Tau 65
Takada Shipyard - 1410 credits per Cardamine unit
Morioka base - 100 credits per Cardamine unit
Morioka is the commercial outpost of Golden Chrysanthemums, Shipyard is just a shipyard. Prices should be the opposite. Also Cardamine should be sold in Cali base for roleplaying purposes. Because GC dont get Cardamine directly from Alpha, but through Tau's and Cali base.
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Nexus, you'll have to get Zelot and pipboy to chime in on the Hogosha and slaves. I remember a serious discussion about this with Zelot months ago, and what you see was the result.
Simon, why weren't you on my development team 6 months ago? I'll have to spend some in depth time looking at your prior posts, but for now : the GC guard system is designed per the request of the system owner, subject to balance limitations. They got what they asked for, you'll have to take it up with them.
Cali base cannot sell cardamine, it totally disrupts the balance. I would have done it if I could (would make every Outcast base sell cardamine if I could) but the game engine gets in the way here. It'd take me a few paragraphs to explain why/how, but trust me, in this case it doesn't work. We can only create multiple sale points for a commodity under certain rigid circumstances dictated by the game engine, and Cali fails to meet them unfortunately. If there is enough Outcast demand for Cali to buy cardamine from an Outcast smuggler, then I could give it a fairly low profit price, but there's no way to make it a sale price to traders.
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Was wondering why the profitable Cardamine runs are restricted to Liberty only?
It is the intentions of the Outcast to addict everyone in Sirius to the product, so would it not make sense to have more available locations other than Liberty to sell the product?
Alright I shall PM them about it, because I really want to disassociate slavers from junkers and from being seen as another team of the "OC Groupies". I am happy about the corporate business partner your routes create for us, but I would still like to have reason to travel into kusari.
@ Obnoxious1: All roads may go to Rome so to speak, but I don't think xoria ever really meant for traders to run all goods from the lowest seller to the highest buyer. I have found the best routes tend to revolve around some of the middle men.
I disagree with lowering Fuel Prices in Bretonia. Simple reason: They are at war. They are using a lot more fuel. The companies realize that Bretonia needs it so they will up prices as demand goes higher. Its basic supply and demand economics. If the demand is huge and supply remains constant, the prices go up.
It is every citizens right to preserve their morals and their beliefs. However, it is every citizens DUTY to bring about equality.
Capitalism is based around taking advantage of the working class to increase profits. People like you and me are only a dollar sign to them. It is our duty to show these Capitalists what the true meaning of a revolution is, it is not just radicals fighting for change. It is the PEOPLE fighting for what is RIGHT, what is TRUE!
Marxism is the true and right ideal that we should all embrace. Communism is the process in which that ideal is accomplished. The people of Sirius just need pure leaders who will to the end remain incorruptible.
Are you one of those leaders?
There are goods in some systems/Houses which are produced for a domestic market.
The prime example is MOX, produced on LD-14 in Bretonia. Other Bretonian bases and battleships should be buying it, since it's the fuel they're supposed to use.
However, the only way to profit here is to deliver to Liberty, which seems to make it look like either A) Bretonia doesn't need fuel or B) Bretonia gets its fuel from Liberty and vice-versa, despite having a large domestic source of MOX. It would, of course, make sense to use domestically produced fuel, right?
Maybe I'm missing something, and I do understand the need to make traders travel a bit... but... it doesn't ring true.
There are goods in some systems/Houses which are produced for a domestic market.
The prime example is MOX, produced on LD-14 in Bretonia. Other Bretonian bases and battleships should be buying it, since it's the fuel they're supposed to use.
However, the only way to profit here is to deliver to Liberty, which seems to make it look like either A) Bretonia doesn't need fuel or B) Bretonia gets its fuel from Liberty and vice-versa, despite having a large domestic source of MOX. It would, of course, make sense to use domestically produced fuel, right?
Maybe I'm missing something, and I do understand the need to make traders travel a bit... but... it doesn't ring true.
