The Department of Research and Development (often simply reffered to as R&D) is the main scientific body supporting the entire agency by creating tools that help completing the various tasks of both the DPD and Clandestine operations. They develop new technologies for the agency, altough much of their work never sees the light of day. They work closely with Clandestine operations and often request the help of the agents of that department to act as test pilots for either a prototype ship, or sometimes to test new weaponry or other equipment created by the R&D.
Sender:Director Sanjo Jiraki Location:CLASSIFIED Encryption:3DS Recipient: Liberty Intelligence Agency Research and Development Topic:Director and Template
Greetings agents
Good day, agents! To all you new recruits, my name is Sanjo Jiraki, the new director of R&D. I've been in LIA for a while, as I joined about a month after the Agency created. I will be leading research missions and accepting research projects. I will be providing a template for suggesting projects below.
Sender:Sanjo Jiraki Rank:Director of R&D Location:CLASSIFIED Encryption:3DS Recipient: Liberty Intelligence Agency R&D Topic:Ideas
Greetings
I was parked at Chimera for a routine inspection of the R&D department, as is my duty. As I was passing by the Engine Lab with Dr. Stern, I saw a massive tank meant for what looked like Microorganism. Then I had an idea. What if I used gases released by Alien Organisms (methane, ethanol, etc.) and combined it with a firing solution in order to create a more effective fuel for cruise transportation? I will be posting my findings regularly.
Sender:Sanjo Jiraki Rank:Director of R&D Location:CLASSIFIED Encryption:3DS Recipient: Liberty Intelligence Agency R&D Topic:Phase One Experimentation
Greetings
Today marked the beginning of the experimentation phase. I moved the organisms to a suitable environment within the ship, and I started testing different ways to feed the organisms. At first, I did a smear of organisms on an agar petri dish, making sure to keep the surrounding area and myself sterilized. I prepared around 9 different petri dishes, with a control of Glucose. It turns out the the organisms can only feed on substances with trace amounts of ethanol, which was consistent with my hypothesis. Considering that alien organisms are, well, alien, their physiology is expected to be quite different than the physiology of one of our own cells. It appears that they have a constant growth rate that only relies on trace amounts of ethanol. It doesn't boost growth if more ethanol is introduced, in fact, the rate of growth in Vodka (almost 99% ABV in some areas) was the same growth rate as Wine (16% ABV). This suggested to me that ethanol is just a slight requirement to feeding, and that another molecule consistent with most or all alcoholic beverages is feeding the organisms. Either way, I've optimized growth and can now analyze the gases emitted from the organisms.
Goals for tomorrow:
Analyze gas from the organisms
Attempt to find its chemical properties
Start the first round of combustion
Increase gas production (if successful in combustion)
Sender:Sanjo Jiraki Rank:Director of R&D Location:CLASSIFIED Encryption:3DS Recipient: Liberty Intelligence Agency R&D Topic:Gammu AI Cruiser
Greetings
As I was doing regular patrols wiht [LIA]-Wolverine, as per my responsibility as an agent of the LIA. We were patrolling California when we saw several Navy vessels surrounding a Gammu AI vessel. I haven't seen one of those this far in Liberty in a while! I provided the scans below. Surprisingly, the AI vessel did not release the pilot within or any other cargo, which was surprising at the beginning, but not really now. Considering that the entire ship is a pod or drone with no pilot, no pilot would be there to leave the ship. Those are my findings. I will be transmitting more experimental data by tomorrow. 'Til then, have a great day agents!
