I'm a light fighter pilot, weak against capship (cause i don't have any power to destroy them) but strong against fighters and bombers.
After piloting some of light fighters, I think i can contribute to balance them
Light Fighters :
The goal of all light fighter is to cause the less damage (lvl 9 guns max, low powerplant) but have a really high turn rate.
With equals skills of the 2 pilots, they have to win all duel against the heavy fighters and the bombers (over turn). But in a large battle (5v5), their impacts have to be one of the lowest possible (low damage).
The fighters came per actual angular speed. (Its easier to find them with FLStat, they are on the top)
Nomad Fighter :
Bots/Bats : 65
Hit Point : 11800
Max Angular Speed : 2 rad/s
Power Capacity : 15900
Power Regeneration rate : 1650 /s
My purpose :
NO CHANGE
The nomads are simply better than all humans ... Why do you think humans are afraid about it ?
Arwing :
Bots/Bats : 36
Hit Point : 5500
Max Angular Speed : 1.5333 rad/s
Power Capacity : 8000
Power Regeneration rate : 800 /s
My purpose :
Bots/Bats : 40
Hit Point : 6200
Max Angular Speed : 1.5333 rad/s
Power Capacity : 8000
Power Regeneration rate : 800 /s
Price up to : ~ 1 500 000 credits (200 000 more)
The Arwing got some bugs with his weapons but it may be fixed. It is the only corsair light fighter who can be used in combat (The decurion is really a weak one).
His hull have to be upped almost to the Loki but have to keep a disavantage due to the preferance in heavy fighters for the corsairs, I mean most of corsairs ships are heavy fighters (legionnaire, centurion, titan).
Liberiator :
Bots/Bats : 38
Hit Point : 5800
Max Angular Speed : 1.4667 rad/s
Power Capacity : 8000
Power Regeneration rate : 800 /s
My purpose :
Bots/Bats : 36
Hit Point : 5600
Max Angular Speed : 1.6 rad/s
Power Capacity : 7500
Power Regeneration rate : 750 /s
Did Liberty lose their technicals after the Patriot and Starflyer ?
Lower powerplant to respect the turn speed. In addition, the liberty weapons use a lot of power... so it makes this ship one of the weakest but faster than most of others.
Nomad Light Fighter :
Bots/Bats : 45
Hit Point : 7000
Max Angular Speed : 1.4 rad/s
Power Capacity : 11400
Power Regeneration rate : 1160 /s
My purpose :
Bots/Bats : 30~35~40
Hit Point : 7000
Max Angular Speed : 1.6~1.7 rad/s
Power Capacity : 11400
Power Regeneration rate : 1160 /s
Price up to : 10 000 000 credits (You can't use it as a simple ship)
Playing a nomad light fight don't give the right to kill every one on sight, so a minimum of RP is needed !
This ship is a "baby nomad". His goal is to grown and become an adult. So his power is lower than an adult but his agility may not be decreased this much. => 1.6~1.7 turn rate
In addition, his regeneration power (bots/bats) is not complete and almost weak. => 30 to 40 bats/bots max. It is about one and half instant regeneration.
1vs1 they can be to a degree countered by long jousts. Hard to do anything with that.
Powerplants
no need to make powerplants with tiny differences at all. It just takes space since need to make a separate powerplant type. Some can use a slightly bigger one (HF one, 9000/900), but none need smaller IMO.
now the ships
The ones that are perfectly ok:
Arrow - great agility but only 2 guns
Hussar - good turning, very small, good strafe
Phantom - good turning and strafe
Scimitar - good turning and extra firepower
Tigershark - very fast turning, bad strafing
Wyrm - good turning, great strafing (1vs1 against a BD fighter is close to impossible though)
Nomad Light Fighter (public) - Sabre powerplant!!!!, lvl 9 shield (all other LFs have lvl 8) Torpedo mount in the middle of the ship!!!, that thing rapes fighters with mini razor. Yes I have one;)
The ones that need changes:
Arwing - apart from the obvious problems, its hitbox is not all that great
Decurion - turning increase (to scimitair level) + maybe HF powerplant or extra armor
Griffin - turning increase
Hyena - turning increase, forward firing turret
Liberator - turning decrease , it's tiny and extremely agile, should be moved closer to Wyrm
Loki - better hitbox (smaller and with wings) - AoM is doing it I believe
Sea Serpent - turning increase
Slipstream - proper hitbox
Igiss says: Martin, you give them a finger, they bite off your arm.
