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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Discovery mod bugs&suggestions

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Discovery mod bugs&suggestions
Offline Mantaray
10-26-2005, 12:50 PM,
#21
Member
Posts: 163
Threads: 14
Joined: Oct 2005

yeah, moscow rules!

what about... FRENCH! we can have french systems, and...... omg we could have CHINESE systems, JAPANESE!(oops, kusari beat us there)
the list is endless,
spanish systems would explain the hisapnia colony ship,
hmm,
Mantaray

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Offline Mantaray
10-26-2005, 12:56 PM,
#22
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Posts: 163
Threads: 14
Joined: Oct 2005

we could import homeworld ships and make a higgaren system, i can do that, im also making a bretonian system called 'Portsmouth' just off london buy scummer(southamton) shipyard
hmm, time to update my modding programs :)

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Offline Fire_Tzunami
10-26-2005, 04:11 PM,
#23
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Posts: 500
Threads: 14
Joined: Oct 2005

What about black holes?

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Offline Mantaray
10-26-2005, 04:18 PM,
#24
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Posts: 163
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what, u mean like randomly puttin black holes near, say, zone21?

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Offline Scribbley
10-26-2005, 04:21 PM,
#25
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Posts: 100
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What about a system with multiple suns, in an asteroid field? There could be a dockable planet or station near the center, and one must navigate through a narow amount of safely flyable space to reach it. One would have to not fly into the many nearly conjoining coronas, avoid astroids, and pockets of high radioactivity. To make it even more interesting, the whole system is radioactive, making time limited thatt one can stay there. The struggle would be worth it if there was something valuable at the end. It could be part of a very profitable trade route, thats very dangerous and tedious... Or a place people could compete with other players skills. Hmm, maybe thats overkill, but it would be neat to have a place that one had to really push their skills to reach, and return from due to natural phenomena, and not because of tons of npc's. Just a long winded thought, a little crazy. :wacko:

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Offline Mantaray
10-26-2005, 04:33 PM,
#26
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Posts: 163
Threads: 14
Joined: Oct 2005

nahh, just put on 'go to', that navigates round atmosphere and sun radiation... but EXTREAME particle gases feild would be cool, or a zone 23 mine feild, path about 100m wide.... that would be cool

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Offline Korrd
10-26-2005, 04:43 PM,
#27
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Posts: 3,714
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I was thinking in something like a maze. :yahoo:
An red giant remanent asteroid field, very radioactive. Also [the entire system] filled with high yield mines, with only a narrow and twisty corridor that leads to an abandoned station controled by robots.. and there, you can buy exotic ships and equipment (that only can be bought there).
The amount of radiation makes you run fast through the passage, or die because of the hull collapse. (That make the run difficult. If you can go slow, passing through the corridor will not be that hard, because you can stop and see where to go next, avoiding hitting a mine or running to a dead end)...

Only the most skilled pilots should be able to pass throgh the maze and live to tell the story....

--The passage should only be transitable for small ships, (fighters or small gunboats).
--The mines explosive power should be strong enough to take down your shields in 2-3 hits...
--The equipment sold there should be whorty enough to take the risk of going there.
--And the jump hole that leads to that system should be difficult to reach. (And hidden)
I'd like to make the system for myself, but with my job and school, i dont have time to start modding.. :(

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Offline Angel
10-26-2005, 06:28 PM,
#28
Member
Posts: 1,277
Threads: 95
Joined: Sep 2005

:blink: :blink: ......... :shok: :shok:

Ok, So to the First Bit about Russian systems, it can be done, But French systems?, no the Coalition didn't include france sorry.

Scribly, your system of Doom, and the Holy Grail, at the End Can be done, but for the amount of traffic it would get woudn't be plausable,

And Korrds Maze, well sounds fun, but the Zone 21 mines are a Dense Feild, and making a path through that is hard, not to mention making a Maze out of it...

LOL, you guys and ur ideas..

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Offline Mantaray
10-26-2005, 06:31 PM,
#29
Member
Posts: 163
Threads: 14
Joined: Oct 2005

*and girl

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Offline Dab
10-26-2005, 06:34 PM,
#30
Member
Posts: 9,570
Threads: 320
Joined: Aug 2005

Korrd,Oct 26 2005, 10:43 AM Wrote:I was thinking in something like a maze.  :yahoo:
An red giant remanent asteroid field, very radioactive. Also [the entire system] filled with high yield mines, with only a narrow and twisty corridor that leads to an abandoned station controled by robots.. and there, you can buy exotic ships and equipment (that only can be bought there).
The amount of radiation makes you run fast through the passage, or die because of the hull collapse. (That make the run difficult. If you can go slow, passing through the corridor will not be that hard, because you can stop and see where to go next, avoiding hitting a mine or running to a dead end)...

Only the most skilled pilots should be able to pass throgh the maze and live to tell the story....

--The passage should only be transitable for small ships, (fighters or small gunboats).
--The mines explosive power should be strong enough to take down your shields in 2-3 hits...
--The equipment sold there should be whorty enough to take the risk of going there.
--And the jump hole that leads to that system should be difficult to reach. (And hidden)
I'd like to make the system for myself, but with my job and school, i dont have time to start modding.. :(
[snapback]3855[/snapback]

I'll see what I can do, as i think i would be able to go through it.
korrd Wrote:Only the most skilled pilots should be able to pass throgh the maze and live to tell the story....

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