An effective way to deal with bombers is to pack missiles and spam them, because yes, spamming missiles does work on bombers. The thing is, you shouldn't have to rely on one weapon type to be able to deal with a bomber. Right now, you can have 6-7 fighters on a bomber and he'd still be able to fight the cap he's trying to kill without a problem and without getting any damage unless those guys have missiles. Not to mention that after the cap is dead the bomber/bombers could turn on the fighters and pretty much kill them. I've fought with everyone, both great pilots or bad pilots, but about 90% of the great pilots doesn't even log on fighters that much, mainly just bombers. Another good way to counter them are LF's but the trick with that is..it's gonna take you 45 min or longer to kill just one bomber. Either way, bombers are really fun to fly:P
' Wrote:I still don't see how bombers are -that- great against fighters.
Seriously, I dare you, get any bomber pilot, any one at all, the best on the server if you want, and I'll beat him in my fighter.
And not cause I'm "that awesome", but simply because fighters are not that bad against bombers.
The whole SNAC deal.. I say get over yourselves. I don't really get who you guys are fighting, but I've never actually realized how someone can be blown away by a SNAC that easy.
Nerf this, nerf that.
I think none of the proposed solutions are justified, because they'd hinder bombers' effectiveness versus capital ships, just cause some fighters get whacked by SNACs.
Personally, the one and only justified nerf for bombers would be:
Making bombers turrets only, and making guns specially for bombers, who'd :
- Take more energy so fighters can't use them
- Have speeds of around 500
- Do above average damage to shields and hulls.
Fighters could dodge those bullets with ease, and bombers would get a more effective weapon against capital ships, while it could always be balanced.
Agreed
This is what Im saying all the time
However, instead of making those turrets power hungry, make them 6 class. Fighters would be left with 5class turret slots.
' Wrote:Personally, the one and only justified nerf for bombers would be:
Making bombers turrets only, and making guns specially for bombers, who'd :
- Take more energy so fighters can't use them
- Have speeds of around 500
- Do above average damage to shields and hulls.
Fighters could dodge those bullets with ease, and bombers would get a more effective weapon against capital ships, while it could always be balanced.
It was brought up in this thread before. And I totally agree, thought it was pure genius. But in order for it to happen every single Bomber will need to be re-hardpointed. That's quite a lot of work now that we've got 27 bombers.
' Wrote:It was brought up in this thread before. And I totally agree, thought it was pure genius. But in order for it to happen every single Bomber will need to be re-hardpointed. That's quite a lot of work now that we've got 27 bombers.
I'm not at all experienced in modeling, so won't assume too much, but is it that hard to simply replace a gun hardpoint with a turret one? Might be, I don't know, that's why I'm asking. :$
<span style="font-familyalatino Linotype">
<span style="color:#000000">All morons hate it when you call them a moron.
The hardpoints wouldn't be a problem. Balancing it all to all cap classes, transports and finally fighters would be a larger project. Too large for this stage of 4.85 development.
Okey, I follow your logic. It is too much to shoot down a fighter with one SN shot. For example i love the light fighters but those explode if they ran into a nuclear mine. Maybe it is because who i am, but i dont bother ignis with such a thing instead i try to avoid the mines. A fighter class ship has speed/agility advantage over the bombers, also have +2 guns (+1 turret if it is a sabre).
Cap users shouldn't cry against SNAC, their hulls were dubbled and the BS got Flak turret. And what about SN? Same damage.
If we weaken the SN, 1 BS and 2 sabres will be able to shoot down 10 bombers. I am sure that SN is good how it is. :yahoo:
It doesn't happen to be the Nomad Bomber which dodges better than any other, is harder to hit, has best guns and fires Nomad Torpedo which is easier to hit with than mini?
Igiss says: Martin, you give them a finger, they bite off your arm.
There's nothing wrong with the SNAC. The few people who can actually hit a fighter with them on this server also find it rather difficult to do.
It does not need to be balanced...
And for those who think that the SNAC is overpowered to be placed on a ship as small as a fighter/bomber, I point you in the direction of American and Japanese Torpedo bombers. One well placed shot can take out a large ship easily. With the SNAC, it takes at least several hits to even drop a large vessel's shields.
Quote:[7:42:05 PM][6:51:36 PM] Igor (Smokey): btw terry
[6:51:48 PM] Terrance Cooper: Ye?
