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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Want some opinions and ideas

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Want some opinions and ideas
Offline Magoo!
10-16-2008, 10:01 PM,
#41
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Posts: 1,875
Threads: 63
Joined: Sep 2007

Oi vay... I can't wait for Tenacity, I'll just PM him, regardless of whether or not he wants to harrassed by my ideas.

You're all being so uncreative right now!
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Offline Treewyrm
10-16-2008, 10:02 PM,
#42
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Posts: 2,084
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Joined: Jul 2007

Orin. It's not happening now. All this requires delicate and intricate work, the Keepers faction took five months of long and difficult work, discussions and so forth. Don't expect anything else coming quick over a night.
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Offline McNeo
10-16-2008, 10:02 PM,
#43
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Posts: 3,424
Threads: 52
Joined: Aug 2006

' Wrote:You can fragment Discovery further, establishing completely incompatible versions of Outcasts and Corsiars for instance. Anything is possible to the point that the environment being fragmented into strictly individual instances of the game universe interpretation, effectively rendering roleplay impossible, each one making own language to speak, no matter the reason why, good or not. But not everyone is welcome to the idea of speaking all different languages in the name of freedom of expression, that's where the initial purpose becomes irrelevant given the outcome, resulting in aforementioned Tower of Babel. Which is already there if you start to analyze the decisions taken for this half year. Connor, it's not possible to roleplay nomads with proper ID straight away due to it granting wide privileges as regards attacking (and being attacked by almost everything nearby as a consequence). I'm all for opening that in theory, but practice isn't a shining kingdom of flawless theories, it's gritty and it stinks. Has to be realistic.

I see what you mean, and I agree on your point about fragmentation. Its about balance, not complete statics or complete liquidity of the roleplay. I dont agree with not allowing other factions and players to the extent that I see, not knowing what goes on inside. But I also dont agree with a complete free for all with the nomad ID and the rights it allows. I've seen what happens when the rights are abused, and I've also seen the sanction reports.

The way you put the ID restriction arguement, I also agree. However, I suggested a balance in between; for instance, allowing independant nomads and other nomad factions who've been through a filter or two to weed out those who aren't quite ready for the job, rather than having to be a faction member to be a nomad. If that will come with time and progress, then please, as fast as possible!

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Offline Orin
10-16-2008, 10:07 PM,
#44
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Posts: 3,124
Threads: 75
Joined: Aug 2008

I'm not saying Tenacity could draw up a jelly faction tonight, get a few people to join, and start right up. That's rediculous to assume that's what I meant.

It's going to take work and perseverance on his part if he and others decide to take this road, but they should be able to take this road if they so please.
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Offline Treewyrm
10-16-2008, 10:10 PM,
#45
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Posts: 2,084
Threads: 61
Joined: Jul 2007

Time. Everything solid, well-thought and thorough takes it. Not just a mere wish, not just an idea. Holding onto ideas only is impractical in many cases. I'm sure some have thought there had to be other attempts before, they were indeed, but as the time shows us - weren't successful. Ideas are born all the time around us, we generate them rapidly, but what percentage of them becomes the reality? Very little. This isn't about making every idea having same percentage of possibility which realistically is unreachable. This isn't about jumping over the chapters. The progress, for best or worst, is incremental, one step at a time. One new feature at a time, one new possibility being opened and so on. It's not something to be playing with like a toy just to see what will come out of it, no. You don't toy with explosives (at least I hope you don't).

About having an ability. Ability itself has no guarantees at all. Neither did I had any, it was a risk on my part too, along with being banned for doing something previously forbidden. But one can ask to open Magellan<->NY jumpgate as many times they want for any reason they present, yet it stands closed. There other are things like that here too.

Let those who are there now do their part, so that later you could reap upon what they have seeded. But it takes time to grow a tree. Would you rather cut it straight off in hopes that the branch will give the grow to another one or would you instead wait till the tree grows up, gives the fruits, seeds, making a garden much less risky.
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Offline Orin
10-16-2008, 10:19 PM,
#46
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Posts: 3,124
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Joined: Aug 2008

Of course. Time needs to be taken, the vision needs to stand intact to mythos, forethought needs to be used, as well a discretion.

This idea wouldn't kill the old chapter, it wouldn't impede it, it would become something new, I'd imagine.

So let it try. Why not? If it fails, it fails. You don't not attempt something because it might fail, you attempt something because it may succeed.
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Offline Treewyrm
10-16-2008, 10:20 PM,
#47
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Posts: 2,084
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Joined: Jul 2007

Orin, not until 4.85 and lore publishing, all I'm saying is that it's too early to do anything of that right now. Even starting anything. Bide time for a while.

Quote:This idea wouldn't kill the old chapter
Depends on the actual implementation, it may conflict to a large degree, thus breaking consistency. It has to be a replication process, not triggering "brain-split" which commonly in cluster systems mean severe issues. Parallels between Discovery and those can be easily done. It also depends on the intention of the faction creator, if the intention is to deliberately cause "brain-split" then I will not allow inconsistencies leading to nodes conflicting with each other over information to occur within the system.
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Offline Linkus
10-16-2008, 10:20 PM,
#48
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Posts: 4,027
Threads: 155
Joined: Mar 2008

Things may take time but they will get nowhere if there is no planning put in. The Keepers took time but they required a lot of work, this would too.





Facilitating the rise of robotics since 0 A.D.
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Offline Orin
10-16-2008, 10:25 PM,
#49
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Posts: 3,124
Threads: 75
Joined: Aug 2008

' Wrote:Things may take time but they will get nowhere if there is no planning put in. The Keepers took time but they required a lot of work, this would too.
Exactly.

This can't be rushed into. I fully agree. All I'm saying is don't put up the wall to it. When the time comes for possibility, let it take its attempt.


EDIT: And yes. If it breaks too far and conflicts with established mythos, it won't work. I agree.
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Offline Treewyrm
10-16-2008, 10:28 PM,
#50
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Posts: 2,084
Threads: 61
Joined: Jul 2007

' Wrote:When the time comes for possibility, let it take its attempt.
And when it comes - it will be known to have such possibility. This very moment it's not, regardless of intentions, wishes and so forth, out of very practical conditions it is not. Because it involves much, including discussing such possibilities with administrators and so on, not to mention having a technical aspect dealt with as in having enough systems/bases and actual content, so count in 4.86 at very minimal requirement to, so it's a complex process and a lot of underlying levels there which you don't know about, it alone will take many months to become only a possibility. A whole infrastructure has to be built only for it to become available. So right now nothing until the time comes and the possibility will be open.

Now this discussion has no more practical use and I'm done there, I suggest to other to stop posting as well. Come back around January-February, perhaps there'll be a base to talk about, but until then - there is none and don't expect one coming over right now, there is no infrastructure for it. Instead I will suggest to wait till 4.85 and have a look at Wilde. Nomads will remain in this mono-faction state for a quite some time, like it or not. Even if I've been all my hands for it and jumping around the room - it wouldn't change a bit, a mere idea and mere motivation is not enough there.
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