Posts: 3,334
Threads: 103
Joined: May 2012
Staff roles: Balance Dev
I've already dropped the multiplier down to 1 for a nice and lovely 20 days of decay for a Core 4. In order to make things scale more reasonably we'll need to adjust W&T to not scale with core level. That, in turn, affects how quickly a PoB repairs and therefore how many sieges it would require to destroy one, so we'll have to tinker with the numbers a bit to get the intended result.
those exoctic modules ... i know they make code weapons and shields and other stuff .... but what they make in detail? is there a list in detail of what they can make and what materials they need?
Also, why does the process have to last for 6 days?!
The resources needed are quite scattered and the mining in uncharted takes a while.
Overall 7 days to make a code gun in your PoB, minimum (that is if you have the time to invest and play at least 4 hours a day)
'I would like to be half as clever as some people like to believe they are' Life is full of disappointments, it is how we handle them that helps to define us, as a person
(11-09-2023, 08:08 PM)Lachtraube Wrote: I am a bit confused about the FOW consumtion.
Is it :
1 Crew x 1 Water + 1 Oxygen + 1 Food every 12h
+
1 Scientist x 1 Water + 1 Oxygen + 1 Food every 12h
?
Crew and Scientists require 1 each of FOW every 12 hours.
'I would like to be half as clever as some people like to believe they are' Life is full of disappointments, it is how we handle them that helps to define us, as a person
1. Are Hyperspace scanners removed (MK 1,2&3) ? Cant seem them on survey module crafting list.
2. What are these 2 new commodities? (Reflective Lattices and Organic Capacitors)? Cant find any info about them not in this thread, not in mining thread too? Are they mineable? Where?