Type: Art? Bug: Akhetaten missing textures and texture masks
Some in-depth descriptions and explanations will follow on various parts of the Akhetaten that should be using a different color (emissive or not) than what they are ingame.
The text below will be referencing this p3d model I uploaded of the ship. It has a few differences with the ingame Akhetaten as it uses the proper masks on various textures that are for some reason missing on the ingame model. I'm using the word "proper" as in proper based on what the ship was meant to look like, as uploaded by it's modeller himself ages ago.
So what is that needs "fixing" and isn't how it should be?
The inside of the hangar that is untextured, as seen here;
The texture for the inside of the hangar is called runway.tga, it also has an emissive attached called runway_selfillum.tga. Both files exist in the ingame files, I don't know why they're not used but they're both present in the p3d model I linked above and they "work" as expected.
A few emissive textures located to the front and the back of the ship (Ship Front and Engine (Front) specifically) that should be glowing red but aren't.
The texture that these bits use is liberty3_grey_256.tga and the texture for the emissive bits is liberty3_grey_256_GM.tga. The emissive texture needs a mask over it to look how it should, and while I don't have the means to contact the ship's modeller I found that rgb(183, 16, 0) (hex #b71000) works for the p3d model I uploaded and looks very close to the one he uploaded.
The copper tint is entirely missing from textures located on the ship's bottom weapons platform and the panels around the drive core.
The texture these parts use is called equip_gen.tga and it once again needs a mask (non-emissive this time around) that isn't applied. I've found that rgb(167, 111, 55) (hex #a76f37) works for the p3d model and, once again, looks very close to A1ex's original upload.
The drive core should have the same purple tint on it's emission to match the various other 'energy emissive' textures all around the ship.
Uses the reactor_glow.tga texture without a specific texture linked as an emissive mask. I've found that masking it with the rgb(136, 97, 216) (hex #8861d8) color works, as it creates a very accurate representation of what it should appear like.
The various blue colors on the ship's very front, the Liberty logo and the ship's middle section are a lot "softer" than their counterparts present on the Overlord.
The material name for these is liberty1_blue_256 and I am not particularly aware of what specific color the Overlord uses for it's own counterpart, but the Akhetaten "blues" should look the same.