Cannonballs, on the infocard, have the same tracking as in 4.84.
HOWEVER, there's no chance in hell that is the same now. Something changed it, as they are MUCH more difficult to dodge. This thread is mainly about cannonballs and paralyzers, and their tracking abilities.
Isn't the direct counter to missiles, such as the Cannonball and the Paralyzer, a Train Cruise Distruptor?
Bombers are also much more susceptible to missiles than fighters are, so if both bombers and fighters are carrying missiles, the chances are that the fighter will win unless the bomber has a cruise distruptor. If that is the case, the bomber has sacrificed additional damage potential in exchange for protection, which is a fair trade in my opinion.
I am not satisfied that these complaints cannot be rectified by the simple purchase of a cruise distruptor. But then, the problem will be that you cannot mount a Mini Razor, Inferno or Torpedo on that slot. That is a tactical choice that is very hard to make for rookies as well as veterans. Perhaps this thread is more a complaint about having to make the choice between a cruise distruptor or another torpedo weapon than a complaint about the effectiveness of missiles?
Also, countermeasures should be the second line of defence against missiles, not the first.
Trains dont block missles anymore,and i agree,i added 2 missles to my loadout Para and side winder.when both hit it almost instakilled an eagle!Then the lpi killed him but......Missles make my bomber MUch more powerful now.Its almost a crime.And Paras are just too fast. 1 shot 1shield loss, or if shields down, it does what exactily?
' Wrote:Trains dont block missles anymore,and i agree,i added 2 missles to my loadout Para and side winder.when both hit it almost instakilled an eagle!Then the lpi killed him but......Missles make my bomber MUch more powerful now.Its almost a crime.And Paras are just too fast. 1 shot 1shield loss, or if shields down, it does what exactily?
- Something must be wrong with my cruise distruptors then, since they're blocking missiles well.
- If you nearly insta'd an Eagle, it probably didn't have any armour.
- If the shields are down and you hit your target with a paralyser, it drains their energy bar.
If you fight somebody who knows how to counter missiles adequately (admittedly, these people are few and far between), you will see the real drawbacks of missiles. I'm not one of those people who can counter missiles properly, though.
Well then, don't you see a problem with using missiles being MUCH more easier than dodging them? Shouldn't the skill level necessary be somewhat equal?
I'm curious about CMs - is there something different about them? Or compared with the heavy dropper everyone used before? Because, so for in 4.85, the only person I've noted that was able to consistently avoid missiles, via CM or otherwise, was Zapp. And he found an oddity with the Hammerhead that led to it exploding in the process (yay for some luck! :D).
My only thought is to make the CB a little slower or track a little less because it's quite effective all around now. FS/SW are better at that, yes, but it doesn't seem like it's *that* much of a difference.
Of course, there's also the thing that kept happening a couple times, wherein TCDs like to just not work on occasion, though that was in the last Beta I kept noticing it, so it may be fixed.