I just saw Alex's post.
The /base supplies command is awesome.
Not only does it make it easy to check what is needed, but since it is listed in the DCAce.log, it can be easily exported to Excel.
Now the question is: is it possible to have this for the whole inventory of a pob?
I personally think that having an excel sheet (or whatever someone prefers) is much clearer than the ingame inventory,
Was this plugin tested behind the scenes on select ships? I know of somebody that could not jettison the Kidnapped VIPs in space prior to this being activated.
Does the jettison block extend to trading the commodity?
It ain't about what you are capable of, it's about what you're willing to do.
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(03-20-2023, 03:29 PM)NOVA-5 Wrote: Can't jettison Kidnapped VIPs manually but you can if you bind a key for it in your game control options.
The fix made it so that 'jettison all' keybind doesn't bypass that restricton. The only way to get rid of VIPs now is to sell on an NPC base. Or dying.
(03-20-2023, 01:47 PM)Racerdude Wrote: Was this plugin tested behind the scenes on select ships? I know of somebody that could not jettison the Kidnapped VIPs in space prior to this being activated.
Does the jettison block extend to trading the commodity?
Previously the plugin only blocked the jettison if you tried to jettison it via the inventory button. 'Jettison All' keybind bypasssed that restriction. That's what was fixed, see above.
He means limit the max Crew (or humans) you can load on particular ship type.
Personally, I feel that this change regarding VIPs is a bit too harsh. It is something that potentially removes another group activity of people building and using "smuggling hubs" that need to be discovered (and then subsequentially sieged by the lawful factions) in favour of something that nobody ever does (freighter trading).
I would keep the limit for Barges, as that was really an overkill exploit, but I don't really see a problem with 5kers.
Let the players deal with the issue inRP, instead of imposing some artificial limits.
Nah what i did try to say is if wip's can be fixated so it cant be jettisoned out can normal ship crew also made so that it can be locked on caps like some equipment?
Is that doable?