' Wrote:I'm not sure you get my point. Assuming this is all in system chat - which it would have to be - you'll be announcing the presence and location and probably name of a trader coming through. Since the pirate will probably know where the STC ship is, the pirate will know where the trader is, or is coming from. Meanwhile, nobody knows where the pirate is (or Mon'Star, for that matter...).
You're not making it impossible for pirates; you're making it easy for them. And you're arguably making it less likely the trader will make it unharmed.
Again, I like the general idea - I just think this point needs some attention.
(Btw, I think this is Obnoxious1's point, not whistle-blowing against pirates, but against traders...)
hrm.... never though of it that way... True I did not specify what type of chat was to be use, but system chat would cause problems.
This causes quite the dilemma... originally I intended to have one STC in a system an float about in an undisclosed location above/below normal orbit, but now it looks like there should be one at every gate if possible, and in plain view to boot. and it would no longer be System chat, it would probably be group chat that gets changed every system. Each STC in a system belong to one group and as traders pass through, they join the group at the entry point and leave at the exit point.
*BTW- the STC can and will double as an Emergency Warning System to all users with in their range. I remember one night New York was attacked by hackers(real ones, the ones that hacked into the game) and started blowing up ships in space. All ships that could, docked. I started spewing out a system-wide warning, something along the lines of:
"WARRNING TO ALL SHIPS IN NY SYSTEM DOCK OR LOG OFF FOR YOUR OWN SAFETY. A HACKER HAS TAKEN THE SYSTEM. THOSE ENTERING THE SYSTEM, TURN BACK"
I did that until i was booted off for base idling (i just hit F1 at the time too)
Anyway, any ship that entered the system was blown up for no reason (no signs of fire or another ship). No ship was spared, LN, BH, Corsairs, anyone. I don't know how the admins did it, but the next time I logged on, they were gone. Nobody knew the names of players that were doing it at the time.
' Wrote:This causes quite the dilemma... originally I intended to have one STC in a system an float about in an undisclosed location above/below normal orbit, but now it looks like there should be one at every gate if possible, and in plain view to boot. and it would no longer be System chat, it would probably be group chat that gets changed every system. Each STC in a system belong to one group and as traders pass through, they join the group at the entry point and leave at the exit point.
I don't think the group thing would work; traders would have to leave their current groups (if they are in one, and many often are) to join yours. I think it would be better - but logistically difficulty - to PC each one who comes through. You'd have to be quick on the comm, though, and you'd have to scan each one to make sure you weren't actually talking to a pirate.
Another option is for you to be a traffic communications hub in each system. Be there at the gate, and let the trader ask you what current conditions are, or something along those lines. If the trader does it in system chat, they've already revealed their location, so you can feel free to respond likewise.
Edit: Btw, your ships need bumper stickers for pirate/terrorist situations: "If you see me cruising, try to keep up!"
There was a guy that did this in New Berlin sometime ago, the character was named "New_Berlin_control:". He sat on top of the mooring fixture in New Berlin doing something similar. He flew a Starflier (I guess he managed to get his repsheet neutral with the local bandits so they wouldn't attack him). The problem with him is that he overstepped his RP a bit and soon he was dissing the RM and the RFP challenging their authority. In time there was no way we could work together anymore, which was a pity.
I, for myself, would love to have someone play the control rooms for the Planets and Stations in Rheinland. Time and again I call in to one of them requesting rescue ships and reinforcements (even when there's no one around to actually reinforce), but just for the sake of RP. It would be nice no to have to play both roles (usually I'm the one replying to myself). I'd say that you could extend the role you have in mind and work with the local authorities. When we recognize pirates in Rheinland, I issue a general warning to the civilian ships. I wouldn't mind issuing that warning to the Planetary controls so they, in turn, could issue the general warning. It only adds.
Find a way in which you can work together with the local authorities and broaden their roles, instead of robbing them of it, and you'll do more than fine.
One thing that would be needed would be a forum for the STCs. In it, they could keep a running list of who's a trader, who's a smuggler, and who's a pirate. We would have it passworded, and ONLY trusted people, who could be counted on to not metagame would be allowed access.
Trader list example:
Generic_Trader
Preferred Route: Manhattan > LD-14
Currently flying: Transport
Ship ID: Sqk 4216
Pirate list example:
Generic Pirate
Common sighting area: Magellan > Leeds Jumphole
Currently flying: Lane Hacker Gunship
Ship ID: PIR 2248
From this, a common conversation with Generic_Trader would go something like this:
Generic_Trader: Space Traffic Control, this is Generic_Trader, requesting a run to Leeds. (system)
STC-37(New York): Roger that. Generic Trader, your ID is Sqk 4216 for this run. New York is clear. (system)
Generic_Trader: Roger that. Proceeding to California with a load of Boron. (system)
STC-37(New York): Copy that.(system/PM)
STC-37(New York): STC-82(Cali), this is 37. Inbound runner for 23. Sqk 4216, NY conditions green.(group)
STC-82(Cali): Roger that 37, passing the baton.(group)
Generic_Trader: STC-82, Sqk 4216 incoming from NY. What's it look like out here?(PM)
STC-82(Cali): Clear here. (PM)
Generic_Trader: Roger that. Keep it up.(PM)
STC-82(Cali): STC-47(Magellan), this is 82. Runner for 23, passing baton 4216.(group)
STC-47(Magellan): Copy that. 23's got another then.(group)
STC-47(Magellan): 4216, be advised, Hacker bubblegun by the 'hole.(PM)
Generic_Trader: Roger that, taking the long way. I've got no interest in that kind of quarrel.(PM)
Zealot Wrote:Just go play the game and have fun dammit.
