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System Duel Rules.

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System Duel Rules.
Offline Angel
11-11-2005, 10:35 PM, (This post was last modified: 11-11-2005, 10:37 PM by Angel.)
#1
Member
Posts: 1,277
Threads: 95
Joined: Sep 2005

These are Rules that i though might help with Attacking, Defending or fighting for a Contested system.

Attacking

1. Attackers must Announce the Attack here on the forums.
2. Attackers are allowed to choose the time and Date of the attack, with a minimum of 2 days notice.
3. Attackers are not obligated to give a reason for the attack, unless they want to.
4. Attackers are allowed an equal number of Respawns equal to half the number of faction attackers.

Defenders

1. Defenders are allowed to choose the Location of the fight.
2. Defenders are allowed to have the same number of attackers plus two.
3. Defenders Have respawns equal to the number of faction members on there team.
4. Defenders are allowed to Claim allies as faction members for the purpose of Respawns, if the Defender cannot amass an effective defence.

*Important Notes*
The respawns only apply to fighters, Capital class ships are not allowed respawns. Nanos and SB's can only be used by fighters. Both sides are allowed to hire as many Mercs as they can afford, Mercs/Allies don't count twords Faction Numbers. Allies/mercs are not allowed respawns.

Contested Rules

1. Both side have equal number of players.
2. Both sides agree on a battle location.
3. Both sides are alowed 1/2 the teams number of respawns
4. Nanos and SB's can only be used by Fighters.

If anyone would like more info on whats what, or would like something added or changed then please post, and don't say its unfair to one side because these are pretty balanced.

Alignment:The Outcasts
Status: Retired
Personal Bio Click here
Current Ships:The BlackPearl
Base Of Operations:Pryde Villa, Planet Malta

[Image: b673aff0-1.png]
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Offline Dab
11-11-2005, 10:47 PM,
#2
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Posts: 9,570
Threads: 320
Joined: Aug 2005

Angel,Nov 11 2005, 04:35 PM Wrote:Attacking
4. Attackers are allowed an equal number of Respawns equal to half the number of faction attackers.

Defenders
2. Defenders are allowed to have the same number of attackers plus two.
3. Defenders Have respawns equal to the number of faction members on there team.
4. Defenders are allowed to Claim allies as faction members for the purpose of Respawns, if the Defender cannot amass an effective defence.

*Important Notes*
Allies/mercs are not allowed respawns.

[snapback]5030[/snapback]

The attacking and defending thing. Why do defenders get more people it should be equal not with defenders +2 people. And why cant us mercs respawn if we use fighters? Though that won't be my problem. As you might tell i have no modesty at all.

[Image: DFinal.png]
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Offline Virus
11-11-2005, 11:19 PM, (This post was last modified: 11-11-2005, 11:23 PM by Virus.)
#3
Member
Posts: 4,311
Threads: 257
Joined: Oct 2005

I have a suggestion for the claiming battles.

BOTH

-Both sides have any number of members fighting.
-Both sides can have as many EXTRA mercenaries and allies as wanted.
-Each player fighting must be killed 3* times to be completely out of the conflict.
-Last one with players still alive, not including mercs, wins. Therefore, if a side's members are all killed 3* times, but still has a merc left, they lose.

*The exact number is able to change.





Then I was thinking for when you just don't like someone you have a 3 death rule or something.

The 3 death rule is where if you are killed 3 times BY THE SAME PLAYER IN THE SAME SYSTEM, you are kicked out of that system for as long as that player desires, as long as it is no more than 24 hours. This would not be applicable during a war or when fighting someone for practice or "for fun"(A.K.A. A duel just to see who is better).

-Virus

[Image: virussig3.png]
Into the Maelstrom - A Measure of Salvation - Reaver Company Database
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Offline Dab
11-11-2005, 11:39 PM,
#4
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Posts: 9,570
Threads: 320
Joined: Aug 2005

Virus,Nov 11 2005, 05:19 PM Wrote:The 3 death rule is where if you are killed 3 times BY THE SAME PLAYER IN THE SAME SYSTEM, you are kicked out of that system for as long as that player desires, as long as it is no more than 24 hours. This would not be applicable during a war or when fighting someone for practice or "for fun"(A.K.A. A duel just to see who is better).
[snapback]5042[/snapback]

Cool i could take a whole system for myself anytime i want to. except NY of course.....

[Image: DFinal.png]
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Offline Virus
11-11-2005, 11:48 PM,
#5
Member
Posts: 4,311
Threads: 257
Joined: Oct 2005

And you could have it for 24 hours.

[Image: virussig3.png]
Into the Maelstrom - A Measure of Salvation - Reaver Company Database
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Offline Angel
11-12-2005, 04:33 AM,
#6
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Posts: 1,277
Threads: 95
Joined: Sep 2005

OK, the reason why defenders have More players is because well there defending the system, and if your purposly attacking a system, them you should be prepared for the fight, and pray you have the skill, second the Mercs are hired hands not belonging to factions therefore they don't share in the Respawn pool.

