It's kind of stupid because of lack of mining points (barely believe the entire Sirius and Gallia has the best scrap only in the very heart of liberty or that there's only Rheinland capable to mine aluminium ore) and routes, made to force traders spends an hour as a minimum to make one well-profitable route, not to say about the lack of spell points and other things, but imagine if this just poof and gone.
I mean, 1 carrier to trade them all. Such active factions as {DHC}, DSE) or GMS| will just drown in cash
If to make small steps
at least having current fuel cheaper could be not bad too
It will allow small jump drive trading at least through bustards
and more jump driving activity as well
(04-27-2020, 10:37 PM)James Greed Wrote: Wouldn't this make docking modules obsolete to a degree? Your fighter cover could just jump in.
I don't think the docking modules are really popular except the situations when a fighter can just dock a carrier for quick repairs (if carrier not involved in a battle and just flying somewhere nearby to serve as repair point for smaller ships)
(04-27-2020, 10:38 PM)LuckyOne Wrote: If you do this, what's the point of carriers / docking modules then?
Looks to me like you want to have it all in one ship...
I am one of the people who try to understand the purpose of the docking module except 'ok, come in, we jump in 3... 2... 1... engage'. Perhaps you can answer this, what's the use of docking modules on liners, transports, cruisers? They all can't jump but have docking module slot(s).
(04-27-2020, 10:41 PM)darkwind Wrote: If to make small steps
at least having current fuel cheaper could be not bad too
It will allow small jump drive trading already.
In the current situation, jump trade is profitable only if you have more than 3 bustards one of those equipped with JD4. If you doing jump trade alone or in a couple it won't make a big profit but actually big losses of cash
Maybe the problem is it takes a lot of shipped goods to be profitable? If we had possibilities to smuggle stuff for really good cash, but on bases that aren't dockable by transports then jumping snubs would make more sense... I mean smugglers are expected to go far to avoid the law and also to get somewhere fast...
As we currently now more or less the biggest ship for jump trading is bustard.
The idea is to have Secret Pirate System... like Tortuga, that can be reached only by jump driving
And there to have appropriately priced commodities, to make bustard trading profitable at a level compared to 5k trading.
Perhaps several different systems to give more content and to cover all sides of laws or house spaces
^ I actually like that idea. Maybe it would also encourage building of "Black Market" POBs so the last legs of the journey would be covered by the biggest risk takers...
Actually you could do something similar with mining too... Make some really expensive ore or gas in a remote system accessible only through jumping (similar to Azurite now, but even more remote) so people can organize mining expeditions...
Having been part of the premier jump trading group that agitated the current mindset, the funny thing is, we weren't profit running, we were parts running for POB manufacture.
The majority of our profit runs were done by shipping mined diamonds, and the the faction policy was that those were shipped via normal trade route.