if we could some how make a cmd for FL hook..to make reps right....
such as.
/getrep <faction>
and make all faction neutral to each other, so when you kill the NPC that is hostile to your faction..your rep wont change..like..Order killing BHG and get full green on Outcast......
Well this would be good, but just not for guard reps.
Also, I'd really wish to see a command that lowers(only lowers) rep with someone, to avoid running around dropping missions, or in the case of one of our recruits that had a BH guard tag, and had to go to the omegas or wherever to drop it.
/decrease rep faction amountofbars
<span style="font-familyalatino Linotype">
<span style="color:#000000">All morons hate it when you call them a moron.
Or maybe have a /setrep 'faction' tag that sets your reputation to whatever 'faction' is.
For example if you typed /setrep Corsairs, you would get max green with the Corsairs, max red with the Outcasts, and the other factions in varying degrees as appropriate.
No longer active online due to a dwindling amount of non-PvP (trading, pirating, mining, etc.) fun in the new version.
Actually, I think a lowering rep thing will come in handy but gaining rep in my opinion is a no no and kills the point of having missions.
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' Wrote:Or maybe have a /setrep 'faction' tag that sets your reputation to whatever 'faction' is.
For example if you typed /setrep Corsairs, you would get max green with the Corsairs, max red with the Outcasts, and the other factions in varying degrees as appropriate.
That's a great idea, because currently there is no possible way to have all the reps to match the faction's empathy towards the others.
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Mephistoles
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This has already been discussed among the Admins and mod developers and is being considered. The technical challenge of setting it up for 50 factions is a major impediment, however, and you shouldn't expect anything soon, if there is even a decision to create it.
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I think if one could make certain combinations hostile anyway, it would be really useful. For instance, making a Kusari transport hostile with Bretonia. Or making sure everyone is hostile to wild/nomads. Especially if it just lowered and didn't adjust anything else.
People rely too much on player-player interaction as it is, with very minimal to no RP revolving around what it should be.
I for one take missions and count them as assignments.
As it stands, all major forces, lawful or no, are letting their most valuable assets sit around for hours on end doing nothing but running their mouths and waiting for the enemy to come attack them. Even when attacks get launched, its solely player organised without so much as a "We have an assignment from HQ!". Just... "Hey, wanna go keel the OCz?" - "YA!"
Thats what we call desertion, kids!
-Edit- Oh, right. The LEAST we could do is have people earn their rep for those first thirty minutes. Then at least it'd be (stay) a bit more realistic.
... Y'know. Working for the people who you're supposed to be working for.
' Wrote:doesn't this eliminate the need for missions?
And couldn't you switch from rep to rep at any minute you want?
I think you need to earn your reputation, not find a way around the work.
well.if this is possible.every char only can do it once and the second time or more needs admin to change it....
' Wrote:Actually, I think a lowering rep thing will come in handy but gaining rep in my opinion is a no no and kills the point of having missions.
the thing is..when u are doing mission..u screw up your actual rep.........for example..order mission..killing tons and tons of BHG..you will end up full green with pretty much every unlawful...