Agreed, Liberator is the best LF at the moment, and increasing it's turn rate would not be very balancing.
Lucendez Wrote:
It is every Corsair's responsibility to die a beautiful death in defense of Crete, regardless of how OORP or how capwhoring the opposition is. Launch your fighter, joust the battlecruisers and die a beautiful death. Then, drink it down in the bar.
I would hardly say bombers are 'ok' - they're currently the most overpowered class of ship in the game. A bomber can take out anything up to cruiser sized on it's own, and can take out most VHF's depending on what bomber you're flying.
Light fighters could use some sort of boost but you have to be careful with it, most LF's (liberator, arrow, wyrm, etc.) are nearly impossible to hit with guns as long as the pilot flying the LF knows how to dodge, so giving them any real amount of firepower would make them too powerful.
All LF's are really designed for is to take out bombers and VHF's.
no need to make powerplants with tiny differences at all. It just takes space since need to make a separate powerplant type. Some can use a slightly bigger one (HF one, 9000/900), but none need smaller IMO.
Where have you seen a light fighter was enough big to mount a heavy fighter generator ?
They are small, keep them small.
And try in a light fighter to activate only lvl 9 weapons. You don't consume any power ! The arrow got it all the time ! He don't know the lack of power. Except the battleships, no other ship may not know it.
Quote:Liberiator :
Bots/Bats : 38
Hit Point : 5800
Max Angular Speed : 1.4667 rad/s
Power Capacity : 8000
Power Regeneration rate : 800 /s
Leave liberty guys, its really a weak ship with his turn speed. He will not pass a nice day in Omicrons/Omegas
If you think its impossible to destroy them ... leave your heavy fighters and bombers, its useless against light fighters
Its not my fault if there is no more good pilots in New York.
And liberty weapons are really weak
magma hammer = 500m/s speed : you touch NOTHING with that crap
vengeance = 1600 damage per second with a reaper (almost 2000 dps) power consumption
Who may win ? An order with a corsair arwing or a navy with a liberiator ? For the same skill, i give the order winner !
then, the wyrm... are you so sure he's perfect ?
Kusary had the perfection in agility (see only Vanilla ships, the first one in turn speed is the Drake Light Fighter from Kusary). Why may it change ?
Here we do the balance between light fighters, not between light and heavy fighters.
Just forget the heavies.
I have little experience with PvP'ing in Light Fighters, until I started the Sentinel RP. That Liberator is such dynamite in a fight 1v1 with anything in the fighter class, even bombers.
Over the past 3 days I've had a good couple of fights. Here is a slight rundown:
Against a Sabre - Nearly won, forced to retreat (20 minute battle, sore hand...) :unsure:
Against a Falcata - Raped him he just couldn't turn quick enough :)
Against a GB - Taking all bets! You guessed it, I legged it. Weapons ineffective... :(
Against a phantom - Nukes blew us both up... :mellow:
Against a pirate transport - Weapons ineffective. Had to abandon.:(
Light fighters are cursed with being just for RP and supporting heavier fighters, not to mention annoying the hell out of the enemy. I think I badly annoyed that Hacker as well, he was quick to force me to leave and yell oorp.:$
The Liberator doesn't need much of a boost. If RPing Liberty Police like I am, its cursed with bad weapons IMO, if I shove on Imp. Debs, it'll crack under hull busting. Shove on Magma Hammers, and pray you have good aim... I have a half good aim, testing my new hammers out.