I also have seen problems like this through out Sirius. And also the "dynamic" economy needs to be adjusted for many aspects of the war. Like places that get taken over by hostiles that block off their original supply of a commodity now are in large demand for that commodity and thus will have higher prices. For example if Planet Harris originally got all its MOX from Leeds but now with Kusari in firm control of Northern Leeds and Tau 31 it makes sense that Planet Harris will have a high demand but little supply.
It is every citizens right to preserve their morals and their beliefs. However, it is every citizens DUTY to bring about equality.
Capitalism is based around taking advantage of the working class to increase profits. People like you and me are only a dollar sign to them. It is our duty to show these Capitalists what the true meaning of a revolution is, it is not just radicals fighting for change. It is the PEOPLE fighting for what is RIGHT, what is TRUE!
Marxism is the true and right ideal that we should all embrace. Communism is the process in which that ideal is accomplished. The people of Sirius just need pure leaders who will to the end remain incorruptible.
Are you one of those leaders?
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' Wrote:There are goods in some systems/Houses which are produced for a domestic market.
The prime example is MOX, produced on LD-14 in Bretonia. Other Bretonian bases and battleships should be buying it, since it's the fuel they're supposed to use.
As far as your character is concerned, the npcs are doing the transporting for these local markets. I primarily focused on exports for two reason : it's necessary in order to get traders moving between the Houses, and I had over 2,000 prices to calculate end encode and 9 months was barely enough time to get it done in.
However, I am willing to include low prices to simulate a local market, although the profits and relative profitabilities will be substantially lower than exports. I do not have time to do this without the following assistance though :
Give me a spreadsheet (preferably with google docs) that lists data in the following columns :
Starting Base name | Ending Base name | Base code (ie :li01_01_base) | total distance in seconds from production facility to buying facility
Distance in seconds can be calculated from the Authorship Tools button in Freelancer Companion. First make sure that the settings are all default except that Average Cruise speed is set to 349. Then hit the Authorship Tools button and dump the data to a csv file. Then open the file in Notepad (spreadsheets probably won't import the entire thing), and you can run CNTRL-F searches to find the distance from any single base to any other base. First type into the search bar the base code you are starting from followed by "," then the base code that you want to "go to". So a search for the time in between Planet New London and Planet Manhattan would look exactly like this : li01_01_base","br01_01_base
The time in milliseconds is displayed at the end of each line, so you have to divide by 1000 to get total seconds (just ignore the last 3 zeros). And obviously, you have to have 4.85 activated to get the correct distance times.
So for example, a spreadsheet for Mox in Bretonia would look like this ( I'm making up numbers because I can't access them from work at the moment).
LD 14 | Battleship Suffolk | br01_##_base | 345
If anyone gives me that information as I described for a commodity, I can fairly quickly calculate the necessary prices. I'm willing to do that for most of the major commodities, subject to balance limitations. What will not happen is the creation of more places to buy the commodities from, that is the fastest way to glitch the system and destroy the viability of the routes for it. Those few commodities that have many places where you can buy the commodity took hours and hours to balance out, and it only works under limited conditions.
Anyone wanting to do this should contact me first to make sure that their commodity choice is a viable option for this (send me a PM), but I can give you a go ahead on MOX now, for both Bretonia and Rheinland.
Yeah, I did this for all 2,000 prices, twice, because the first time was glitched. Enjoy.
Check out my Trade Development Blog
for all the latest news on Nerfs and Final Nails, or to request trade changes.
There is plenty of trade routes going to Alaska, but nothing except prisoners coming out. Any commodities you could add on Juneau and/or Kodiak to give a lil bit more variety?
Same kind of issue with Ellesmere, there is quite a few routes going in but only one profitable going out (approx 109cents/second) and it is heading for Rheinland. Could you add some diversity again?
I'm not asking for 180/220c/sec trade routes, but at least something ranging between 120 and 160c/sec