ah yes.... (sorry for the double post) I also think that generic pirates are the only TRUE PIRATES.... all others are just faction officials that pirates sometimes work for... (how many of you ever played Sid Meiers pirates)
' Wrote:Ah thanks for reminding me, I forgot that the generic trader needs to go too.
You are mighty touchy about pirates aren't you? Every little discussion you blow a fuse over it. I never said you had bad RP, but those I seen have. To date my good pirate encounters have all be pirates in factions, generic ones? not so much. Most just float around wherever the most prey is, and say "2mil or die!" (Like alot of other "unlawfuls" mind you).
No matter how you put it, about how the dragons/mollies, etc aren't pirates, we are talking about pirating. Something they do.
Yes ... I do get a bit touchy on this subject since I have developed a fairly solid role for my pirate. I too get upset at those who misuse the ID. But I can't control them. I'd like to say that we NOT throw out the baby with the bathwater. Just because a few bad apples are about doesn't mean we need to be rid of the ID. Instead ... I think the Pirate ID should be treated like the Terrorist ID. Xenos and Blood Dragons are terrorists ... as are the Gaians. But the generic Terrorist ID is only given out by the admins. Pirate ID should be treated the same way. Only those who can prove a solid pirate role should be allowed one.
' Wrote:come on guys....that "2 mil or die" line is quite useful you know? WHY? because you don't have the time to chat more, traders never stop and chat, IF they stop they only ask "how much?" (i do it myself).... think about it...most pirates in history just carried a black flag and there were no questions asked...they were just berserking and raiding, sinking the victims ship and taking all the precious cargo. (on other servers that was actually profitable, we used one ship to carry the goods and 2 bombers to take down anyone)
I dont know who came up with the cheesy "tax" term....when did legends speak of pirates taxing? THEY TOOK EVERYTHING!!! leaving the victim dead or on brink of death.
why arent pirates actualy allowed to pirate?....ok they dont carry the flag....but you could make the "2 mil or die" line act as a sort of pirate "flag"
"2 mil or die" is a very old one liner. I quit using that phrase very early on. Traders are more likely to role play with you if you don't demand so much ... then you also get the traders that would "rather die than pay" a single credit. You don't have to demand a lot to have good role play. I typically demand a simple (modest) 500,000 credits. That way ... the trader gets to make his money and I get to role play piracy. Those that don't pay ... I get their cargo. Trust me ... traders pay MORE than 500,000 to purchase a full load of cargo. And they get MORE than a couple mil for selling it at the other end. So its much more profitable for the trader to go ahead and pay the pirate if he can't get away.
You are correct that you've gotta type quickly while still maneuvering your ship ... just shows who the better pilots are. But this should not be an excuse for poor role play dialogue.
' Wrote:My pirate never does the 2 mil or die, and I almost always have success. Mind you I dont ask for credits I can't use either, I'm after cargo.
My trader, also stops and listens to what the pirate says usually, unless they pull the 2 mil or die bit, at that point you lose all respect.
Yup ... A pirate saying "2 mil or die" is the same as a trader saying "I'd rather die than pay." Its laziness. And so is the whole KoS concept. KoS basically skips role play dialogue so they can go straight to fighting.
maybe i went a bit overboard... your arguments are solid. But it still kinda sucks....pirates dont comunicate...they attack swiftly and without question.... i think only border officials of certain factions (such as blood dragons) can demand credits, pirates take only cargo (im only stating that as a solid argument, THAT is very PR like....the fear.... the risk.... the challange!!!)
Traders passing trough chugoku without paying tax to the "officials" there are not traders, but smugglers!!
i myself always pay tax if I'm asked to cause it really pays up... the people taking my money are not interested in RP but they behave acordingly. Just ask yourself: if i go trough the border USA-Mexico and the mexicans ask you to pay tax. Will you argue with them? Try to get a lower price? (you can always try and bribe them but you risk being put into prison) No important conversations...maybe you dont even understand mexican language and just get a translated paper bill.