Treewyrm Wrote:all in all the conclusion is that disco doesn't need antagonist factions, it doesn't need phantoms, it doesn't need nomads, it doesn't need coalition and it doesn't need many other things, no AIs, the game is hijacked by morons to confuse the game with their dickwaving generic competition games mixed up with troll-of-the-day.
' Wrote:Find a way in which you can work together with the local authorities and broaden their roles, instead of robbing them of it, and you'll do more than fine.
well I was thinking that STC is not a policing group, just dispatch. They cannot engage targets unless attacked themselves. They should have no authority over any ship exept the traders they are directing
' Wrote:One thing that would be needed would be a forum for the STCs. In it, they could keep a running list of who's a trader, who's a smuggler, and who's a pirate. We would have it passworded, and ONLY trusted people, who could be counted on to not metagame would be allowed access.
Trader list example:
Generic_Trader
Preferred Route: Manhattan > LD-14
Currently flying: Transport
Ship ID: Sqk 4216
Pirate list example:
Generic Pirate
Common sighting area: Magellan > Leeds Jumphole
Currently flying: Lane Hacker Gunship
Ship ID: PIR 2248
From this, a common conversation with Generic_Trader would go something like this:
STC-37(New York): Generic Trader, your ID is Sqk 4216 for this run. New York is clear.
Generic_Trader: Roger that. Proceeding to California with a load of Boron.
STC-37(New York): Copy that.
STC-37(New York): STC-82(Cali), this is 37. Inbound runner for 23. Sqk 4216, NY conditions green.
STC-82(Cali): Roger that 37, passing the baton.
Generic_Trader: STC-82, Sqk 4216 incoming from NY. What's it look like out here?
STC-82(Cali): Clear here.
Generic_Trader: Roger that. Keep it up.
STC-82(Cali): STC-47(Magellan), this is 82. Runner for 23, passing baton 4216.
STC-47(Magellan): Copy that. 23's got another then.
STC-47(Magellan): 4216, be advised, Hacker bubblegun by the 'hole.
Generic_Trader: Roger that, taking the long way. I've got no interest in that kind of quarrel.
But this would require group chat, and traders aren't necessarily going to want to join your group.
Edit: The RP in this suggestion is great, though, btw.
Group chat? Nope. Private comms, with the STCs in group.
I'll edit it to show the chat types. EDIT: done
Zealot Wrote:Just go play the game and have fun dammit.
Treewyrm Wrote:all in all the conclusion is that disco doesn't need antagonist factions, it doesn't need phantoms, it doesn't need nomads, it doesn't need coalition and it doesn't need many other things, no AIs, the game is hijacked by morons to confuse the game with their dickwaving generic competition games mixed up with troll-of-the-day.
another problem has arisen, Neutrality with NPCs. Though we can do nothing about attacks from Real people, NPC will probably hinder, if not, completely disrupt an STC operator. Perhaps support from an Admin or support from the major trade companies and/or Policing factions could help pay for NPC neutrality.
oh! let me revise the rules for STC operators:
-STC operators are not allowed to leave the system they've volunteered/been assigned to unless directed to by an official (Military/Police or an STC Officer).
-Operators Must abide by the laws of the house they currently Operate in.
-Operators cannot trade commodities from base to base
-Cannot engage hostile targets unless fired upon.
-Cannot ask for toll (however, if they are offered a tip they can accept)
-Follow all instructions that are given to them by the house military and policing factions
*They are not required to report contraband immediately when scanning a ship, however please note the ship name, squawk code, and destination. If asked by a House military or police faction, you are required to pass on that information. (this may be revised depending on how neutrality is established)
Sounds good to me. What ships would be allowed? considering they'd be trying to stay neutral, perhaps Rhinos or something.
List of STCs?
Zealot Wrote:Just go play the game and have fun dammit.
Treewyrm Wrote:all in all the conclusion is that disco doesn't need antagonist factions, it doesn't need phantoms, it doesn't need nomads, it doesn't need coalition and it doesn't need many other things, no AIs, the game is hijacked by morons to confuse the game with their dickwaving generic competition games mixed up with troll-of-the-day.
' Wrote:Sounds good to me. What ships would be allowed? considering they'd be trying to stay neutral, perhaps Rhinos or something.
List of STCs?
Probably, a rhino sounds good. Freighter ships shouldn't be too bad. The Star series ships wouldn't be bad either. No Transport ships, gunboats or Heavy Fighters, and most definately not Battleships. Possible ID Civilian or Trader?
No list yet, this is still an idea that just went into development mode
Though here is a list of all the places they would be operating in:
Liberty-
New York
Colorado
California
Texas
Kusari-
New Tokyo
Shikoku
Kyushu
Honshu
Rhienland-
New Berlin
Frankfurt
Dresden
Hamburg
Frankfurt
Bretonia-
New London
Leads
Manchester
Cambridge
I'm not sure to include the transistion systems or not