I'm looking forward to this bounty system... As now the traders can actually place a bounty on me and BH's can hunt me, not like now that they hunt me without bounties... Also make a rule that forbids BH's and Mercs from attacking without "hunting" a bounty...
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Skype: jure.grbec
My primary char: Jose El Nino - Corsair Elder captain of the SS Greenhawk
Currently Inactive due to pursuit of life long dreams, will be back...*edited* As promised am back.
Questions: - To prevent name changes abuse while a bounty is in place, block the name change of the character with a bounty or make the bounty follow the name change? Maybe with the original name in the bounty listing.
Follow... so that name changes can't be blocked easily, that said name change should be limited for one per week imo.
- Either multiple bounties may be placed on one character, or alternatively prevent multiple bounties?
Multiple are ok for me
- May be informing the hunted character who placed the bounty or may be not?
No
- When a player logs in, announcing any bounties on the player via a universe msg? Good for the hunters...good for the hunted. But there may be too many messages...
Yes we should try it
- May be a short reason with the bounty? Would there be any use for that?
I think it's usefull + maybe short info about his ship.
- Do we need time limits? Should we allow indefinite bounties?
I don't think we need those.
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Perhaps when someone is killed a bounty payed the message should be in some other color (not red and not blue/green) even to those that are not in the same system.
So that others see that a bounty was payed.. if people try to abuse it (getting friend to kill you) everyone on server will see that... after a while you know pretty much most characters around anyway.
EDIT: One problem that I can see is that if a pirate with bounty on his head gets killed in a fight by military/navy they get the bounty money.... even though they are not allowed by the rules.
Igiss says: Martin, you give them a finger, they bite off your arm.
While I do share some worries with Gronath about Bounty business becoming more PvP than RP, I still don't condemn it yet. We have a unique chance to make it as RP-friendly as possible because Cannon is willing to listen to the comments here and include them in his work. This way you can think of the bounty system as an extension (not replacement) of the currently used forum system of place bounties.
There is still a lot of space for RP even with this bounty system functional in-game:
- it's still preferable to post the bounty on forums as well (along with placing the bounty in-game) to promote the bounty on forums as well and include it in forum roleplay.
- then we have the <reason> which would be an obligatory parameter
- maybe there could be even a parameter to specify target's reputation (faction allignment)
- if you want to remain anonymous, then you can use services of some bounty office which can place the bounty for you in-game (again a new RP opportunity).
- we could set up the ingame messages/announcements to look as RP as possible.
You might have more ideas how to support the RP aspect?
' Wrote:Perhaps when someone is killed a bounty payed the message should be in some other color (not red and not blue/green) even to those that are not in the same system.
So that others see that a bounty was payed.. if people try to abuse it (getting friend to kill you) everyone on server will see that... after a while you know pretty much most characters around anyway.
I like this idea, announcing that a bounty was fulfilled (after the death message) with a green color for example it could help to recognize if someone is abusing the system. There would be a new rule to support that area.
Everything can be abused and there will always be people doing that.
' Wrote:- if you want to remain anonymous, then you can use services of some bounty office which can place the bounty for you in-game (again a new RP opportunity).
A definite possibility that could be developed; we've been trying to arrange something like this for a while now to help tidy up the whole bounty system. Bounties requested (anonymously) via forum could be paid easily enough to a central bounty office character that would arrange the bounties in game. How about it having to be done this way - requiring a forum element? But then the /givecash command alone would probably be enough for that to work.
However, is there a way to include restrictions on the ID of the person claiming the bounty? It renders the BHG/Merc id's kind of pointless if the payment is going to go through automatically to the first person who scored a kill. Might there be a way to limit the ship used to perform the kill? These are just two of the issues that crop up in relation to bounty hunting that cause most angst (eg battlecruisers being used to kill fighters).
Put together this could lead to all manner of nightmares and we are back to roaming military class vessels and what I like to call "bounty-stampeding".
If a message flashes up that such and such a person has a bounty of x set against him or her, then there will be people changing up and migrating to that player's location to find an excuse to kill him. They will see only the money. That's why I think the list of set bounties should be displayed only to someone who actively looks for it - i.e. those who actively hunt rather than opportunists.
' Wrote:However, is there a way to include restrictions on the ID of the person claiming the bounty? It renders the BHG/Merc id's kind of pointless if the payment is going to go through automatically to the first person who scored a kill. Might there be a way to limit the ship used to perform the kill? These are just two of the issues that crop up in relation to bounty hunting that cause most angst (eg battlecruisers being used to kill fighters).
Put together this could lead to all manner of nightmares and we are back to roaming military class vessels and what I like to call "bounty-stampeding".
I know there are functions to get player's cargo/equipment so I think it could be possible to make a setting that the bounties are 'collect-able' only by players who have certain ID mounted (BH/Merc). It would be set in the function's ini file, and if there was no equip ID set there, there would be no restriction. I think it's possible, but it may be too hard to program so it's Cannon's area...;-)
' Wrote:I know there are functions to get player's cargo/equipment so I think it could be possible to make a setting that the bounties are 'collect-able' only by players who have certain ID mounted (BH/Merc). It would be set in the function's ini file, and if there was no equip ID set there, there would be no restriction. I think it's possible, but it may be too hard to program so it's Cannon's area...;-)
Funny, I was going to suggest this. It would (should) be easy to restrict the claiming of bounties to BH IFF and IDd ships (maybe mercs too?)
Proud member of "the most paranoid group of people in the community"
Two of the reasons why I didn't like the fact that the kill messages were turned on again is that first it brought back the, "You stole my kill/I was the one who killed it" non-sense to group fights. This would be a third. A number of times I was involved in executing a bounty against someone just to have a trigger happy fella join the fray for the kicks of it. When the fight was finally over and the guy managed to "grab the kill" he would ask, "Did he have a bounty on him?" (after all, there was a Mandalorian trying to kill the guy). This would not only condone that practice, but it reward the person who landed the killing blow in detriment of the people who were actually pursuing the bounty.
My biggest concern here is that we would be removing the human factor from the bounty business to replace it with an automated system, and a dumb one at that (don't get me wrong here, I'm talking about "computer dumb", I'm a programmer too). Even if the "reason" field is compulsory, what is to regulate it from being filled with little to none reasoning?
Sure, the serious Bounty Hunters and Mercenaries can just ignore incomplete and unreasonable bounties. However, I'm more concerned with the targets of said bounties. If there are BHs and Mercs that would ignore unreasonable bounties, there would be those that wouldn't care less. This would facilitate the drive-away-from-the-server/pick-on-someone type bounties.
If this ends up seeing the light of day regardless, I would like to see the minimum amount to be offered set to at least 20 million credits (so people are serious about it) or allow the target to remove the bounty from himself.
I got an idea:
Combine the bountyhunt with the bounties posted on the forums only.
It is possible to do this (forum)scriptbased so only bounties are available which have posted on the forums.
What about making a "Bounties" button on forums and there we would post ALL the bounties? I mean, my reason not to hunt is being too lazy to search for them on forum. Adding a attractive big button on the forums would be good.
I wrote a really funny FL story, but it disappeared when the old forum went away. So, no lulz for you today.