I'll be honest, I liked to game my way in PvP via cheese/meme builds/strats (which was great fun, RIP tiny Annapurna, missile recyclers and instakill SNAC, shout out to Nauru for being the MVP and exploding Corsair dreads) and when that didn't work or stopped becoming an option I'd just use my leadership positions to collect friends and top PvPers like pokemon and lend them shared accounts.
I was like above average to good at one point at least in caps though I guess.
Otherwise ngl PvP in this game has never felt that rewarding to me (at least in terms of effort vs what you get out of it) compared to games like Smash or Titanfall. For me, I really enjoy PvP in games where you can do some cool shit, share the clip with people and it's fairly easy to appreciate what is going on even to someone with only surface-level knowledge of the game. Interestingly, when I've tried to do that with clips from Disco (both mine and other people's) 3rd party observers struggle to get a grasp of what's actually going on, and often it just doesn't look very cool or interesting and the result is bland. In essence THIS GAME HAS NO SAUCE.
For me PvP was more of like a means to an end. It's only those moments that created permanent memories like the Ranseur Megazord with the Teamspeak Squad back in the day or the insane Core vs the Universe Delta rumble where you had to coordinate a lot of people effectively against crazy odds to win in order to release dopamine. The bragging rights for surviving that were sweet too.
Far too often I'd just have PvP experiences, die, and look at my screen and think "I could have spent those couple hours doing something else".
Once I hit my (perceived) ceiling when it came to snubs, I put much more of my energy into teaching other players how to improve.
Additionally, getting better at this game is a lot of times a negative ROI. The better you are, the more often you don't get to play the game, or handicap yourself on purpose to avoid making the game unfun for those who haven't put the same amount of time into the game.
I have a question I've been meaning to ask for a while now, probably a couple of years, but I never really felt the need to make a thread about it until now. Unsurprisingly, it’s a question about PvP. After all, it’s probably my favorite part of the game and the main reason I’ve stuck around for as long as I have (I mean, shit, 11+ years).
Regardless, the question I want to ask those who take the time to view this thread is fairly simple:
Why did you never become good at PvP?
Don't take it as I am throwing a jab at anyone in particular, I really don't mean it in an insulting manner. I am just curious of the following things:
If you’ve never tried to become good at PvP, why?
If you’ve tried to improve but stopped somewhere along the way, why?
I’ll reserve any and all judgment, as well as my own personal opinion, on this topic.
Well, why do I never get good in PVP? I think I am halfway usable in a Cap PVP if it's in a fleet engagement. In a 1v1 I Mostly Lose the fights against more Experienced Players. But to be honest I never really cared about this. For me, PVP was never about this 1v1 Feeling or the Blues. For me, it was about flying out with Friends and having fun and Delivering a good Fight. If it was with the Navy Folks of the 46th or the Ladies of the GC- I always had more Fun about a PVP when I was part of a Groupe. Whether we Won the Fight or not, was not so important to me. Sure to Win always feels nice but it feels always better in a Team, and a loss always is easier to endure when you can Rant over your opponent together afterward (Be Honest we all do that).
Another Part of why I never became "GOOD" in PvP was that the First Faction I ever Joined was OS&C. I always Played Disco more for the Roleplay Factor than for Simple PEWS. Hell, I am sure all the stuff I have written here over the years could fill more than just one book. I mean I have RPs with People that now run for several years, I met Friends in this game, I made enemies in this game, Hell I even exchanged Christmas Packages with some people. The people that I met in this Game have Helped me through some of the Darkest Hours of my Life. They were there for me as no one else Could. I say to me personally the PVP is not so important, but I know that there are people who this is an important part of their Game Experience.
As a Mostly Trader Player, I have to say that what I enjoy as PVP the most is when I get attacked by a Pirate and Manage to Escape. Or hell even manage to shoot down the Pirate. I will never forget as I have won a 1v1 Against a Bomber in my PALACE LINER. But I also enjoyed it when I met another Player in the Middle of Nowhere in the Omicrons and what began with a Simple "Helo" Developed into an Hour Long RP that sent me on a Journey that could last for months, or even just one Glorious Evening of Wonderfull RP with a Stranger. That's all I have to say about PVP and why I never got good at it. Not sure if this is helpful to anyone, but I had the feeling this is what I should write about this Topic. To all of you out there in the Stars of Sirius and Gallia who Shoot Lasers, Railguns, and Missiles at each other I want to say just one thing, Have fun folks.
Hello one, hello all.
[SNIP]
Why did you never become good at PvP?
[SNIP]
If you’ve never tried to become good at PvP, why?
If you’ve tried to improve but stopped somewhere along the way, why?
I’ll reserve any and all judgment, as well as my own personal opinion, on this topic.
I cannot say i am bad in PvP but nor good in PvP ... my skill using snubs is kinda limited actually, i can beat even the hardest NPCs, but if dare to play PvP probably is part due ping (having ping above 150ms~) plus having to face enemies which possible have more skill than myself, in the old good times of discovery that left me with a bad flavored thing, do commerce and buy better, bigger and bulkier ships so if i face an snub i would outrun with power (and you see one of the first ships i got was the old Koimanu, Kusari BC and you see me heh ... pursuing a snub on a capital ship ...
We talk in times where Phantoms were a thing and hunt you down wherever you were, damn skilled pilots ...
Then i don't have a good "Energy management nor aim" so with 3 strikes it left me with last one
Damn ping, while i shoot it was a thing for me i shoot or barely shoot someone, plus my favourite snubcrafts were not the best ones, Mjoinlir, Begermilhr, Juni's Defender Enforcer...
Missiles don't worked and sometimes if the player was dumb enough you can fit yourself full missiles and when he comes at you you blow him with a ridiculous barrage of missiles ha ha, so fun, good times, but there was a thing...if for some reason you dared to hit a nuke, a too close impact on missiles, or the battle last enough, you can get without missiles, and unless you know how to strafe him, well, you get death anyways ...
So my skills never improved, i can fight on fighter and sometimes i can shine, but sometimes even against a no bot/nanos player with half life if i take too serious i have received surprises of being me fully equipped with nanos and so being killed by them ...
So ... Skill + Lag + whatever you wanna add in here + not much liking on snubcrafts = Fail at PvP ... (But hey, sometimes i can outsmart and shine in PvP ... depending on the ship)
I have tried to improve but you know, in this server you can't "look for action" (or you get sanctioned as always ¬¬) ... then as a KPR i became active in capitals and snubcraft (mainly bombers) while still avoiding fighters, there are moments where i can say i improved on doing so, after all ... is just part of feeling "good" on your ship instead of just "playing by force" ... and because at that time ... best ships were ugly to me ... ( but we had one Magphie SHF Black-Plastic colored that i can say i was sufficently good enough, even when i still died 99%, now is 95% because i wanna "shine" :v )
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For me it is different, I am not bad at PVP, but I don't like it here on discovery, I came from the Void server before discovery. I played there for years and the PVP system was totally different there. The battle did not last for more than 2 minutes actually, because the weapons systems and the hull/shield damage were different. Actually, at the Void server, it was considered a shame to regenerate shield and hull during battle, so nanobots were for newbies
I never liked the PVP here on Discovery because it takes a DECADE to kill a ship, but lately, the new changes in the mod are heading towards more effective weapons that reduce the time of battle, so i don't have to keep fighting a single battle for a very long time until my fingers start hurting me lol
If you’ve tried to improve but stopped somewhere along the way, why?
US West timezone does terrible things for my participation. At one point I did try really hard to git gud, but there was a more-than-mild case of technique gatekeeping, and my actual progress slowed to a halt.
Plus, once my progress did halt, I got about a year and a half of flaming and shaming from a whole lot of people, and balance took the piss in the meantime, so now I either cheese, fight when I know I'm winning, or fight for some meme I find funny. I fought with arbies and hellfires last meta and a full 2.0 rabisu this meta, I 1vHowever-Many the people I think I can win against, and I 1v1 shotgun starfliers, or bigger caps in my hatchet, or in freighters. There's an ongoing meme in KNF discord about the number of times I killed Werdi due to some cheap trick, where Werdi regularly slams people who beat me with relative ease.
