' Wrote:.
if we could make "one-way" jumpholes, it would be nice to have one from 56 to a remote part of delta - but not backwards.... but i daresay, thats not possible.
So basically you want a jump hole that BHG can attack the Corsairs through, but Corsairs can't attack them back?
second is to the point that through Kusari is the only "in-RP" way for them to get to Delta? The problem with that is Kusari is the ONLY house that has an RP background of keeping Bounty Hunters out. Kusari is the only house that you will not find BHG npc's. (except for Shikoku) So how is it possible for it to be in RP for BHG to travel through Kusari.
As to the discussion of the JH between 56 and Delta, I am totally against the idea. Delta is a very remote system, as I have said before, it SHOULD be a dangerous, long trip to get there. This would be like a one way jump whole going from New Tokyo to New London.
Putted a JH in NY to the LSF guard system.
The LSF guard system is already linked to ALaska.
In the ini file, there is a line "goto" that I changed from [NY->LSFGuard JH]-[LSFGuard->NY JH] to [NY->LSFGuard JH]-[LSFGuard->Alaska].
So when you jump in, you will appear at the LSF->Alaska JH, but you would come from NY. Although, If you take the LSF->Alaska JH, you will end up in Alaska.
Me thinks it could be possible to put a JH at one end (entrance) and a Buoy at the other end (exit), So you could get in, but there won't be any other way back.
(I tested and everything was stable, not a single bug)
Its something we can work on for 4.86 I guess. I'll be doing system improvements and upgrades, rather than new ones for 86. You work on changing that 2nd JH to a buoy or invisible object, I'll work on getting random jump holes stable. (They pop you out in random locations in random systems, and you can't go back..)
Random sounds fun *imagines getting spit out in between Wilderness 1 & 2 or in the Nomad Hypergate*
Zealot Wrote:Just go play the game and have fun dammit.
Treewyrm Wrote:all in all the conclusion is that disco doesn't need antagonist factions, it doesn't need phantoms, it doesn't need nomads, it doesn't need coalition and it doesn't need many other things, no AIs, the game is hijacked by morons to confuse the game with their dickwaving generic competition games mixed up with troll-of-the-day.
' Wrote:Its something we can work on for 4.86 I guess. I'll be doing system improvements and upgrades, rather than new ones for 86. You work on changing that 2nd JH to a buoy or invisible object, I'll work on getting random jump holes stable. (They pop you out in random locations in random systems, and you can't go back..)
Can you please dump that crap about jumpholes?
We have a problem with the crappy role-play of some players here and you are arguing about a new toy.
but only if the liberty playerfactions do not agree on - well, you read the statement yourself, king ( about how the BHG are supposed to get to delta ) - .... lifting the ban would be the easier way to go before adding fancy one way jumpholes, as it seems that it was intended for the BHG to go this one specific route anyway.... .
' Wrote:How about doing to the Bounty Hunters the same that was done to the Mercenaries in 4.84. Take away their capital ships. It's not like these ships are being employed to the end they were commissioned to anyway. The vast majority of the Bounty Hunter capital ships (cruiser up) are being used to gank pirates in core systems. I reckon this would grant back the BHG their due status in House territory.
EDIT: At least it worked for the Mercenaries. The class is more respected and serious nowadays.
// SIGNED //
' Wrote:Don't see any admins ingame much? I'm online with my admin character for at least 30-60 minutes every day. I apologise if i'm not around at 3am to boot out rowdy bounty hunters from Crete that apparently the Corsairs don't have the forces to kick out:PI do actually have to sleep, strange though that might seem. The other admins are the same, and we all have RL jobs, girlfriends/wives/kids, working on 4.85 etc.
So in any case, screaming for admin intervention isn't really the right thing to do. If they're breaking rules, then screenshot it and we'll deal with it. If they're not, just gather together a large force of corsair bombers and kill them, or just ignore them until they get bored and go away. The BHG *do* know the location of Gamma and they can go there.
I'm in CDT ... what time zone are you? You do have a point ... but I was trying to find a way to get admin attention. Didn't work ... oh well ... can't do anything about it now.
Submitted my violation report ... awaiting a response one way or the other.
' Wrote:To the first post... "Write up a sanction report." (admins are needed elsewhere aswell)
Did that ... awaiting the results.
' Wrote:There is the need of a public discussion and knowlege about these things.
This incident at Crete is just the tip of the mess.
A simple sancion report don't get it.
The problem is that a lot of obvious new players are abusing the liberty regarding role-play the Bounty Hunters got in general.
There is in fact a Sirius wide PvP whoring group killing every pirate and smuggler. Doing so they are destroying all the roleplay.
And again: What happend with the consensus that a Bounty Hunter only do kill for a fee?
A simple change to the rules and these guys can do thier PvP whoring in Bastille.
I'd like to see the BH downgraded to gunboats. Rationale is all the other battle capable, generic, roam anywhere they please, ID's have a size limit.
Pirate ID = limited to gunboats and smaller
Mercenary ID = limited to gunboats and smaller
Terrorist ID = limited to VHFs and smaller
Trader ID = not a combat vessel ... but if the Trader ID is on a combat vessel it is limited to VHF and smaller
Zoners limit is that they cannot just go out on a killing spree ... they're supposed to be neutrals and non-violent .. i.e. they're not supposed to initiate hostilities.
So ... nerfing the BH to gunboats would bring them in line with all the other generics
but only if the liberty playerfactions do not agree on - well, you read the statement yourself, king ( about how the BHG are supposed to get to delta ) - .... lifting the ban would be the easier way to go before adding fancy one way jumpholes, as it seems that it was intended for the BHG to go this one specific route anyway.... .
Yeh, but you surely know the consequences on us if we lift it completely. But neway, I'll try to contact him and to understand his concept. We instated this ban based on the RP element we had in game (been debated so much that everyone know them now...) at that time. Neway, we were supposed to chat about the subject, but seems like we both forgot.
OHH and about the JH thingy I posted, it seems to only work with small objects. (I tried to jump to a station, didn't work, endless Jump sequence, also tried changing the archetype of the JH, epic fail XD)
Rectification, it only works with JH. BUT! you can put two JH at the same exact location and ask them to jump to eachothers (like in O-58) and then link a JH in an other system to one of the two twin JH. Thus, You have a JH that drive you nowhere from one side, but get to destination from the other
--
whilst I understand and agree with Thiago's idea, it would be penalizing for good BHG players... Even if, in this case, are the minority.
' Wrote:Can you please dump that crap about jumpholes?
We have a problem with the crappy role-play of some players here and you are arguing about a new toy.
I'm failing to see where any of us are arguing.. Your single post to me was more argumentative than anyone. First, its not crap. Its mod related. Second, we've just about covered everything we can regarding those crappy role players. What your doing is not helping the situation in the least bit. Its flaming and argumentative. The jump holes have to do with possible solutions to this problem. If you like to complain about things for no reason and never reach a solution, please do it elsewhere.