(03-31-2023, 06:52 PM)Lachtraube Wrote: Also, I don't understand why they don't set it up so that W&T is dependent on the station? Why does a Core 1 go down as fast as a Core 4? Why isnt the W&T stronger on bigger stations than on the small ones?
If you notice, from a previous post of mine, that all the Core levels have a different amount of W&T damage.
Quote:At present a fully healed POB will take:
Core 1 to full decay from full health (400 million hps) = 463 days.
Core 2 to full decay from full health (600 million hps) = 457 days.
Core 3 to full decay from full health (800 million hps) = 457 days.
Core 4 to full decay from full health (1,200 million hps) = 554 days.
to decay to 0 hps.
With the W&T damage happening now 6 times faster, it will mean:
Core 1 to full decay from full health (400 million hps) = 77 days.
Core 2 to full decay from full health (600 million hps) = 76 days.
Core 3 to full decay from full health (800 million hps) = 76 days.
Core 4 to full decay from full health (1,200 million hps) = 92 days.
to decay to 0 hps.
Seeing as there isn't much difference in the time it takes for a Base to totally degrade, it can be seen the the higher Core Bases take more damage than those below them.
Quote:And correct me if I am wrong, but as an OF (with enough people), you can get a Core 5 base in which W&T is disabled? Why don't they have to do the transportation and logistics to keep the base up?
Because it was decided, a very long time ago, that Core 5 Bases would be an OF Perk and that they would have their W&T waivered.
Quote:Core Five
- Official factions that have proven responsible and productive role playing members of the community for at least three months as Core 4, may request to have their bases upgraded to Core 5. If factions wish to upgrade to Core 5, they must file for a request in this subforum.
- Once approved, base owner will receive, from the Server Administrators, another set of 'blueprints' to upgrade their base. Again, these blueprints are non transferable and any abuse will result in loss of base.
- With the upgrade to Core 5, wear & tear damage on the base will be disabled, and owners can further request the removal of FOW consumptions through a special roleplay request.
- Only one Core 5 base per official faction is permitted. If officialdom is lost, the Core 5 upgrade will be downgraded to Core 4.
Quote:In my opinion, it would have been much better to raise the cost of building one. People say it should be a job for a group of people, so why is it so easy to build one?? Like a core upgrade needed 380,000 items or 76 trips with a 5k. Even the price for a core upgrade is only about 418,000,000 credits + maybe a fee.
This has been discussed on many occasions, but nothing has ever come of it.
Ok i Get all of this stuff, and its good that Not supplyed Bases Decay faster. But if i have Understood the Original post Right then it also mean that the Consumption Rate of FOW and Repair/Upkeep Materials shall increase from 1440 Units a Day to 8640 Units a Day. In My Eyes this Punishes all the Pepole that Supply there PoBs and use them for RP Purposes and such.
Let me Give you a Example. We Have 2 Tier 2 PoBs in OS&C Property. We supply them ususaly once or twice a Month with 20k of FOW and Hull Plates Each. With a Increase In FOW and HP consumptions like this we would now be Forced to Supply the Base every 2 Days. I understand that you want to Get Rid of Old Not Supplyed PoBs and thats Fine, but a Increase in Upkeep will only Make POBs more Unatractive for Pepole. We Usualy need 3 to 4 Hours to stock our POBs, and it works fine if we do it once or two times a Month. But i dont think that Orbitals Members have Time to Refill the POBs every 2 days.
To the people above: There are currently 31 active Barges (+ 8 event ones if I remember correctly) on the server. Why not use their services if you hate supplying stuff so much?
(03-31-2023, 10:37 PM)Chenzo- Wrote: From reading this thread a few points are very clear:
People like the fact unmaintained bases will die quickly- let’s up this to a base without supplies will pop within a week. Not the 70ish day mark. (My suggestion based on clearing the server of unmaintained bases).
The next point is also very clear; people like that a base with all three repair components will only use one to maintain- that’s fantastic(Reinforced Alloy). The other two (Robotic Hardware & Hull panels which also take up x2 a unit) will only be eaten to repair faster if damage is taken, in example a siege.
The final point is also shared universally;
The 6x more requirements to keep them alive sucks balls to the tenth degree- why not just leave the consumption rates as they are. Double if really necessary. But 6x? That’s ridiculous. Double or similar would also compensate for the bases not eating the 2nd or 3rd repair commodities under wear and tear.
The final point here would mean players would start stocking their bases solely with repair items and not the ores for most of the bases intended use- the ones which see the most activity for players- also, bases with factories would be significantly slowed as 95% of any base would end up as wear and tear items.
(03-31-2023, 10:43 PM)LuckyOne Wrote: To the people above: There are currently 31 active Barges (+ 8 event ones if I remember correctly) on the server. Why not use their services if you hate supplying stuff so much?
What about the unlawful bases? There’s nothing for that.
(03-31-2023, 10:43 PM)LuckyOne Wrote: To the people above: There are currently 31 active Barges (+ 8 event ones if I remember correctly) on the server. Why not use their services if you hate supplying stuff so much?
