This is a web page with a price calculator of construction materials.
In the next few days i will be completing the work and add a second page with the items produced by the modules.
Take in mind this is a BMF tool and for this reason some materials show slight adjustments to their source system in order to best serve our interests.
Hope this is useful.
BMFneuralnet
PS. Use the systems away field once to update the table
What is uranium used for? Is it used in some processing/refining or is it just mine it and sell it?
Currently afaik it just makes MOX production more efficient, from 33% to 50%. Imo not worth the price to ship it in for most places, but might be useful for fulfilling a quota.
Could someone please type up an exemplar of the full correct commands for constructing a hydroponics facility? This will help my confused mind to get the format and order for it understood.
(11-04-2023, 12:47 AM)Eichy Bumm Wrote: Could someone please type up an exemplar of the full correct commands for constructing a hydroponics facility? This will help my confused mind to get the format and order for it understood.
(11-04-2023, 12:47 AM)Eichy Bumm Wrote: Could someone please type up an exemplar of the full correct commands for constructing a hydroponics facility? This will help my confused mind to get the format and order for it understood.
Is it /build utility start 1 ???
yes
Thank you. It worked! I wonder if it would be wise to insert a few examples of how it is written up in the guide.
I'm trying to find a listing for POB crew/scientist etc for each POB buildable Modules can anyone point me in the correct direction please if it has already been listed.
I think that Refinery crew and the likes should be included on the Build Items in the Guide, because each Items list needs to have the number of crew numbers listed at the bottom of the , if none, "Crew: None" should be used etc. or something.
Construction materials for Industrial Refinery
Hull Panels - 5000
Industrial Materials - 5000
Robotics - 5000
Construction Machinery - 5000
Optronics - 2500
Operational needs: Crew: 100 <-----
(11-04-2023, 05:57 AM)SwiftWing Wrote: I'm trying to find a listing for POB crew/scientist etc for each POB buildable Modules can anyone point me in the correct direction please if it has already been listed.
I think that Refinery crew and the likes should be included on the Build Items in the Guide, because each Items list needs to have the number of crew numbers listed at the bottom of the , if none, "Crew: None" should be used etc. or something.
Construction materials for Industrial Refinery
Hull Panels - 5000
Industrial Materials - 5000
Robotics - 5000
Construction Machinery - 5000
Optronics - 2500
Crew: 100 <-----
'I would like to be half as clever as some people like to believe they are' Life is full of disappointments, it is how we handle them that helps to define us, as a person
- POBs built in non-House space that are bordering a House system, as listed below, are not allowed to be engaged for lack of payment, should one be issued.
- Should add this means by House Lawfuls, you have Core, Crayter, GMG Laws and unlawful pirate lines who can issue demands
It's a bit disappointing you want the RP from Core 3+ but you still allow basically a /1/2 without making demands by unlawfuls etc.