Oh jeez, I really hoped I wasn't around anymore to see such a thread pop up.
The thing is, I had this feeling back when I was still a green, but every time I looked at the live server chat I was quickly reminded that no, my own personal experience with whom I fly and what amount of RP I see as a player has nothing to do with how much there is that I do not have access to.
Poorly done ERP aside, there were plenty of group-chat RPs during patrols and done by groups I would have thought never might have bothered with such things.
The thing is, however, that even though disco is X years old now, we still seem to expect to find a good ingame rp encounter just by chance. And when that happens, cool. But that is not how it works, nor in Disco nor other games for that matter. You need to put in effort to find good RP. For those of you who have watched my this-years attempt at the disco lp know what I am referring to. Hey, I want to RP out this sort of RP, but I need to keep an eye out on the chat list for the right time so as to go to Y and try to encounter X.
I think the one thing that has diminished over time in Disco is the attitude towards RP for RP sake, rather than to strive towards some sort of goal. Idle RP exists as just that. But if you want something more meaningful, then it seems everyone would rather save that effort for a SRP or to double as material for their next faction perk.
I know this is still a very unpopular opinion, but I think that we need to remove anything that is considered as a ''reward for rp'' from the admin team. SRPs, perks, etc. Because then RP is de-coupled from physical ingame benefits. I know there are huge problems with this and it cannot be made as a blanket statement either.
Another thing is the whole ''everyone is playing as the main character'' trouble that I thought Disco might have bred out of itself at some point. People who never want to lose, who cannot fanthom a situation where an RP encounter is lost in any way other than a PVP encounter. I still remember when I stopped doing piracy because every time I did encounter a trader who'd RP back, which let us admit it - is a rarity of its own, they would always try to RP the tough-man no-nonsense rogue-trader character, who is not afraid of the pirate. Yes, of course, imagine playing a character who is lesser. Imagine playing a pirate who'd shit his britches at the sight of a LPI donut muncher.
It is what it is.
One thing tho, the ingame chat limit is in no way a problem. Imagine if you were allowed to type more. 10 minutes between chat posts while the participants are just sitting there and listening to their engine idle wav.
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PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
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I have mostly a good experience with traders (>50% who aren't silent thrusters)- I guess you just aren't good at pirate roleplay
EDIT: Looks like more people complain? Yeah I have nothing like your experience. People send extra money, go the extra lenght with roleplay, many don't even try to run and put pirating interactions into signatures and send kudos all the time.
You people are just shit pirates. Or you go about it all wrong and go into pirating with the intention to "win" and then cry about the other side wants to "win." In a world where you can make 90-150 mill/hr with effortless grind I go into pirating with one goal and one goal only - to have a fun interaction, and for the trader to enjoy it too. And it works and has always worked. Maybe guys are bad pirates because you had bad teachers - I learned the creative non-credits centered approach from @Connor in my baby steps on the server and it always stuck with me and pirating is a fun experience >50% of the time I'd say. It's bad roleplayers like you that make people get into the habit of thrusting away at the sight of a pirate in the first place.
(04-19-2021, 04:20 AM)diamond1 Wrote: Only reason i'm even here is because I don't want to be constantly at the mercy of people wanting to shoot first and ask questions later. That's why i like discovery because the RP gives me a ( Albiet very poorly in most cases ) chance to try and mitigate any possible of combat for a chance of good roleplay.
This, RP is the new PvP. This is a roleplay server - pure /1/2 PvP whores are second class citizens. If you put effort into roleplay you get it back from the people that matter.
Despite my rather "questionable" start in this community, I think I have become your average Disco player enough to share my 2 cents regarding this matter.
Lucas has a very strong point, at its core, the game is a space shooter one, so of course a lot of players will want to "play" the game it was meant to be, which isn't necessarily a bad thing though.
People just need to find the balance between RPing and PVPing. I get it that each encounters are very situational, and you might just get /1 /2-ed by hostiles as soon as you are on scanners, or vice versa (which I am guilty of as well), but speaking in a general term, it really depends on the players' stance on what will happen.
Will they RP, fight, or just dock as soon as they see X or Y?
