(04-21-2024, 04:32 PM)TheSauron Wrote: The diary seems to only mention fighter and bomber balance. Which side of the fence do fighterbombers fall on?
from what we can gather, the class homogenises itself as Fighter-Bomber.
I assume all withstanding fighter bombers, light bombers, and some mediums will have the standard bomber shield. And the bigger mediums and all heavies will have the advanced bomber shield.
There is also the notion that bombers who closely resemble their fighter predecessor, will inherit that agility, akin to the Vulture.
Can I ask for a bit of clarification on snub weaponry;
Do these changes suggest that snubs with zero weapons attached with have ‘faster’ manoeuvrability stats with each gun adding ‘mass’ and therefore slower, OR just ‘heavy weapons’ adding mass??
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(04-21-2024, 11:29 PM)Chenzo- Wrote: Can I ask for a bit of clarification on snub weaponry;
Do these changes suggest that snubs with zero weapons attached with have ‘faster’ manoeuvrability stats with each gun adding ‘mass’ and therefore slower, OR just ‘heavy weapons’ adding mass??
Many thanks (:
For the time being it is exclusively bomber guns (Arbalests, Renders, Firestorms, etc.) and heavy bomber guns (Hellfire Rocket Pods, Starkiller Torpedoes..) that add mass. Everything else is effectively "weightless" at 0 mass. There's no benefit to leaving slots open. I expect us to want to build on the concept after 5.1, but for now it's really quite simplistic.
(04-21-2024, 11:29 PM)Chenzo- Wrote: Can I ask for a bit of clarification on snub weaponry;
Do these changes suggest that snubs with zero weapons attached with have ‘faster’ manoeuvrability stats with each gun adding ‘mass’ and therefore slower, OR just ‘heavy weapons’ adding mass??
Many thanks (:
For the time being it is exclusively bomber guns (Arbalests, Renders, Firestorms, etc.) and heavy bomber guns (Hellfire Rocket Pods, Starkiller Torpedoes..) that add mass. Everything else is effectively "weightless" at 0 mass. There's no benefit to leaving slots open. I expect us to want to build on the concept after 5.1, but for now it's really quite simplistic.
Thanks for clarification.
I like the idea of mounting hyper weaponry being possible to mount and fire but at the cost of a bit of manoeuvrability.