All very good points. It's really a matter of taste. If you are going for RP purposes, it is much easier to ally yourself with an established faction, as you get the benefits of such an alliance. Running a 'vanilla' id is much more difficult because it really does limit your choices... each time you engage, your reputation will flutter and you run the risk of flashing a faction. It happens. Then you have to work twice as hard to clean that up. My character is a Blood Dragon and while pirating is a viable possibility, as mentioned before, his motivation is political... not just for the loot. Yes, it limits my ship usage, but I decided all of that when I signed up. If you want to go indi pirate... that is fine. But keep in mind your choice of ships, weapons, docking ports... all of this must be correct for your RP to be spot on. And absolutely, avail yourself of the numerous resources available to you both on this forum, in game, data cards, and others who might be in a position to give you their unbiased advice.
' Wrote:Instead ... I think the Pirate ID should be treated like the Terrorist ID. Xenos and Blood Dragons are terrorists ... as are the Gaians. But the generic Terrorist ID is only given out by the admins. Pirate ID should be treated the same way. Only those who can prove a solid pirate role should be allowed one.
Now this I can support! Ok maybe I was wrong about removing it completely, but this would work just right.
Iâll carry this flag
To the grave if I must
Because itâs flag that I love
And a flag that I trust
' Wrote:maybe i went a bit overboard... your arguments are solid. But it still kinda sucks....pirates dont comunicate...they attack swiftly and without question.... i think only border officials of certain factions (such as blood dragons) can demand credits, pirates take only cargo (im only stating that as a solid argument, THAT is very PR like....the fear.... the risk.... the challange!!!)
Traders passing trough chugoku without paying tax to the "officials" there are not traders, but smugglers!!
i myself always pay tax if I'm asked to cause it really pays up... the people taking my money are not interested in RP but they behave acordingly. Just ask yourself: if i go trough the border USA-Mexico and the mexicans ask you to pay tax. Will you argue with them? Try to get a lower price? (you can always try and bribe them but you risk being put into prison) No important conversations...maybe you dont even understand mexican language and just get a translated paper bill.
As I said before ... please don't lump all of us Pirate ID'd folks into the same stereotype. My pirate NEVER attacks without saying something for role play. I typically spend more time in dialogue with traders than I do actually pirating them. AND ... I rarely ever have to use my guns.
Um ... no ... pirates seek loot in the form of currency or treasure. Much of the gold captured by pirates is usually in the form of currency ... you know ... the type of gold with the image of national leaders on them. Yeah ... pirates take whatever they can capture. Here's something else to consider ... what in the world would a pirate do with passengers? What about prisoners? Toxic waste? Yeah ... why the heck would a pirate go for cargo like that? Diamonds ... probably ... Niobium ... not likely.
When considering ROLE PLAY ... please take into consideration WHAT cargo the trader is carrying. A trader with passengers would not say "I'd rather die" ... cause the passengers would take over the ship and try to negotiate with the pirate. In fact, the pirate would be better off taking whatever cash and goodies the passengers brought with them. And if you have VIPs ... OH ... you should expect to pay more than just 500k. Now that's ROLE PLAY ...
' Wrote:All very good points. It's really a matter of taste. If you are going for RP purposes, it is much easier to ally yourself with an established faction, as you get the benefits of such an alliance. Running a 'vanilla' id is much more difficult because it really does limit your choices... each time you engage, your reputation will flutter and you run the risk of flashing a faction. It happens. Then you have to work twice as hard to clean that up. My character is a Blood Dragon and while pirating is a viable possibility, as mentioned before, his motivation is political... not just for the loot. Yes, it limits my ship usage, but I decided all of that when I signed up. If you want to go indi pirate... that is fine. But keep in mind your choice of ships, weapons, docking ports... all of this must be correct for your RP to be spot on. And absolutely, avail yourself of the numerous resources available to you both on this forum, in game, data cards, and others who might be in a position to give you their unbiased advice.
Well ... there are no "generic" ships available. So ... everyone with the "generic" ID's have to go with what they can get. Judging by your logic ... a trader with a Firefly should limit his trading to Bretonia (since the Firefly is only purchasable on Cambridge). The Beatle would make you Kusari ... the Mammoth would make you Liberty ... Large Train? ... probably Bretonian. Get the picture? What applies to one ... applies to all. Now grab your cake and eat it.