Probably the most common are "fight" and "dock", but it's been this way ever since I first joined Disco. This is where Backo makes a fair point. The lack of people to show RP standards to others is a problem. I personally learned grammar and different expression usage from the other players I have encountered with in-game over my time here.
Long story short, the way I see it, most players aren't willing to put much effort into RP in-game, because they assume what they'll get back isn't worth their effort, at all, instead some decide to use the forums for RP projects, which again, isn't necessarily bad, but in-game encounters should take priority in my opinion. I think this could also be a reason why a lot of people just log to /1 /2 some reds and then log off afterwards, people can't be bothered to put effort into something if they think it's not worth their time and effort.
"Good RP" is also very subjective. For some people it is about personal development of the character, for other's it is moving some story arc with a character, and for the others - simply appropriate to the situation behaviour. People seeking different RP quite often find the other players with different RP priorities as "boring". For example, I have tried idle talking near FP11 or similar stations when people talk about common things and call it character development, but have always find this kind of RP mundane and predictable, and thus boring. My preference in political RP has often raised one's eyebrows because in their opinion it is too snobbish or far-fetched, or both. Neither of the sides is right, imho, people just have different preferences in terms of RP. This is one of the reasons why people bond in cliques and factions - to find like-minded people with similar interests, including the place of RP or style of RP.
(04-18-2021, 11:53 PM)Wesker Wrote: Reply to my RP.
Please do I'm not kidding
I don't think it's too late for discovery to recoil out of this. I think people need to stop being butthurt and bitter about the fact that this is just "the way it is".
Probably at the height of my time in the RHA when we were coming off our sieging rampage, I noticed that my characters were looked at differently. Some of the big characters now are hardly seen ingame, little steps would be to encourage people to fly their characters. Discovery is a game and one big story, characters are important to a story. As the story progresses, the characters gain notoriety and seniority in the game, it makes it interesting if people invest in real characters. Each one could have a cool sort of story to it rather than puking up characters that already have their entire purpose and past written out.
Looking at tackling larger issues though, at that time both myself and others were obsessed with story development. Even now in many factions I see people taking to that stupid DWG discord channel to consult on behalf of their faction. The obsession with story has to end, consultation with players from the story teams needs to be at the very least - dialed back significantly. The reason you play, the reason you make a faction, the reason you log in should be to play the game. That means different things for different people, but it's still a step in the right direction.
I think something that ties in a good example of both cases being put into play is the current active GC- faction. I hear a lot of people giving them criticism for being a "circlejerk" or "why are GC- going to iota?" who cares? A lot of them are new, they may not be the "best" players but they do their own thing and stick to their own narrative. I don't see them obsessing over story in their chat all the time. I see them all in vc flying around and interacting together and with others. THIS is how it should be for all factions, even our senior ones. From the characters played to the players themselves. The roleplay "talent" or "knowledge" ill say comes with time. A lot of people personify themselves into characters, I know I did. But over time I think people that care about their characters start to give them their own personality etc etc.
I don't think it's realistic to make the demands of everyone being on top of their game, that every character will be a "main" or "detailed" one. But I would like to see more real characters entering the game in general, and a larger investment into those characters.
Maybe my points sound like a bunch of gibberish but this is my opinion. Above all, I don't think discovery is too far gone. It took a lot of hits with drama and leadership changes over the years. But it's slowly starting to take steps back in the right direction, more threads like this, and more talks like this will help it heal I think.
Yeah this is an interesting point - in my experience the very same people that call out people for "bad roleplay" and "cringe" and "you shouldn't do XYZ, it's low quality" and "they avoid me when I log" tend to be the same vets who's most interactions consist of only reactionary logging to only attack line or /1/2 kill someone they don't like and/or for bounty boards.
(04-19-2021, 11:28 AM)Gardarik Wrote: "Good RP" is also very subjective. For some people it is about personal development of the character, for other's it is moving some story arc with a character, and for the others - simply appropriate to the situation behaviour. People seeking different RP quite often find the other players with different RP priorities as "boring". For example, I have tried idle talking near FP11 or similar stations when people talk about common things and call it character development, but have always find this kind of RP mundane and predictable, and thus boring. My preference in political RP has often raised one's eyebrows because in their opinion it is too snobbish or far-fetched, or both. Neither of the sides is right, imho, people just have different preferences in terms of RP. This is one of the reasons why people bond in cliques and factions - to find like-minded people with similar interests, including the place of RP or style of RP.
