' Wrote:Questions:
- To prevent name changes abuse while a bounty is in place, block the name change of the character with a bounty or make the bounty follow the name change? Maybe with the original name in the bounty listing.
Don't block the name change.
Quote:- Either multiple bounties may be placed on one character, or alternatively prevent multiple bounties?
Multiple, but all collected simultaneously, I'd say. So if a pirate angers a lot of people, whoever takes him out first gets a big reward.
Quote:- May be informing the hunted character who placed the bounty or may be not?
Optionally, that is, the poster decides if he wants to be known. Some may want to stay anonymous, others may want the target to know who they angered.
Quote:- When a player logs in, announcing any bounties on the player via a universe msg? Good for the hunters...good for the hunted. But there may be too many messages...
Perhaps this could be turned on and off clientside, so those who aren't hunters don't have to sort through the messages.
Quote:- May be a short reason with the bounty? Would there be any use for that?
If it can be done, sure, but don't display that with the log-in messages.
Quote:- Do we need time limits? Should we allow indefinite bounties?
I'd say just make 'em indefinite until withdrawn by the poster.
Quote:- To prevent name changes abuse while a bounty is in place, block the name change of the character with a bounty or make the bounty follow the name change? Maybe with the original name in the bounty listing.
Don't know. I think that people who RP won't change their name unless it makes sense to in an RP sense. Possibly allow name changes and let 'em escape the bounty. For others, well they're probably not going to co-operate with the collection anyway.
Quote:- Either multiple bounties may be placed on one character, or alternatively prevent multiple bounties?
Multiple (unless it's too hard to code).
Quote:- May be informing the hunted character who placed the bounty or may be not?
From a RP perspective I think the hunted should know who placed a bounty on them. If you want to be anonymous then pay someone else to place the bounty - that's what a Zoner would do...not that we ever place bounties.
Quote:- When a player logs in, announcing any bounties on the player via a universe msg? Good for the hunters...good for the hunted. But there may be too many messages...
If we did this, I think we need the ability to turn on/off the messages on a player by player basis. Should be off for players by default.
We definitely need a /showbounties command too.
Quote:- May be a short reason with the bounty? Would there be any use for that?
Don't know about this one. Maybe this could be a link back to the BH forum?
Quote:- Do we need time limits? Should we allow indefinite bounties?
As Athenian said "Revenge is a dish best served cold. Indefinite."
Proud member of "the most paranoid group of people in the community"
I'm actually against this system. The way we have it now, the amount of grudge bounties are low and somewhat easily identifiable. The people who don't even bother coming here and most likely are the ones that don't understand that this is a role playing server can't access the Bounty Hunters. If this is made available in game, these people will have full access to harass the ones they are out of character mad with.
Even though this may sound tempting from a Bounty Hunter/Mercenary character point of view, I do enjoy it when my bounties have some in role play meaning, rather than them being a player getting back at another.
Making placing bounties too easy (as proposed) will remove the "deep breathing time" aspect from getting out of the game and creating a new bounty thread. I'm sure a lot of people think twice before placing a bounty when they think about it. I would hate to see Disco turn into a bounty/pvp gold rush server.
What is to prevent a completely ooRP bounty execution from happening?
An LSF character killing a Red Hessian character... or a character killing (or placing a bounty over) another one that it was supposed to be aligned with... or being paid by someone it was supposed to be hostile to?
' Wrote:the only effective way to hinder abuse is to have the bounty and who collects it sent to a log file for later review.
As far as collecting on yourself, if you can manage to kill yourself, go for it.
Guess you could by mining yourself to death.
If you have access to two computers it's fairly easy.
First off, I would like say that I am against this for the same reasons as Gronath and Athenian. If someone would like to place a bounty, I believe they should have to Roleplay it correctly. This system bypasses that completely, and does not recognize ID's like the current, human-based system does.
Second, questions:
' Wrote:- To prevent name changes abuse while a bounty is in place, block the name change of the character with a bounty or make the bounty follow the name change? Maybe with the original name in the bounty listing.
Yes, block the Name Change. It's effectively cheating.
' Wrote:- Either multiple bounties may be placed on one character, or alternatively prevent multiple bounties?
Yes, place multiple bounties.
' Wrote:- May be informing the hunted character who placed the bounty or may be not?
No, do not inform the hunted. If I was to be hunted right now, would I know?
' Wrote:- When a player logs in, announcing any bounties on the player via a universe msg? Good for the hunters...good for the hunted. But there may be too many messages...
No, not universe message. I'd support a command system for a category of bounty, like /Lane Hacker shows Lane Hacker Bounties. /Gaian shows all bounties against Gaians. Etc. The Bounties could have a category instead of reason, so the text would look like "/bounty LWB|Johann.Steinlaufer 10,000,000 LWB". Of course, that's only if it gets implemented, which I am against.
' Wrote:- May be a short reason with the bounty? Would there be any use for that?
I would support the category system described above if anything at all.
' Wrote:- Do we need time limits? Should we allow indefinite bounties?
Yes, a time limit. Otherwise, it may get too congested with leaving players, awesome players, etc.
[8:32:45 PM] Dusty Lens: Oh no, let me get that. Hello? Oh it's my grandma. She says to be roleplay.
[12:49:19 AM] Elgatodiablo: You know its nice that you have all that proof and all, Bacon... but I just don't believe you.
As much as this sounds nice, I share the concerns of my esteemed colleagues (ahem) in saying that this system will probably be abused in some manner or way. The "friend killing friend" thing has been mentioned already, and there will also be bounty happy people who are going to bring tons upon tons of battlecruisers looking for easy cash down on popular trade runs. Does that mean that pirates need to bring battlecruisers of their own just to have a poke at, lets say, Sigma-13? Sounds sorta senseless to me.
As much as I applaud the effort, I say a feature like this is best left out. Forum bounties work well enough for now.