Ok, how's this for the nose - I moved the sides of the lower portions in slightly, and made the angled part on the top wider to match. It looks more in-line with the cockpit now but kinda makes the front end look a bit skinny...
Also, thanks to turkish, I've figured out how to turn the 120+ individual primitives that made up this model into one single editable poly/mesh! So now it's ready for export and hardpointing... I just gotta find someone who can do that.
EDIT:
here's the ship now:
After converting it to an editable poly, the ship is now made up of only two parts - one for the majority of the ship model, and the second for the windows (must be kept as a seperate object for transparency purposes as far as I know - all the vanilla models are done that way).
EDIT2:
An image of the new cockpit with transparency on, I removed the chairs =P they'll be replaced with hardpointed chairs like the other bombers.
And new size comparisons to the nephthys and saber VHF's. I have no model files for any of our bombers, but for the most part bombers are equal in size to the VHF's here - the falcata is only slightly larger than the sabre, the sehkmet bomber is being made only slightly larger than the nephthys, etc.
Keep in mind that if size is an issue balance-wise, the hitbox can always be made slightly larger than the ship to reduce it's ability to dodge fire as well... though I dont think it will be a problem with this ship, especially as a 'light' bomber.
Very Tenacity, this fits in with the CSV and Collector perfectly:)
If you need any other advice or tips just ask, I've been getting pretty well versed with how Freelancer handles its ships. I'm no Treewyrm, but I get along :cool:
if you can convert it to the metasequia format, i can texture it - but i m afraid that i can only do it when its metasequia, cause i don t know the other programs. ( or you send me the model and i ll "remodel" it myself in metasequia )
but - i don t do the transparent windows... since thats a large part of the ship, you might wanne get someone else.
hm... we've been over that before i think =P I can only export to 3ds or 3dsm formats.
Maybe jazz can convert it. I know he's been able to turn some vanilla .cmp models into .3ds versions for me, perhaps it can be done in reverse as well.
still - i don t do transparency. - doom gave me a tutorial, but honestly, i m too lazy to learn it at that time. - ... if i did it, it was only the "simple" variant without a neat cockpit.