It covers my love of the roleplay on this server, and stops me from judging other peoples actions so harshly.
It takes my sence of fair play, demolishes it, then tells me I am right.
Roleplay is flexible, and thats what makes it awesome. When the RP police come out I tend to find myself going elsewhere now, I just can't deal with the agro of it anymore.
I agree with most of what you say Hyung but there will always be a few exceptions that irritate me, for example inappropriate ships and guns for your char, or speed docking on a a base when under fire from the local base owners. Still kudos for your thread.
I'm all for players having the freedom to roleplay as whatever character they want, but when Player X decides to fly his Outcast Battleship, named 'Papa Smurf the Elf Lord with the Magic Cure for the Clap' through New Berlin, it begins to limit the rights of others to have a reasonably believable universe.
Well, again, I will give the Outcast Battleship example.
Let's say Captain Rodriguez of the Outcast Battleship 'Barcelona' is sighted in New Berlin, and gives his in-character reason as being 'I fancied some sauerkraut, so decided to take the Barcelona for a spin round to the delhi by the Ring to shoot down some transports and steal their munchies.' Of course, he'd be referring to NPC transprts, so as not to break any rules, but still, this would infuriate me.
"pointing fingers" doesn't help us. The Barcelona guy's RP might be a bit loose but instead of getting angry we should advise him, help him make our universe more believable.
I agree entirely with Hyung Soong's opening post. OORP actions are dealt with by admins, no need for players to spam system with how pissed off they are at the actions of someone because they believe it to be OORP.
Also, actions by said capital ship would meet an appropriate response from both their own government, and hopefully the local Military (101st appears to take a dim view of rogue ((not Rogue)) capitals, for example). After all, using cruisers to attack traders (npc or otherwise) is not a very defensible use of resources and would draw unwanted military responses to the homes of those affiliated with the faction the capital ship belonged to.
Actions are simply the first spark, consequence is where the real RP lies in my opinion. I killed this man, so now I must run from my home and loved ones. My loved ones may have been killed by my enemies. Do you really want to get in my way right now?
Truly OORP players would not reach this point of consequence, and presumably be sanctioned. This is a punishment against the person behind the screen, not the character and either they begin to comprehend consequence within a Roleplay environment by its mirror in their connection to Discovery being cut - or they don't and suffer repeated sanctions. Or leave.