' Wrote:Trading will be influenced by this. Example:
Current base price of commodity is 100. Cheapest buy price is 100 as well. Most expensive sell price is 300 (price multiplier is 3). If a trader has 1000 cargo hold, the profit will be (300-100)*1000 = 200000 credits.
If base price is increased by 1000, then base price will become 1100. Multipliers remain the same: cheapers buy price is 1100, most expensive sell price is 3300. Profit: (3300-1100)*1000 = 2200000 credits.
The trading profits will increase by (new base price/old base price) value: if old base price is 1000, profits increase twice, if base price was 100, like in our example, it will increase 11 times.
You did it wrong mate.
300-100=200 per item.
200x1000=200000
1300-1100=200 per item
200x1000=200000
I just got this idea, how about making mining missions just like the game has fighting missions (from the bar) that require to capture xxx amount of cargo and then when you get back to the station, you get your money for the mission?