Defenders should have Numbers and Location of there choice, and the attackers must have the skill and the knowlege of what there going into, and bring what they need.

Alignment:The Outcasts
Status: Retired
Personal Bio Click here
Current Ships:The BlackPearl
Base Of Operations:Pryde Villa, Planet Malta

[Image: b673aff0-1.png]
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Offline Virus
11-12-2005, 05:40 AM, (This post was last modified: 11-13-2005, 05:08 AM by Virus.)
#7
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Posts: 4,311
Threads: 257
Joined: Oct 2005

Virus,Nov 11 2005, 04:19 PM Wrote:BOTH

-Both sides have any number of members fighting.
-Both sides can have as many EXTRA mercenaries and allies as wanted.
-Each player must be killed (X) amount of times to be eliminated from the battle. The amount is agreed on by the faction leaders beforehand.
-Last one with players still alive, not including mercs, wins. Therefore, if a side's members are all killed (X) times, but still has a merc left, they lose.

*The exact number is able to change.

Defender

-Defender gets to decide where in the system they fight. (System being the one that is being claimed.

Attacker

-Attacking faction is not allowed in enemy territory before the war. Exceptions include it being the only way out of the system.

To commence a war:

-Faction leaders must agree on a time, if one side puts it off for too long, they lose by default.
-Faction leaders may choose to have an outside referee to count deaths.
-Faction leaders can decide beforehand how many battles in the war there will be.


[snapback]5042[/snapback]


I added the defender, attacker, and commence to my proposal. The defender DOES have homefield advantage.

I think we should put this through Igiss for the rules, either mine or Angel's, allowing him to make changes where need be. People can even vote on which is better.

[Image: virussig3.png]
Into the Maelstrom - A Measure of Salvation - Reaver Company Database
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Offline khwain
11-12-2005, 06:15 PM,
#8
Member
Posts: 54
Threads: 7
Joined: Nov 2005

Quote:-Each player fighting must be killed 3* times to be completely out of the conflict.
Just make it something like: Each player must be killed x amount of times to be eliminated. The amount is agreed on by the faction leaders beforehand.

Gwytheyrn--Liberty Gunboat
[ShootMe]Not
khwain
chaosblade
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Offline kirtar
11-12-2005, 06:40 PM,
#9
Member
Posts: 50
Threads: 3
Joined: Nov 2005

Angel,Nov 11 2005, 05:35 PM Wrote:These are Rules that i though might help with Attacking, Defending or fighting for a Contested system.

Attacking

1. Attackers must Announce the Attack here on the forums.
2. Attackers are allowed to choose the time and Date of the attack, with a minimum of 2 days notice.
3. Attackers are not obligated to give a reason for the attack, unless they want to.
4. Attackers are allowed an equal number of Respawns equal to half the number of faction attackers.

Defenders

1. Defenders are allowed to choose the Location of the fight.
2. Defenders are allowed to have the same number of attackers plus two.
3. Defenders Have respawns equal to the number of faction members on there team.
4. Defenders are allowed to Claim allies as faction members for the purpose of Respawns, if the Defender cannot amass an effective defence.

*Important Notes*
The respawns only apply to fighters, Capital class ships are not allowed respawns. Nanos and SB's can only be used by fighters. Both sides are allowed to hire as many Mercs as they can afford, Mercs/Allies don't count twords Faction Numbers. Allies/mercs are not allowed respawns. 

Contested Rules

1. Both side have equal number of players.
2. Both sides agree on a battle location.
3. Both sides are alowed 1/2 the teams number of respawns
4. Nanos and SB's can only be used by Fighters.

If anyone would like more info on whats what, or would like something added or changed then please post, and don't say its unfair to one side because these are pretty balanced.
[snapback]5030[/snapback]

Well, then the mercs can just use cap ships. Another thing is that the time is more important to be agreed on (if only one person can make it, then what's the point on agreeing on location?).

[AW]Arbiter -Eagle
Drywin -Large Train
[AW]Wraith -Wyrm
[AW]Pacifier -Huegenot
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Offline Quantum
11-12-2005, 07:38 PM,
#10
Member
Posts: 64
Threads: 4
Joined: Oct 2005

As you say Kirtar mercs could use capitol ships if they have them and if the faction buying them can afford to hire them. I see nothing wrong with that. The hard part is finding a merc with a capitol ship.

Death Before Dishonor

[IG]_Quantum - Kusari Battleship (rank-Vice Shogun/ Acting Shogun)
[Imperial]_Diplomat - Large Train (rank- Diplomat)
[IG]_Wamonger - Eagle (rank- Guard)
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