Reference - Goals for tomorrow:
Analyze gas from the organisms
Attempt to find its chemical properties
Start the first round of combustion
Increase gas production (if successful in combustion)
Sender:Sanjo Jiraki Rank:Director of R&D Location:CLASSIFIED Encryption:3DS Recipient: Liberty Intelligence Agency R&D Topic:Phase Two Experimentation
Greetings
Today marks day 2 of experimentation. I slept on the idea of having a combustion engine in space when I realized that the experiment itself is wrong. Combustion doesn't occur in space! I made a quick edit to today's goals. Goals 1,2, and 4 will be maintained, and 3 will be dropped for today, although I did do some tests on environmental housing using the Engine components and Helium-3. Starting with task 1: Analyze the gas. From the previous day's culture of Alien Organisms, I was able to contain a greenish-orange gas from the dish. I separated the gas into 3 different housings for 3 different tests. Test 1 was a burn test. A spark was introduced to the chamber, and it looked like the the inside of the chamber was both burning and expanding at the same time, with a brilliant emerald flame. This immediately told me it must be some sort of methane-like gas. That means it has to have at least 1 carbon atom surrounded by 2 or more atoms of hydrogen. I could not smell anything from the smell test. The color test was obvious (greenish-orange color). The gas reminded me of fuming hydrochloric acid, but that would have just killed the organisms. In fairness though, waste product of certain species tends to be deadly to said species. The issue with it being hydrochloric acid is that the byproduct would be carbon tetrachloride, which is a liquid (a highly cancerous one at that). Considering the flame test, though, I will conclude that the gas must be within the -ane suffix, reasons are above. For the chemical properties section, I cooled down the gas so that it condensed, and then set it alight. It had a higher combustion than when it was a gas, but its green-orange coloration had diluted a bit. The color of the fire was a lighter green than the fire from the gas. It appeared to boil at around 20-25 degrees Celsius. Gas production was increased with the amount of ethanol present in each petri dish, which suggested that ethanol was a waste product of the microorganisms. This would make sense, considering -ane chemicals required carbon and hydrogen coming from the -anol chemicals (ethanol). The oxygen remaining most likely did not react to the gas, as if it did, it would have released carbon dioxide/monoxide and water vapor. Those are my findings for today. 'Till next time, agents!
Goals for tomorrow:
Find a way to implement the gas into a plasma engine
Create a better containment solution for the organisms and the gas
Sender:Sanjo Jiraki Rank:Director of R&D Location:CLASSIFIED Encryption:3DS Recipient: Liberty Intelligence Agency R&D Topic:Phase Two Experimentation
Greetings
Lets get right into it for today. Starting with task 1: find a way to implement the gas into a plasma engine. The way I see it is that a plasma engine is an engine that turns a propellent into plasma, a sort of superheated gas that becomes its own state of matter. The amount of energy released from this "evaporation" of a gas propels the many ships of the Sirius Sector. Considering I'm am not as specialized of an engine designer as some of my coworkers here, I asked them how I would go about completing this task. I've made a few friends within the Engine lab, considering I've spent most of my time in that lab and the Organics lab. One of my lab partners, a really intelligent guy by the name of Dr. Edward Phoenix, who happens to be an eccentric engine specialist AND pyrotechnician, has helped me figure out how to integrate gases as a propellant. The gases that we are testing are H-3/H-Fuel as control and the green/orange gas I encountered yesterday. Using adapted h-fuel cells filled with the green gas, we fired up an engine and it gave out a nice emerald plasma trail, much darker than the flame produced by burning the gas. It was a success, but I feel like the gas would be better suited as a thruster. Task 2 and 3 have been deferred tomorrow, since I've introduced the H-3 today and results usually take 10-12 hours to occur. 'Till next time, agents!
Goals for tomorrow:
Create a better containment solution for the organisms and the gas
Identification: Director Julia Wolfe Recipient: Sanjo Jiraki Location:CLASSIFIED Encryption:HIGH
Video feed: ONLINE
October 8th, 827 AS
Greetings Sanjo
Your research work is very impressive, I hope you continue your efforts on the scale you have set out. I will be making a formal visit to your lab in the coming days to see your results. Also I have a project for you when your current one reaches it's conclusion. We need a better way to avoid detection while cloaked, if you can eliminate the noise it makes, this would make covert operations much easier.
Julia Wolfe,
Director of Intelligence Liberty Intelligence Agency
Sender:Sanjo Jiraki Rank:Director of R&D Location:CLASSIFIED Encryption:3DS Recipient: Liberty Intelligence Agency R&D Topic:Retiring of Engines for the Forseeable Future and Response to the Director
Greetings
Good day, ma'am. For now, I am retiring the engine project as a passive experiment. I will post an update for it once a month. For now though, it is outside my jurisdiction and in the hands of the engine/organics labs. I will start up the cloak project within the next 1-2 weeks. 'Till then!
Identification: Director Julia Wolfe Recipient: Director Jiraki Location:CLASSIFIED Encryption:3DS
Video feed: ONLINE
November 9th, 827 AS
I will get straight to the point here. As said previously, our cloaks are detected far too easily.
My project proposal is: We need to eliminate the noise or at least make it less noisy. Also the time to cloak takes far too long and it is easily disrupted. If you can also find a way to speed this up, that would be great. I doubt we can make it that our shields don't deactivate when engaging the cloak, but if you can find a way? That is all.
Julia Wolfe,
Director of Intelligence Liberty Intelligence Agency