Posts: 3,384
Threads: 104
Joined: May 2012
Staff roles: Balance Dev
(03-30-2023, 04:02 PM)TonyB Wrote: Yes, but don't forget, if you go on a vacation as a POB owner for 2 weeks, the base will put you down 140k...
Options:
- Have friends maintain the PoB while you're away.
- Pay players/player groups to maintain the PoB while you're away. Shipping corporations are probably a good fit if you're lawful. I doubt many of them feel like they have too much to do besides just trading.
- Pre-load the PoB with loads of materials. You can build additional cargo modules for this if needed.
- Accept that your PoB is going to be vulnerable while you're away. It is a permanent structure, unlike ships, and that offers advantages (always available) and disadvantages (..always available). Even if you don't supply your crew with sufficient supplies, a fully-healed PoB takes over four weeks to die (well over two months with crew present), so it'll still be there when you get back even if you do none of the above.
At present a fully healed POB will take:
Core 1 to full decay from full health (400 million hps) = 463 days.
Core 2 to full decay from full health (600 million hps) = 457 days.
Core 3 to full decay from full health (800 million hps) = 457 days.
Core 4 to full decay from full health (1,200 million hps) = 554 days.
to decay to 0 hps.
With the W&T damage happening now 6 times faster, it will mean:
Core 1 to full decay from full health (400 million hps) = 77 days.
Core 2 to full decay from full health (600 million hps) = 76 days.
Core 3 to full decay from full health (800 million hps) = 76 days.
Core 4 to full decay from full health (1,200 million hps) = 92 days.
to decay to 0 hps.
'I would like to be half as clever as some people like to believe they are' Life is full of disappointments, it is how we handle them that helps to define us, as a person
(03-30-2023, 05:59 PM)St.Denis Wrote: At present a fully healed POB will take:
Core 1 to full decay from full health (400 million hps) = 463 days.
Core 2 to full decay from full health (600 million hps) = 457 days.
Core 3 to full decay from full health (800 million hps) = 457 days.
Core 4 to full decay from full health (1,200 million hps) = 554 days.
to decay to 0 hps.
With the W&T damage happening now 6 times faster, it will mean:
Core 1 to full decay from full health (400 million hps) = 77 days.
Core 2 to full decay from full health (600 million hps) = 76 days.
Core 3 to full decay from full health (800 million hps) = 76 days.
Core 4 to full decay from full health (1,200 million hps) = 92 days.
to decay to 0 hps.
Posts: 1,028
Threads: 63
Joined: May 2011
Staff roles: Coding Developer King of FLServer
(03-30-2023, 04:25 PM)Fab Wrote: wouldn't increasing the frequency of damage ticks increase the strain on the server? It would be better to simply multiply how many materials a base consumes per tick by 6.
Biggest drain on the server resources is opening and saving to files, which happens during repair cycles and selling/buying commodities. Wear and Tear now happen just before during every repair cycle instead of every 6th, so the change in load is not significant in any way.
Well for me, its been a long time coming I suppose.
I own both Freeport 12 bases in Galileo, and Real Life took over a few months ago and it has meant that the bases have not been getting the attention they deserved. To be honest im finished doing anything at all with them now and trying to log more and more than usual is not going to work for me.
Cant remember exactly how long these bases have been in the game because I came into Freelancer as they were being built and took over ownership gradually seeing as our group deminished slowly but surely. Keeping these bases stocked by corporates is not really an option, seeing as previous actions with my other trading companies have forced me to stop trading all together and concentrate on Real Life more and more and just log Freelancer when I want to.
Not saying that this idea is bad, but it may sway people away from actually making a base, seeing as some people and groups only use them for RP purposes.