If I'm heavily outskilled, I might still fight it for the funnies. Comically insurmountable odds are comical and insurmountable. Every time I saw Wesker online I beelined in his general direction. If I'm simply reasonably outskilled, I won't fight. I just leave and log a functionally neutral character. Bunters have no reason to attack a Planetform, Loyola Group has no reason to attack a Zoner, and none of you guys fly nomads so I'm simply home free.
I can say I'm reasonably bad at PvP. I pick up a few cheap win tricks for each patch and that's about it. If I actually outskill you, I will assume you are either somewhere between new and inexperienced at the game, geriatric (in snub combat), or possessing an IQ akin to a lightly microwaved cherry tomato (in capship combat). Messing around with memes or hitting a terrible matchup (Heavy Bomber vs LF) don't count. And as much as I meme at Nyx an'em about "Nah, I'd win" and every other cocky and overconfident meme I can pull up, I usually approach fights expecting to lose. Winning in PvP tends to be a pleasant surprise and is usually just a lucky shot, or having a cheap trick or a tiny bit of knowledge over my opponent that would transform the fight into a relatively pathetic beatdown of me if they knew.
I don't think I'll ever improve again. Sometimes I feel the drive, but then I remember that actually getting better would mean squeezing technical information out of people who don't want to share it, and investing time and effort into perfecting it when I could just as easily figure out the next cheap and easy strategy and maintain roughly the same level I have for roughly 2 years now. Plus, I get to watch people I like get their skill level up and surpass me. It's like raising kids, but without the crippling monetary investment.
If I lose/quit this job I have, though, I did make a deal with the devil (@Antonio) to take the game super serious and invest myself in it, so we'll see. Maybe I will get back on the PvP grind and try to improve again.
I'll do something about my superiority complex when I cease to be superior.
"Whatever happened to catchin' a good old-fashioned passionate ass-whoopin and gettin' your shoes, coat, and your hat tooken?"
(11-12-2024, 12:51 AM)Chuba Wrote: If you’ve tried to improve but stopped somewhere along the way, why?
I live in an unfortunate timezone where everything happens when i sleep and i'd have to disrupt my sleep to participate, i tried to improve my snub skills in 2018 and got pretty close to being good but real life happened and i took a break from the game for couple years and i remain busy or not as interested even now. i do pew on occasion but i'm simply not free or motived enough to practice snub training to keep up in skill level anymore and i'm fine with that.
Snubwise, I've been told (by Wesker and some others that people agree are 'good') that competency follows the red queen hypothesis - and apparently while there's been a lot of effort into making mechanics available for allowing anyone to contribute in a group fight, that skill ceiling is always rising and approaching it will require overtaking the people who are already great and continue to get greater.
I have a great deal of trouble seeing how mechanical skill in this game would transfer elsewhere, but the amount of time and effort it takes to 'get good' at snubs seems quite high.
Capwise, ANYONE that can find an hour or so to learn can be good enough to chip away at even the best capwhore. The skill floor and ceiling are low enough that I really doubt that there's anyone that can reliably beat even three or even two average equal class ships solo - which is not the case for snubs. It also helps that the last few updates have drastically changed multiple cap play mechanics so that new and old players alike have had to relearn how to play.
Simply put, I've probably reached that comfortable ceiling in shooting over people where I can still be mildly threatening in groupfights and some duels, and I'm more or less maintaining that shape in both snubs and capital ships. There's several factors playing into my loss of motivation for improvement too, like absolute butchering of battleships to the point they lost (had a dramatic shift, if I'm honest) their primary role and became just glorified artillery platforms.
What also factors in is decrease in flexibility of loadouts which makes fights (fighter pvp especially) fairly unsatisfying.
All of the above is my subjective opinion (or justification) for why I don't bother and just more or less keep up my average shape. That, and constantly shifting meta well breaking my knees while I dash around to try and adapt.
Put simply, it doesn't interest me enough to put in the time required.
Not just here. I don't participate in PvP in most games that I play which have it, except occasionally in Battle Royale type games where it is the only activity.
Plus, in a "death" scenario where there's no actual loss of anything, people behave differently than they really would if there wasn't a respawn without losses.
I am a RL combat veteran, so that's not just gamer-life hyperbole.
Also, I am a bit late but Happy Veteran's Day to all the battle buddies out there!