Ever Piloted a Brage? I can tell you it's no fun when you are Bumped into Oblivion for the 10th time by NPCs and such. Sure they can Carry a Lot but they are also Slow as hell and are a pain in the butt to Manouver. I don't Mind keeping our POBs Stuffed with the FOW and HP needed, but an Increase by 6 or 7 Times feels like a Punishment to me and all others that Did their Part and Played by the Rules.
(03-31-2023, 10:42 PM)Megaera Wrote: Just my thoughts on this:
Why not do the 6x decay rate when not fully staffed (crewed)
Keep passive decay at the same rate or double it, but not make 6x the standard rate.
Pros of this:
- People don't have to no-life pob supply 4 times a week to keep one alive
- neglected pobs (with dead crew) will decay really fast.
This will negate the clutter and rewards proper upkeep, without forcing people who don't have a lot of free time into a pob hell.
I Like What Meg Proposed and I think it's a Fair Model for anyone. And it would get Rid of the Zombie POBs in a Reasonable Time Frame.
(03-31-2023, 10:43 PM)LuckyOne Wrote: To the people above: There are currently 31 active Barges (+ 8 event ones if I remember correctly) on the server. Why not use their services if you hate supplying stuff so much?
There are a lot of barges but i doupt that anyone will move a Barge from Bretonia to Kusari to get 10Mil worth of RA to a POB.
So you need to make use of a faction near to you. Like DHC for Rheinland as an example.
Than comes to point, that they can charge what they want. And depending on how much they charge you either spend time farming the Credits ( 80% will transport ores becouse thats what makes money ) or spend the same amount of time transporting the good by yourselfe.
+ Some bases are run by Pirates / Corsair / Order what ever and i only know of 1 unlawfull barge wich is run by Corsairs.
@Chenzo- : Yes unmaintained bases or random bases that dont make sense inRP should be removed.
I kinda liked that you can keep a Base running with 1 component and if you want it to repair faster ( After core upgrade / siege ) you can use multiple items.
@Lord Helmchen : I heavily use my base for RP. If i am now forced to do runs everyday, than i must take that time from the time i am actually play the game. As i had intened to build some more Bases and use them for RP this is a big no. Since i would not be able to either supply them or pay someone to do it for me.
@Megaera : This kinda sounds like an idea. If a base is supplied like now ( maybe 2 or 3x that ) its all good. And if you dont Care for some times its just gone within a few weeks and not like now in a year or so. And even faster if your Crew dies. That sounds like a very good compromise
P.s. there is certain benefit to 6 times building speed as well. Bases become less tamagochi hard to achieve, when Core 1 can be fully repaired in 3 days.
People destroying bases for lulz will stop preventing gameplay to people
In the end I think perhaps current idea is actually excellent (what announced admins)
Your idea megaera has some merits but it keeps old dynamics to bases which are kind of not fun perhaps
With fast repairing, people can more concentrate on using base functionality and its R P requirements (for fresh starters) and having may be even unlawful bases since bases will be able easily surviving lawful siege.
Hook quickly shield and fuel, and your base will start repairing faster than any siege can cause damage ^_^ going to be totally newbie friendly. Screw governments and terrorists ruining novice bases fun ^_^ governments and terrorists should not dictate fun for players
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From the point of having bases everywhere your idea is better I guess. But from the point of fresh blood to bases, 6 times building speed is cooler
Ergh, both paths have their own merits and kind of hard to choose which one is cooler
P.P.S. tbh, with new mechanics kind of tempted to return for pobs and building illegal one ^_^ i already have places in mind where I wish to do it
(03-31-2023, 10:43 PM)LuckyOne Wrote: To the people above: There are currently 31 active Barges (+ 8 event ones if I remember correctly) on the server. Why not use their services if you hate supplying stuff so much?
P.s. there is certain benefit to 6 times building speed as well. Bases become less tamagochi hard to achieve, when Core 1 can be fully repaired in 3 days.
People destroying bases for lulz will stop preventing gameplay to people
In the end I think perhaps current idea is actually excellent (what announced admins)
Your idea megaera has some merits but it keeps old dynamics to bases which are kind of not fun perhaps
With fast repairing, people can more concentrate on using base functionality and its R P requirements (for fresh starters) and having may be even unlawful bases since bases will be able easily surviving lawful siege
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From the point of having bases everywhere your idea is better I guess. But from the point of fresh blood to bases, 6 times building speed is cooler
Ergh, both paths have their own merits and kind of hard to choose which one is cooler
Fast buildup will also make them impossible to siege. They already take days with current rates. If you multiply this, you practically make anything above core 1 immortal.
But aside from this aspect. The upkeep itself will leave less room for other ventures. POBs will become inaccesible to casual players.
I mainly proposed the idea because it allowed people to be extra rewarded for just keeping the crew and all supplied.
It will just become a grind to keep the thing going with so much upkeep and it will become frustrating in the long run.
Sure faster buildup is fun, but it also causes it to become a second job when you stick to these rates. Disco simply isnt that populated anymore and there are many PoBs that are years old that are still being cared for by long time players.
Your idea focuses on the brand new ones, but I think the existing ones should be given a bit of a leeway too.