' Wrote:230-250 is my benchmark for my most excellent mining position. I can understand the point that we don't always have many players, as I struggle to keep my mining run operational for more than a single run, as I need 5-7 people. If you want one man mining routes, please suggest how to do it without breaking the system, and I'd gladly champion you to Dusty and Xoria.
Why should it be nerfed if we have to ACTIVELY be paying attention to what we're doing? Logically we should be making more for actually working, rather than just using autopilot?
Answer that satisfactorily, and then you can tell us to group mine.
A way a lone a last a loved a long the riverrun, past Eve and Adam's, from swerve of shore to bend of bay,
brings us by a commodius vicus of recirculation back to Howth Castle and Environs.
Perhaps make more mining sites similar to the old Omega-49, so not everyone just crowds there like they did before. That could liven some otherwise dead systems, as well.
O-49 got nerfed, oh well; It was a bit too good to be true. However, I'd like mining to be more spread out. When people realized how good '49 was, they all just moved there from Java. Now, anybody who wants to keep mining will likely move back to Java. As clearly stated by the IMG faction description, we mine all over the place, in the dangerous messy places that others fear to tread. Thus, I want there to be some fields that have equal profit to t-23 to spread mining out.
Like I said, bornholme depot buys scrap metal for 500 credits per unit. The scrap cans around bornholme provide, with mining lasers and a junker ID/IFF, around 10-20 units of scrap each. If I shoot one can every 5 seconds, which is a fairly slow rate for mining, i'd be making roughly 1000-1500 credits per second, give or take a few for time spent docking and such.
' Wrote:Like I said, bornholme depot buys scrap metal for 500 credits per unit. The scrap cans around bornholme provide, with mining lasers and a junker ID/IFF, around 10-20 units of scrap each. If I shoot one can every 5 seconds, which is a fairly slow rate for mining, i'd be making roughly 1000-1500 credits per second, give or take a few for time spent docking and such.
Make more areas like bornholme and we'd be good.
Bonrholme is somewhat broken, on account of the base being within the mining area. This is to be corrected.
The manner by which I define it being broken is due to the he risk to profit ratio being off. Comparable to Ouray buying silver at 500 credits per... The rocks are floating right outside the bast.
Mining is a group activity simply because a transport can continuously ferry harvested materials in a trade circut whilst the mining vessels remain on scene to continue producing resources for the next loop. Variations of that system are possible, yet vary in efficiency. One may mine on one's own, however the tradeoff is that you're shuffling your mining ship's worth of cargo while you could, instead, be producing yet more.
The end credit tradeoff for a group mining should be equivalent to all parties involved actively at the task of generating income.
That is the goal of the changes that are still in progress.
And yes 49 was smacked down. It was slated to happen far far sooner. Oh well, leave an imbalance in the system and people will flock to it in droves;)
I don't know whether it can be balanced... but would it be possible to have:
A) solo mining operations, with lower profitability than trading and group mining. Scrap metal, commodities like that which are used in bases nearby to the mining field.
B) Group mining operations, with higher profitability than trading (due to teamwork and added risk from the "transport" phase). This would include the niobium, iridium, gold, etc which are used and sold away from the mining area.
No clue how this could be balanced properly, but I find it suits both sides more - those looking for high profits better get in a team, and the loners (like my CSF scrap junker) can slowly make some credits in peace.