Whats a good load out for this ship, I currently have magma hammer V and snac train cd and bridgeend shield. I am having trouble killing stuff, not because I suck though hehe
In fact it depends of how you play.
Personally, I'm strong about shooting one accurate time, then I use mostly shield busters (imp. debs) and a final SNAC shot do the rest.
For others, it's mostly about being accurate all the time. Here, the bomber is not your ship, prefer here a heavy fighter full of vengeances and one imp. deb you will turn on/off depending opponent shield's state.
An other mix would be 2 * magma or codenames + 2 imp debs. Here you will be able to deal some damages even when you are low on power but the SNAC will be the final strike anyway against a fighter.
Depends on how you fight and what you're going to be focusing on fighting. If you're going to be fighting a lot of fighters, four Vengeances isn't a bad idea since they got a boost in power. You could very well go with two Vengeances and two Debs as well, which will give you a little better chance at draining gunboat shields. Full Debs is the prime choice if you're going to be using it for anti-cap only. That will still do wonders for you if you can hit fighters with an SN well. Full Magma Hammers is a scary load-out if you know how to use it. I have that on mine, and it can give gunboats hell. Four 1000 damage blasts isn't a joke on fighters and especially bombers as well, but it takes patience and timing to hit with.
That might work, but you're using one weapon that flies at 750 speed, and another that flies at 600. You might be able to use the new Debs, I think they have alternate versions that have 600 speed, but then you're going to have a much harder time hitting fighters.
Always remember, if you have weapons at two different speeds, only one influences your reticule. Always keep them at least 50 speed within each other. 600 speed will work, but it's far harder to hit with.