So... I charged up my jump drive to jump to Tau 31, spent 200,000 credits on batteries for it, charged it up and...
couldn't enter.
Apparently I had some item or other taking up cargo space, so I had to jettison a couple items beforehand, no big deal, it took only about 20 seconds to check through my cargo for any items.
In that time the jump hole had collapsed. Complete waste of 200,000 credits.
Can the collapsing jump holes stick around for a bit longer than the less than a minute it is currently? Or maybe even just have a smaller acceptable limit of cargo rather than none at all? There isn't very much reaction time to fix the mistake before the hole collapses.
I know that one of the biggest annoyances (and one of the reasons why we don't as often) in raiding New York as Outcasts is that some of our party runs into some small issue or other, and has a very small amount of time to fix it, before some get left behind, can't come at all, and waste a lot of credits.
Basically... can the time be extended by a little?
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This is one of the reasons we're making Unstable Jumpholes, JD ones included, allow all ships with up to 650 (volume of) cargo aboard to go through in the future. Some tiny amount of random pilots and military salvage won't get in the way.
We could also extend the jumphole lifetimes a bit, I guess.
Yes, specially in ships takes forever to even move ...
But i wanna ask, why the old feature (like a real jump in space) were removed? man, opening a Jumphole should be taxing even more than just jumping your ships while the Jumphole should be useful with the Jumpdrives that already have the ability to make more than 1 ship jump, but for the normal ones when only 1 ship is allowed to jump, well, it makes no sense ...
If I may add to the above, I find the solo JD incredibly taxing. I can understand the cost of the batteries for a group jump but for solo its quite ridiculous considering they are also dropped on death. I think halving the solo JD needed bats or making them non droppable on death would be a sensible qol change.
(03-24-2024, 05:17 PM)Uknown Wrote: Yes, specially in ships takes forever to even move ...
But i wanna ask, why the old feature (like a real jump in space) were removed? man, opening a Jumphole should be taxing even more than just jumping your ships while the Jumphole should be useful with the Jumpdrives that already have the ability to make more than 1 ship jump, but for the normal ones when only 1 ship is allowed to jump, well, it makes no sense ...
This game mechanic was introduced to prevent players from cruising into a battle zone & ‘lol group jumping’ other players who may not wish to be jumped.
It’s also a sequence that can be entirely controlled as apposed to the previous system.
This is a case of game mechanics needs over rides ingame visual/technicalities. I do agree the previous system was far, far better from a player perspective. That’s just the way the dev’s wanted it.
(03-24-2024, 10:46 AM)Kauket Wrote: What one are you using?
Although I did notice that for some reason the JD time was reduced on MK2+ Mk3 for some reason at some point. It's a bit annoying.
During the OP I was using a JD2, so that would make sense.
If like Haste said *some* cargo was allowed through, that would fix most of the problems I run into, (especially people getting left behind in raids), though a little extra time would be nice as well. With how expensive messing up a JD jump or even worse a timed JD4 matrix jump can be, say, 30 more seconds would go a long way
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It seems they were (accidentally?) changed from the original 30/60/120 second lifetimes for JD2, JD3 and JD4 to 30/45/60. I may have done this myself, it may have happened in some Config File Incident. I honestly don't know. Regardless, as of one of the restarts today the lifetimes are back to those stated in the infocards, so 120 seconds for JD4.
What about the Nomad jump drive? Please don't forget them.
There version of a JDM4 has a two minute start time only for it to last 30 seconds. So if someone slowdocks you are basically out and stuck in the original system.