' Wrote:Where have you seen a light fighter was enough big to mount a heavy fighter generator ?
They are small, keep them small.
I Decurion will get same turning as Scimitair it should either have HF powerplant or more armor, to counter the extra gun on Scimitair. That's where I got it from.
Quote:And try in a light fighter to activate only lvl 9 weapons. You don't consume any power ! The arrow got it all the time ! He don't know the lack of power. Except the battleships, no other ship may not know it.
Depends a lot what lvl 9s you use. As you may have noticed 90% of lvl 9s are getting changed. Just about all are getting more damage for more energy. Try to do that with Krakens/Buckshots/Adv. Splitter etc... you ran out of energy even now.
If you activate half the guns on Titan you can actually gain power as well, so "activate half of the guns" is not really a argument. Not to metnion GBs can gain power firing all normal turrets.
About Liberator:
Quote:Leave liberty guys, its really a weak ship with his turn speed. He will not pass a nice day in Omicrons/Omegas
If you think its impossible to destroy them ... leave your heavy fighters and bombers, its useless against light fighters
Its not my fault if there is no more good pilots in New York.
And liberty weapons are really weak
magma hammer = 500m/s speed : you touch NOTHING with that crap
vengeance = 1600 damage per second with a reaper (almost 2000 dps) power consumption
Who may win ? An order with a corsair arwing or a navy with a liberiator ? For the same skill, i give the order winner !
Have you actually flown it in a fight? It's AWESOME, it owns just about anything without breaking a sweat.
I remember I had a go with Zapp in Liberator (me in Slipstream), all in all we are fairly even I'd say. He wasted me (even with the non-existent Slipstream hitbox). Since I bought it I just like never get any hull damage at all, it can dance around enemies.
Quote:then, the wyrm... are you so sure he's perfect ?
Kusary had the perfection in agility (see only Vanilla ships, the first one in turn speed is the Drake Light Fighter from Kusary). Why may it change ?
It is very agile yes, turning is not extreme but "agility" makes up for it.
Tenacity is right (uhh am I saying that?), just read the middle of his post.
Also LF vs VHF is a bit like GB vs Cruiser.
1vs1 GB should have hard time killing the Cruiser. In pair the Cruiser gets owned. Now the difference is that if you do this in a mass fight and 2 LFs pick up a VHF or Bomber he is going down. There's now way the others can defend him, since LFs are so small.
Igiss says: Martin, you give them a finger, they bite off your arm.
Quote:I would hardly say bombers are 'ok' - they're currently the most overpowered class of ship in the game. A bomber can take out anything up to cruiser sized on it's own, and can take out most VHF's depending on what bomber you're flying.
You are mistaken here. Bombers require a lot of practice.
Put anyone who used only VHF's in the past in a bomber and see what happens.
True, bombers have most potential from the fighter class, but to max that potential you need to practice a lot.
Even when you master the bomber art, skilled VHF's can easily bring you down, with a proper strategy.
To take a Cruiser on your own.. I know only a few people who can do this, under the condition that Cruiser captain isn't blind.
Taking a Kusari Dessie (with a skilled captain) is nearly impossible. Even 2 bombers have troubles with it.
It all depends, really.
Most important factor definitely is a pilot.
Next one is what kind of ship he flies, and third is what kind of support he has.
Of course, some skilled bomber can't be easily taken down, so you need some assistance.
Nothing new, you need it when fighting a GB/Cruiser/BS as well.
Some of them, but only just a few, are a bit overpowered.
Some of them are underpowered.
But globally they are just fine.
As for the LF's, it is very dangerous to improve anything on them.
Especially on already good ones.
Some of them require improvement, yes, like Hyena, but globally they are fine as well.
Lucendez Wrote:
It is every Corsair's responsibility to die a beautiful death in defense of Crete, regardless of how OORP or how capwhoring the opposition is. Launch your fighter, joust the battlecruisers and die a beautiful death. Then, drink it down in the bar.