This honestly describes yet another issue I think exists.
Some people are only willing to RP with others they deem worthy of it, so to say. Anyone else is just a secondary priority when it comes to RPing.
Friends RPing with each other more and all that is very cool and good, don't get me wrong, but other players exist as well, and they should be given the basic respect to interact with, or at least try to interact with them, regardless whether you like said players or not.
As for others' RP preferences, that's a subjective matter, something that can't really be changed. If you prefer political, or military RP, that's fine, there are basically the lawful factions that can provide that to some extent. If you prefer casual RP and all that, unlawfuls, Freelancers, corporations, Zoners etc. can provide that as well, however I often see people having several preferences, and these end up mixing, which I personally find interesting, because they're not 1-sided that way.
Anyhow, yes, yet another fair point.
(04-19-2021, 11:28 AM)Gardarik Wrote: "Good RP" is also very subjective. For some people it is about personal development of the character, for other's it is moving some story arc with a character, and for the others - simply appropriate to the situation behaviour. People seeking different RP quite often find the other players with different RP priorities as "boring". For example, I have tried idle talking near FP11 or similar stations when people talk about common things and call it character development, but have always find this kind of RP mundane and predictable, and thus boring. My preference in political RP has often raised one's eyebrows because in their opinion it is too snobbish or far-fetched, or both. Neither of the sides is right, imho, people just have different preferences in terms of RP. This is one of the reasons why people bond in cliques and factions - to find like-minded people with similar interests, including the place of RP or style of RP.
I don't believe that preference on what you RP has a lot of baring on the quality of that RP.
One of the characteristics of a good RP environment is when you have people playing the mundane and developing their own characters. Brining more vibrancy to the void. I've not seen anyone ever suggest this would be bad RP. Its just a different flavour. However, in saying that. There is the ever prevalent spectre of snowflakes/mary sues.
Depending on what you RP there are certain standards you would expect because of what you say the character is. Like the example of an Admiral flying a fighter, or a Private flying a battleship as mentioned before. There are expectations everyone has and those are not entirely subjective. Subversion of expectations typically comes from strenuous circumstances rather than "I just felt like it."
(04-19-2021, 11:42 AM)Dhomie42 Wrote: This honestly describes yet another issue I think exists.
Some people are only willing to RP with others they deem worthy of it, so to say. Anyone else is just a secondary priority when it comes to RPing.
Friends RPing with each other more and all that is very cool and good, don't get me wrong, but other players exist as well, and they should be given the basic respect to interact with, or at least try to interact with them, regardless whether you like said players or not.
As for others' RP preferences, that's a subjective matter, something that can't really be changed. If you prefer political, or military RP, that's fine, there are basically the lawful factions that can provide that to some extent. If you prefer casual RP and all that, unlawfuls, Freelancers, corporations, Zoners etc. can provide that as well, however I often see people having several preferences, and these end up mixing, which I personally find interesting, because they're not 1-sided that way.
Anyhow, yes, yet another fair point.
Avoiding interaction, or even going further as to specifically avoid or fly into interactions with people you prefer is something that I believe everyone would agree is poor. Obviously this idea needs to be tempered with the context of what is happening. Such as a smuggler avoiding police.
Overall Dhomie has a point, but the issue of people avoiding others is difficult to rectify without overstepping what rules ought to be for. It should be discouraged as a community 'regulation' rather than a potential rule enforcement for RP standards.
But there does seem to be a fair bit of agreement with what is good/bad RP even if its subjective.
This was taken 10 minutes ago. I think a lot of you make good points but we have to start somewhere. If I had a say, it would be to start cracking down on names like these. Having Moderators take part in renaming vessels that break the RP world. Like this one.
Just as the constant increase of entropy is the basic law of the universe, so it is the basic law of life to struggle against entropy. - V. Havel