Quote:Eppy, I'm glad to hear you do this already but you operate in the far corners of Sirius correct? It is possible the root of the problem lies in the core worlds and by the time they reach your zone of influence they are already corrupted? Just a thought... maybe there is no hope, I personally prefer to think there is hope for new players.
Actually, Alpha's quite the crossroads. It's one of the major systems people head to because we have Cardamine, which everybody ends up trading at some point...almost like Gamma, though not quite. In terms of player activity it's one of the densest.
Quote:Regardless, guard systems might work. Conservative factions who act elitist in their dealings with independents won't.
The entire concept of self is elitist. Don't go there, please, this thread has little to do with the issue of perceived elitism.
Quote:Quick comment - we thought that Panzer was the Leader, Swift. -Agmen
honestly, with the exception of battlecruisers (oh hey, more BHBC bashing, yay!), bombers are the most 'overpowered' ship class in pvp at the moment. Get an agile bomber - like the cat/redcat - and you can take out most enemy fighter pilots as well as most capital ships. The only thing that can really stand against a decent bomber pilot is a fully loaded missile-gunboat, or a battleship.
No matter how we look at it, someone always will be considered "overpowered", and nerfed. In the end, then, we get a lot of useless junk that can't stand up to a Bloodhound patrol.
88Flak fixed this, I believe, by setting the hull and damage of everything up. Shields were your ally, without one, you were toast. Capships are king on Flak. They also cost an arm and a leg.
Zealot Wrote:Just go play the game and have fun dammit.
Treewyrm Wrote:all in all the conclusion is that disco doesn't need antagonist factions, it doesn't need phantoms, it doesn't need nomads, it doesn't need coalition and it doesn't need many other things, no AIs, the game is hijacked by morons to confuse the game with their dickwaving generic competition games mixed up with troll-of-the-day.
' Wrote:One statistical sample take at 7 AM on a Sunday morning is hardly indicative of the problem as a whole.
Actually, this issue has been done to death and has been shown time and time again to be nothing more than an itinerant problem that moves around various systems.
The nature of the problem is as i said, greatly exaggerated.
the usual ratio about battleships at pretty much any time is that its a minority. one of the largest "battleship population" recently was when the \JG/ introduced their new juggernaut. - at that time, there were like 6 battleships online ( mostly due to the fact that they made a photoshot with the old and new one )
6 battleships at the prime time out of 150 players. - i am only talking about battleships though, not cruisers, gunboats etc.
battleships ARE a minority - i think the fact that they
- suck
- are expensive
- inconvenient to fly
- cause other players to dislike the battleship player
have caused their population to shrink significantly. - what we DO have is a HUGE amount of bombers ( what we wanted ) an exceptionally large amount of gunships ( gunboats ).
from what i know from the serverlist its really most often like that:
- around 30% transports are civilian ships
- around 20% gunboats, cruisers, battlecruisers ( small caps )
- around 40% bombers/Fighters
- around 8% newbie ships that are insignificant for that matter ( starfliers etc. )
- around 2% - sometimes 5% battleships
imo, thats not an unhealthy ship setup at all. - thats just an average of players. - but battleships ARE a dieing breed.
I agree with Jinx, from my occasional looks at the Players Online tool I just see lots of gunboats and other smaller craft. Battleships aren't that common, but I guess they leave more of an impact on a player than a gunboat or fighter.
a "problem" we do have is that they pop up occasionally. - players "quickly switch to them if needed" - but they do not play them ( as much ). - so when an attack is immanent, there might be quite some players jumpning into their battleships ( happens for all players, non factionized AND playerfaction players ) - so the battleship population can jump up suddenly for a very short time ( the battle ) and be reduced afterwards again when the players return to their "roleplay ships" ( fighters most of the time )
so maybe we can say that there are not too many players that roleplay in their battleships all the way, but a significantly larger number that jumps into them when pvp comes their way. - i think that is what makes it sometimes appear to be unproportionate.
but we do have a "gentlemans" rule for that - NOT to switch from a fighter to a battleship, just cause pvp comes your way or cause you wanne switch to something more suitable for an attack. - too bad players do not really recognize that rule much anymore. - before an attack i see a lot of - lets call it "tactical swapping of ships" before the attack really starts.