• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Balance
« Previous 1 … 38 39 40 41 42 … 55 Next »
About "the feeling"

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (3): « Previous 1 2 3 Next »
About "the feeling"
Offline Cellulanus
03-10-2009, 05:33 PM,
#11
Imperial Quartermaster
Posts: 1,387
Threads: 26
Joined: Jul 2008

Whenever I fly a Humpback in combat, I feel like its more maneuverable, but I think the fact that I stuck an Uber shield on it gave it that feeling.
Reply  
Offline Athenian
03-10-2009, 05:34 PM,
#12
Member
Posts: 3,615
Threads: 363
Joined: Nov 2007

Numbers may be numbers but you are missing the point. The act of perception changes the reality. If someone feels a ship is more agile, it will be, in their hands, more agile. Intuition and "feeling" are not nonsense responses to the world - often it is down to the "feeling" being context-dependent. For example, it may be that a ship feels slower - it may be the same, but if everything else is faster, then it is, effectively, slower.

Of course, this is a philosophical point and not in any way related to Discovery.

Plus, it depends on the manner in which ships are tested. I'm pretty sure my nippy little sea serpent is agile in the grand scheme of things. But against a very experienced player it will fly like a paper plane made of depleted uranium. (Or some other simile suggesting weight and clumsiness).




Former member of "the most paranoid group of people in the community"
Discovery Community Forum Rules

  Reply  
Offline mjolnir
03-10-2009, 05:45 PM,
#13
Member
Posts: 3,774
Threads: 71
Joined: Sep 2007

' Wrote:Plus, it depends on the manner in which ships are tested. I'm pretty sure my nippy little sea serpent is agile in the grand scheme of things. But against a very experienced player it will fly like a paper plane made of depleted uranium. (Or some other simile suggesting weight and clumsiness).

This is really funny as you bring it up.
When was the last time you flew it?... Sea Serpend was upped above Hussar turning and agility. Yet if you flew it before and "feel" that the ship is slow, it will indeed be slow.

[Image: sigiw102.jpg]
Igiss says: Martin, you give them a finger, they bite off your arm.
Reply  
Offline bluntpencil2001
03-10-2009, 05:46 PM, (This post was last modified: 03-10-2009, 05:55 PM by bluntpencil2001.)
#14
Member
Posts: 5,088
Threads: 66
Joined: May 2007

He didn't say that it felt slow or was slow... he said that it would feel slow in certain circumstances, and in those circumstances, it would be slow.

An example may be warranted...

In 4.84, let's say the Saber is faster than the Titan.

Now, hypothetically speaking, let's say the Saber is nerfed of speed, whilst the Titan is unaltered. This will have a double effect. The Saber will seem slower against the Titan... and the Titan will seem faster.

[Image: sig-9566.jpg]
  Reply  
Offline Rudo
03-10-2009, 05:59 PM,
#15
Member
Posts: 1,411
Threads: 55
Joined: Jul 2008

To test the feeling:

Make two ships, same model and stats. Leave one with the original skin, paint the other one red.

Ask your testers which one turns faster.

[Image: DTdrqPU.gif]
Reply  
Offline Boss
03-10-2009, 06:16 PM,
#16
Member
Posts: 5,125
Threads: 101
Joined: Jan 2008

All but one of them will say it's the red one. Why? Because it looks that way, like it SHOULD be faster.

>.>

Placebo effect.

Zealot Wrote:Just go play the game and have fun dammit.
Treewyrm Wrote:all in all the conclusion is that disco doesn't need antagonist factions, it doesn't need phantoms, it doesn't need nomads, it doesn't need coalition and it doesn't need many other things, no AIs, the game is hijacked by morons to confuse the game with their dickwaving generic competition games mixed up with troll-of-the-day.
Reply  
Offline Athenian
03-10-2009, 08:35 PM, (This post was last modified: 03-10-2009, 08:36 PM by Athenian.)
#17
Member
Posts: 3,615
Threads: 363
Joined: Nov 2007

' Wrote:This is really funny as you bring it up.
When was the last time you flew it?... Sea Serpend was upped above Hussar turning and agility. Yet if you flew it before and "feel" that the ship is slow, it will indeed be slow.

Aye the new Sea Serpent certainly is more agile. My point was that if I am a nub in PvP, which I am sure I am as I am old and lack the hand-eye co-ordination or indeed dedication of many of our more hallowed PvPers, and I encounter one of said PvP aces and they give me a whupping, then the ship will feel slow. And, because this is my perception of reality, it actually is slower.

If I am attacking someone who is less skilled, then my VHF may "feel" more agile.

Numbers only carry some of the information associated with the game and its mechanics.

Equally so, some ships may not have changed at all. But if a ship that you frequently encounter has been boosted in speed or agility a little then your ship will, correctly, feel slow, and, thanks to Einstein, actually be slow.

Bear in mind that my knowledge of relativity and quantum mechanics has been acquired in pubs.

Painting ships red is only asking for trouble - but now you mention it, the new blue projectiles from the BHG weapons feel colder. And slower. Or was it faster?




Former member of "the most paranoid group of people in the community"
Discovery Community Forum Rules

  Reply  
Offline DarthCloakedGuy
08-20-2009, 04:28 AM,
#18
Member
Posts: 1,263
Threads: 55
Joined: May 2008

Da red ones go fasta!

All things aside, an experienced pilot will make anyone feel their ship is slow, and a noob (who isn't missile spamming) will make anyone feel their ship is quick. Looking at the numbers, it seems, is the only way to know if a ship truly is more or less agile.

[Image: SLRU.png]
[Image: hispaniansubcopy.png]
[Image: elconsejeroub2copy.png]
HISPANIANS, FOR THE GREATER GLORY OF HER PEOPLE
A Plea to the Outcasts (PG)
CHARACTERS:
LR-I.Got.Nothin', LR-Empty.Pockets, and LR-Dead.End = "Lash" McDaggit of the Liberty Rogues.
SMUG~Eat.My.Exhaust = Jane Terraman and Bob McAdams, smugglers of the Liberty Rogues.
[H]Cj.Martino.Perez = Martino Perez, self-declared Counselor of the Hispanians.
AVATAR MADE BY SPIRIT! THE AWESOME.
  Reply  
Offline reavengitair
08-20-2009, 05:56 AM,
#19
Member
Posts: 3,399
Threads: 108
Joined: Dec 2008

Alternativley, just measure how fast you can make a 360.
  Reply  
Offline DarthCloakedGuy
08-21-2009, 08:40 AM,
#20
Member
Posts: 1,263
Threads: 55
Joined: May 2008

' Wrote:Alternativley, just measure how fast you can make a 360.
...that works too, if you have specific landmarks to base off of.

[Image: SLRU.png]
[Image: hispaniansubcopy.png]
[Image: elconsejeroub2copy.png]
HISPANIANS, FOR THE GREATER GLORY OF HER PEOPLE
A Plea to the Outcasts (PG)
CHARACTERS:
LR-I.Got.Nothin', LR-Empty.Pockets, and LR-Dead.End = "Lash" McDaggit of the Liberty Rogues.
SMUG~Eat.My.Exhaust = Jane Terraman and Bob McAdams, smugglers of the Liberty Rogues.
[H]Cj.Martino.Perez = Martino Perez, self-declared Counselor of the Hispanians.
AVATAR MADE BY SPIRIT! THE AWESOME.
  Reply  
Pages (3): « Previous 1 2 3 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode