much?" (i do it myself).... think about it...most pirates in history just carried a black flag and there were no questions asked...they were just berserking and raiding, sinking the victims ship and taking all the precious cargo. (on other servers that was actually profitable, we used one ship to carry the goods and 2 bombers to take down anyone)
I dont know who came up with the cheesy "tax" term....when did legends speak of pirates taxing? THEY TOOK EVERYTHING!!! leaving the victim dead or on brink of death.
why arent pirates actualy allowed to pirate?....ok they dont carry the flag....but you could make the "2 mil or die" line act as a sort of pirate "flag"