[6:52:00 PM] Igor (Smokey): nothin
[6:52:03 PM] Igor (Smokey): just sayin btw
[6:52:05 PM] Terrance Cooper: <_<
Quote:Johnny_Haas: you shot anti criuse speed rockets!!!
Johnny_Haas: but why????
Johnny_Haas: ??
Johnny_Haas: why you shoot criuse speed rockets?
' Wrote:Well, I can say a few things, not much in terms of stats and skill but..I'm quite good with using razors, and I've started to use a SNAC on my bomber some 2 weeks ago? This was the first time I used it on the server. Let me give you an example of my last fight. I was with a friend who was lagging and couldnt really fight, against about 8 or more fighters. Now, we were both in bombers, and I managed to get 7 kills with a SNAC/razor combo, one of those kills being without guns, only that. Only reason I lost in the end was not lack of bots/bats but because I lost my thruster due to missile spam. And even without a thruster I killed one guy with only mines...so I can say that it's pretty much too easy to kill fighters with a bomber. In fact, that's turned to be their primary role rather than killing caps. No idea how to fix it aside from removing bombers completely to be honest:P
/signed and successfully copy/pasted
' Wrote:Personally I believe the solution is none of the above. I'd be happy to see changes happen to bomber/SNAC, provided someone can come up with a balance that makes sense and is fair. Right now everyone is only thinking of either fighters or capital ships or bombers, and not everything on a grand scale. You can't change one without effecting another, and that is why I'm arguing against the ideas people bring up, the balance is a delicate one. Personally I would prefer seeing hordes of rampant bombers than hordes of rampant cruisers.
Bombers are fairly effective at dodging, but it's all subjective on skill and very hard to measure. I can't fight and win against a capital ship in a bomber solo, yet Sindy can. I can also beat Sindy in a 1vs1 bomber fight.
Reducing their hull likely would reduce their anti-cap effectiveness. There is a reason they have higher armour and bot/bat count than fighters, after all.
*yawn* Again, nighthawk?
/Start BrokenRecord001
I'll admit i'm not a great pilot, Most times I don't even fight without a wingman, but thats pure common sense seeing what ship I fly. But I'll say this -again-. My bomber, having less than HALF of what other bombers have in HP has yet to see a reduction in anti-cap effectiveness.
/Repeat BrokenRecord001 10 Times
/GoTo Start
/End BrokenRecord001
' Wrote:An effective way to deal with bombers is to pack missiles and spam them, because yes, spamming missiles does work on bombers. The thing is, you shouldn't have to rely on one weapon type to be able to deal with a bomber.
Ah yes, all fighters, start packing SW CB FS and Para with deb guns from now on. Fights from now on shall be determined by either a fighter running out of ammo/bots/bats and getting SN'ed, or a bomber getting his SN blown off/no bots/bats.
-PASS-
@Elgatodiablo, people here never look to RL for balance support for that very reason. That said, note you say a well placed shot on a Large Ship. Have you ever seen a bomber of any kind in RL to torpedo a Fighter? I'd like to see the video / official report for that.
I understand where you're coming from, and I do also understand the slight fallacy of my comparison to torpedo bombers of WWII. So, sorry about that. At the same time, the SN is a different breed of gun compared to something like the Nova torp, which would be a good comparison. Using it against fighters is an extremely difficult task, and requires great skill, since using it in that fashion is "beyond" its intended capabilities.
But frankly, what I see here is just someone who got ticked off because they got SN'd by a above-average bomber pilot, and is now moaning about it, not someone who is actually concerned about balance issues. As for pilots who can successfully kill fighters in a bomber with SNs... the numbers are far too few to actually be statistically significant when compared to the rest of the pilots on the server.
And I assure you, the larger portion of the community is not going to budge on "changing" the SN...
Quote:[7:42:05 PM][6:51:36 PM] Igor (Smokey): btw terry
[6:51:48 PM] Terrance Cooper: Ye?
[6:52:00 PM] Igor (Smokey): nothin
[6:52:03 PM] Igor (Smokey): just sayin btw
[6:52:05 PM] Terrance Cooper: <_<
Quote:Johnny_Haas: you shot anti criuse speed rockets!!!
Johnny_Haas: but why????
Johnny_Haas: ??
Johnny_Haas: why you shoot criuse speed rockets?