I was wondering if it were possible to make a random number generator in FLHook?
Possible syntax example would be something like "/ran 100" for any number between 1 and 100. Then, having a local message come up that says "Soandso could have rolled a number between 1 and 100, but it came up as 87."
This would legitimize casinos in game, as well as having some other uses.
Thoughts?
"The thirteen saloons that had lined the one street of Seney had not left a trace. The foundations of the Mansion House hotel stuck up above the ground. The stone was chipped and split by the fire. It was all that was left of the town of Seney. Even the surface had been burned off the ground.
Nick looked at the burned-over stretch of hillside, where he had expected to find the scattered houses of the town and then walked down the railroad track to the bridge over the river. The river was there."
Solid idea for casinos, although the ones I've come across seem to have been honest so far. I like. Question, though- chat options? Some way to make it in local or private would be stellar, don't need to be showing the results of every single hand to, say, the New York system. Also allows for a Two-Face type character to have a little more fun. Shouldn't be too hard to implement, either.
Me : Hola trader, please leave your 2M credits wallet here.
Trader : Hmmm let's say the luck determine if I pay or not !
Me : okay let's roll, 1 : I win, 2 : You lose !
But ... I'd like to spent some credits in a casino.
the idea with the /roll is the same concept we have in wow...type in /roll and a random number comes up..and really what use is there for this in FL
Maquis|Leon.LaBreau-If your interested in joining the Maquis PM me. [RM]Of.Viktor.Niklovach[RoS]GhostFace[E]David.DeWester[101st] Order|Ens.Adam.Jones[C]Jean.Claude.Moreau Kruger Security-Johann Von Struger]bd[Akio.Kimura